Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Patrolling issue
Post: RE: Patrolling issue

(04-30-2012, 07:59 PM)narutohokager Wrote: Hello I already had this problem... This was not a problem of 0 time, But because you put too much pathnode. If during the map will have one corridor, av...
Manbearpig116 Development Support 3 4,438 05-02-2012, 03:50 PM
    Thread: Patrolling issue
Post: Patrolling issue

I'm trying to make this brute walk around the map. He does walk about but for some reason, he pauses at each one before moving on to the next one. Here is the script in full ////////////////////////...
Manbearpig116 Development Support 3 4,438 04-30-2012, 07:50 PM
    Thread: Unexpected token?
Post: RE: Unexpected token?

Okay now it's telling me that the error is located at 37,2 but I have no idea what to do with it //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("...
Manbearpig116 Development Support 6 5,482 04-26-2012, 06:51 PM
    Thread: Unexpected token?
Post: RE: Unexpected token?

(04-26-2012, 06:25 PM)TeamSD Wrote: I see unwanted space here; GiveSanityDamage(90 , true); Could you be more specific with your error? What does it exactly say? Also this line. PlayGuiSound("re...
Manbearpig116 Development Support 6 5,482 04-26-2012, 06:32 PM
    Thread: Unexpected token?
Post: Unexpected token?

Any ideas? //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "RoomTwoArea", "CollideRoomTwo", true, 0); AddUseItemCallback("", "waterdoor...
Manbearpig116 Development Support 6 5,482 04-26-2012, 06:13 PM
    Thread: Broken Script
Post: Broken Script

I have two scripts that don't seem to be working right. The first is trying to make a grunt spawn when walking into a specific area but when I run the map it doesn't work This the script in full ///...
Manbearpig116 Development Support 1 1,744 04-26-2012, 02:39 PM
    Thread: Awakening 0.2
Post: RE: Awakening 0.1

(04-16-2012, 01:19 PM)SUMMER^ Wrote: Here's a quick little run through I did, hope it helps some: Spoiler below! Starting Room: 1. The top drawer of the desk is bugged and cannot be opened...
Manbearpig116 Showcase 6 11,013 04-16-2012, 10:00 PM
    Thread: Awakening 0.2
Post: RE: Awakening 0.1

(04-15-2012, 03:50 AM)Xanthos Wrote: I find this a coincidence? Both of the users are on their very first post. -------------- EDIT: looks fine to me. If you need help ask anyone.That guy is my anno...
Manbearpig116 Showcase 6 11,013 04-15-2012, 02:00 PM
    Thread: Awakening 0.2
Post: Awakening 0.2

This is a new custom story I've started to design. It's not great yet but hopefully I will be able to update it regularly. Changelog: 0.2: New monster spawn added Platforming section moved around Dif...
Manbearpig116 Showcase 6 11,013 04-15-2012, 01:01 AM