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Post Author Forum Replies Views Posted [asc]
    Thread: How is collision calculated?
Post: RE: How is collision calculated?

They use NewtonGameDynamics an add force and torque to the picked body, i think. The collision is handle by Newton Game Dynamics.
iPlayer HPL1 Engine 2 6,160 04-17-2012, 06:24 PM
    Thread: Player in Penumbra and HPL1
Post: RE: Player in Penumbra and HPL1

No Idea?
iPlayer HPL1 Engine 1 4,453 04-17-2012, 04:43 PM
    Thread: Libtheora.dll error
Post: RE: Libtheora.dll error

What is the error?
iPlayer HPL1 Engine 4 9,168 04-15-2012, 11:53 AM
    Thread: Player in Penumbra and HPL1
Post: Player in Penumbra and HPL1

Hi. I want to know how FrictionalGames has solved, that dynamic bodies dont move when the player collide with them. I'm using Newton 2.33, too. But the PlayerBody(Cylinder) where a playercontroller jo...
iPlayer HPL1 Engine 1 4,453 04-14-2012, 06:58 PM