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Thread: Random Exploding Barrel
Post: RE: Random Exploding Barrel
Heh.
Actually it was disabled. Works fine now!
Derp. |
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overscore |
Development Support
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2 |
2,171 |
04-24-2012, 12:58 AM |
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Thread: Random Exploding Barrel
Post: Random Exploding Barrel
Code:void badbarrel(string &in asEntity)
{
int iBarrel = RandInt(1, 3);
if(iBarrel == 3)
{
SetPropHe... |
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overscore |
Development Support
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2 |
2,171 |
04-23-2012, 11:29 PM |
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Thread: getting a monster to constantly patrol
Post: RE: getting a monster to constantly patrol
http://wiki.frictionalgames.com/hpl2/tut...rpathnodes |
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overscore |
Development Support
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2 |
2,298 |
04-23-2012, 11:23 PM |
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Thread: Changing the Speed of enemies?
Post: RE: Changing the enemies?
I believe the speed can be changed in the servant_grunt.ent
<Var Name="Run_ForwardSpeed" Value="5.1" />
The damage and blood decals are in there as well, along with fov and player search dist... |
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overscore |
Development Support
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4 |
3,607 |
04-23-2012, 11:00 PM |
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Thread: unexpected end of file, what's the problem?
Post: RE: unexpected end of file, what's the problem?
Ah i see.
This must be it then.
Code:void SetMessage(string& asTextCategory, string& asTextEntry, float afTime);
SetMessage("category", "entry", 0); |
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overscore |
Development Support
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14 |
10,174 |
04-23-2012, 08:32 PM |
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Thread: unexpected end of file, what's the problem?
Post: RE: unexpected end of file, what's the problem?
not:
void SetMessageSCF_1(string &in asParent, string &in asChild, int alState)
but:
void SetMessage(string &in asParent, string &in asChild, int alState)
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overscore |
Development Support
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14 |
10,174 |
04-23-2012, 08:19 PM |
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Thread: Defining a random x
Post: RE: Defining a random x
Writing x = y will make whatever x is, equal to y.
Ex. x = 5
x = y
y = 5
if you write x == y like an if statement. Basically its asking if x is the same as y.
Code:if(x == y) &n... |
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overscore |
Development Support
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12 |
7,128 |
04-23-2012, 08:10 PM |
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Thread: Help with a locked doors!
Post: RE: Help with a locked doors!
Giving the keys and doors unique names will help with that problem. As shown above. |
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overscore |
Development Support
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11 |
7,312 |
04-23-2012, 08:02 PM |
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Thread: FRRRRRRRGH FATAL ERROR
Post: RE: FRRRRRRRGH FATAL ERROR
I noticed one of your timers:
Addtimer("",4.0f,"StopLook");
T ^ should be capitalized. |
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overscore |
Development Support
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6 |
4,927 |
04-23-2012, 07:57 PM |
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Thread: Custom sounds not working!
Post: RE: Custom sounds not working!
Try removing .ogg from the sound file name. |
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overscore |
Development Support
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10 |
9,864 |
04-23-2012, 05:39 PM |