Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Any way to loop a AddEntityCollideCallback?
Post: RE: Any way to loop a AddEntityCollideCallback?
(04-05-2012, 10:07 AM)stonecutter Wrote: so i think you added a Counter reset ? set "arm" = 0 after you reach 10, so that you will count again ?Yes i did exactly that by forcing the script to add a ... |
|
theabcs |
Development Support
|
6 |
4,932 |
04-13-2012, 01:45 AM |
|
|
Thread: Any way to loop a AddEntityCollideCallback?
Post: RE: Any way to loop a AddEntityCollideCallback?
(04-04-2012, 10:59 PM)stonecutter Wrote: is this right ?
AddLocalVarInt("arm", 1);
you set it to 1 but in the next if statement it has to be 10 ?
where is the function to increase the variable "ar... |
|
theabcs |
Development Support
|
6 |
4,932 |
04-05-2012, 04:31 AM |
|
|
Thread: Any way to loop a AddEntityCollideCallback?
Post: RE: Any way to loop a AddEntityCollideCallback?
(04-04-2012, 10:35 PM)stonecutter Wrote: check out !
AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates);
It ... |
|
theabcs |
Development Support
|
6 |
4,932 |
04-04-2012, 10:43 PM |
|
|
Thread: Any way to loop a AddEntityCollideCallback?
Post: Any way to loop a AddEntityCollideCallback?
Here is my script:
void scare(string &in asParent, string &in asChild, int alState) {
AddLocalVarInt("arm", 1);
if(GetLocalVarInt("arm") == 10){
PlaySoundAtEntity("", "react_breath_slow.snt... |
|
theabcs |
Development Support
|
6 |
4,932 |
04-04-2012, 10:29 PM |
|
|
Thread: Question with .lang and global variables
Post: Question with .lang and global variables
Hey, I know a little about scripting but i need some help. I have a global variable set and i would like it to display when the player looks at a custom item in the inventory. Is there any way I can d... |
|
theabcs |
Development Support
|
2 |
2,475 |
04-01-2012, 12:19 AM |