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    Thread: Random Exploding Barrel
Post: RE: Random Exploding Barrel

Heh. Actually it was disabled. Works fine now! Derp.
overscore Development Support 2 2,171 04-24-2012, 12:58 AM
    Thread: Random Exploding Barrel
Post: Random Exploding Barrel

Code:void badbarrel(string &in asEntity) {     int iBarrel = RandInt(1, 3);     if(iBarrel == 3)     {     SetPropHe...
overscore Development Support 2 2,171 04-23-2012, 11:29 PM
    Thread: getting a monster to constantly patrol
Post: RE: getting a monster to constantly patrol

http://wiki.frictionalgames.com/hpl2/tut...rpathnodes
overscore Development Support 2 2,298 04-23-2012, 11:23 PM
    Thread: Changing the Speed of enemies?
Post: RE: Changing the enemies?

I believe the speed can be changed in the servant_grunt.ent <Var Name="Run_ForwardSpeed" Value="5.1" /> The damage and blood decals are in there as well, along with fov and player search dist...
overscore Development Support 4 3,607 04-23-2012, 11:00 PM
    Thread: unexpected end of file, what's the problem?
Post: RE: unexpected end of file, what's the problem?

Ah i see. This must be it then. Code:void SetMessage(string& asTextCategory, string& asTextEntry, float afTime); SetMessage("category", "entry", 0);
overscore Development Support 14 10,174 04-23-2012, 08:32 PM
    Thread: unexpected end of file, what's the problem?
Post: RE: unexpected end of file, what's the problem?

not: void SetMessageSCF_1(string &in asParent, string &in asChild, int alState) but: void SetMessage(string &in asParent, string &in asChild, int alState)
overscore Development Support 14 10,174 04-23-2012, 08:19 PM
    Thread: Defining a random x
Post: RE: Defining a random x

Writing x = y will make whatever x is, equal to y. Ex. x = 5 x = y y = 5 if you write x == y like an if statement. Basically its asking if x is the same as y. Code:if(x == y)   &n...
overscore Development Support 12 7,128 04-23-2012, 08:10 PM
    Thread: Help with a locked doors!
Post: RE: Help with a locked doors!

Giving the keys and doors unique names will help with that problem. As shown above.
overscore Development Support 11 7,312 04-23-2012, 08:02 PM
    Thread: FRRRRRRRGH FATAL ERROR
Post: RE: FRRRRRRRGH FATAL ERROR

I noticed one of your timers: Addtimer("",4.0f,"StopLook"); T ^ should be capitalized.
overscore Development Support 6 4,927 04-23-2012, 07:57 PM
    Thread: Custom sounds not working!
Post: RE: Custom sounds not working!

Try removing .ogg from the sound file name.
overscore Development Support 10 9,864 04-23-2012, 05:39 PM