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    Thread: Seeking advanced scripter.
Post: RE: Seeking advanced scripter.

(04-17-2012, 08:19 AM)Stepper321 Wrote: (04-17-2012, 05:24 AM)JPPSJ Wrote: I have created the first part of my custom map "DarkCastle", but i am very terrible at scripting. Thus im looking for a p...
JPPSJ Custom Stories, TCs & Mods - Development 2 3,096 04-17-2012, 12:53 PM
    Thread: Seeking advanced scripter.
Post: Seeking advanced scripter.

I have created the first part of my custom map "DarkCastle", but i am very terrible at scripting. Thus im looking for a person with some extra time on there hands that has some experience with scripti...
JPPSJ Custom Stories, TCs & Mods - Development 2 3,096 04-17-2012, 05:24 AM
    Thread: HELP!!!
Post: RE: HELP!!!

(04-17-2012, 04:05 AM)Putmalk Wrote: Compile the .map and .hps into a zip and upload it to a download site. Alternatively, post the code and a screenshot of the door + area in the editor (with names...
JPPSJ Development Support 37 29,965 04-17-2012, 04:14 AM
    Thread: HELP!!!
Post: RE: HELP!!!

(04-17-2012, 03:00 AM)Putmalk Wrote: Post your script and your map and I or someone else can take a look at it. how do i pt that?
JPPSJ Development Support 37 29,965 04-17-2012, 03:54 AM
    Thread: HELP!!!
Post: RE: HELP!!!

(04-17-2012, 02:15 AM)Putmalk Wrote: (04-17-2012, 02:05 AM)JPPSJ Wrote: (04-17-2012, 02:02 AM)Putmalk Wrote: Are your areas properly named? In the editor, is it called AreaSlamDoor and mansion_...
JPPSJ Development Support 37 29,965 04-17-2012, 02:23 AM
    Thread: HELP!!!
Post: RE: HELP!!!

(04-17-2012, 02:02 AM)Putmalk Wrote: Are your areas properly named? In the editor, is it called AreaSlamDoor and mansion_1? WAit, does the caps need to be correct??
JPPSJ Development Support 37 29,965 04-17-2012, 02:05 AM
    Thread: HELP!!!
Post: RE: HELP!!!

(04-17-2012, 01:45 AM)Putmalk Wrote: Describe to me the error. Was it a crash error? Did nothing happen when you went into the area? Did anything in the SlamDoor function play? (a sound, sanity d...
JPPSJ Development Support 37 29,965 04-17-2012, 01:46 AM
    Thread: HELP!!!
Post: RE: HELP!!!

(04-17-2012, 01:33 AM)Putmalk Wrote: Again, I don't understand. When you place the door, it should be in the closed position. If you want, there's a value you can set in the editor that opens the do...
JPPSJ Development Support 37 29,965 04-17-2012, 01:39 AM
    Thread: HELP!!!
Post: RE: HELP!!!

(04-17-2012, 01:18 AM)JPPSJ Wrote: (04-17-2012, 01:14 AM)Putmalk Wrote: I'm sorry I don't quite understand your question.Ok, i wont copy it. but is this the format? void OnStart() { //player coll...
JPPSJ Development Support 37 29,965 04-17-2012, 01:28 AM
    Thread: HELP!!!
Post: RE: HELP!!!

(04-17-2012, 01:14 AM)Putmalk Wrote: I'm sorry I don't quite understand your question.Ok, i wont copy it. but is this the format? void OnStart() { //player collide with slamdoor AddEntityCollideCal...
JPPSJ Development Support 37 29,965 04-17-2012, 01:18 AM
    Thread: HELP!!!
Post: RE: HELP!!!

(04-17-2012, 01:11 AM)Putmalk Wrote: Functions aren't constrained to "below or above" any other function (at least in our game scripts!). It can technically go anywhere. For example, in the main gam...
JPPSJ Development Support 37 29,965 04-17-2012, 01:13 AM
    Thread: HELP!!!
Post: RE: HELP!!!

(04-17-2012, 01:02 AM)Putmalk Wrote: Yup, glad I can help. Just please don't copy/paste. You won't learn a thing. Wait, does this go under void on leave? void SlamDoor(string &in asParent, str...
JPPSJ Development Support 37 29,965 04-17-2012, 01:08 AM
    Thread: HELP!!!
Post: RE: HELP!!!

(04-17-2012, 12:59 AM)Putmalk Wrote: In your script, you can add anything you want if it is preceded by "//", because that tells the computer that the line is a comment and to ignore everything past...
JPPSJ Development Support 37 29,965 04-17-2012, 01:01 AM
    Thread: HELP!!!
Post: RE: HELP!!!

(04-17-2012, 12:53 AM)Putmalk Wrote: Code:void OnStart() { //player collide with slamdoor   AddEntityCollideCallback("Player", "AreaSlamDoor", "SlamDoor", true, 0); } void OnEnter() { } ...
JPPSJ Development Support 37 29,965 04-17-2012, 12:57 AM
    Thread: HELP!!!
Post: RE: HELP!!!

(04-17-2012, 12:46 AM)Putmalk Wrote: Okay, so, first, we have a mapping problem. In our map, we are going to have a door called "mansion_1", an area called "AreaSlamDoor", and that's pretty much it....
JPPSJ Development Support 37 29,965 04-17-2012, 12:52 AM
    Thread: HELP!!!
Post: RE: HELP!!!

(04-17-2012, 12:37 AM)Putmalk Wrote: I am not going to teach you how to do flying jesus's, as it's very annoying and not scary at all. What I am going to do is teach you how to slam your doors the ...
JPPSJ Development Support 37 29,965 04-17-2012, 12:39 AM
    Thread: HELP!!!
Post: RE: HELP!!!

(04-17-2012, 12:19 AM)Putmalk Wrote: Okay, let me do this as clear as possible. Do you know what a function is? Pretty much, any "scripting" we do on our maps are simply calling premade functions t...
JPPSJ Development Support 37 29,965 04-17-2012, 12:27 AM
    Thread: HELP!!!
Post: RE: HELP!!!

(04-17-2012, 12:12 AM)MrIcabod123 Wrote: (04-17-2012, 12:06 AM)JPPSJ Wrote: (04-17-2012, 12:01 AM)Putmalk Wrote: Please calm down and explain your problem so we can help you.Sorry i was emphasiz...
JPPSJ Development Support 37 29,965 04-17-2012, 12:14 AM
    Thread: HELP!!!
Post: RE: HELP!!!

(04-17-2012, 12:01 AM)Putmalk Wrote: Please calm down and explain your problem so we can help you.Sorry i was emphasizing my anger, ive tryed to do scripting on my custom map as in "Flying jesus" am...
JPPSJ Development Support 37 29,965 04-17-2012, 12:06 AM
    Thread: HELP!!!
Post: HELP!!!

I need desparate help with scripting!!! Ive watched alot of videos and have done everything they have said and it does not work at all! Even the most simple things! please help!
JPPSJ Development Support 37 29,965 04-16-2012, 11:38 PM