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    Thread: Change Loading Screen Text?
Post: RE: Change Loading Screen Text?

(06-21-2012, 08:02 AM)Damascus Wrote: Place it in the OnLeave() section of your script.To be honest, I don't think that's gonna work. I think it uses it from the game's .lang files. But thanks anywa...
GetHimNotMe Development Support 6 4,929 06-21-2012, 08:16 AM
    Thread: Change Loading Screen Text?
Post: RE: Change Loading Screen Text?

(06-21-2012, 06:04 AM)Obliviator27 Wrote: SetupLoadScreen(string&asTextCat, string&asTextEntry, int alRandomNum, string&asImageFile); Just have the ImageFile argument as "".I did that an...
GetHimNotMe Development Support 6 4,929 06-21-2012, 07:09 AM
    Thread: Change Loading Screen Text?
Post: Change Loading Screen Text?

Instead of having the black screen with the "Loading..." text, is there a way to remove the text so that way it only has the black screen?
GetHimNotMe Development Support 6 4,929 06-21-2012, 05:18 AM
    Thread: Amnesia Freezing?
Post: RE: Amnesia Freezing?

(06-20-2012, 09:44 PM)Apjjm Wrote: Try the following: switch is a reserved word. Try calling your function something different. AddEntityCollideCallBack("steve2", "black", "fadetoblack"); is missi...
GetHimNotMe Development Support 3 3,605 06-21-2012, 02:12 AM
    Thread: Amnesia Freezing?
Post: Amnesia Freezing?

Hey, My amnesia custom story keeps freezing when loading a map. It has something to do with the script because I've tried removing all script functions from the .hps file (leaving only OnStart, OnEnt...
GetHimNotMe Development Support 3 3,605 06-20-2012, 08:59 PM
    Thread: How to get a note without having to pick it up?
Post: RE: How to get a note without having to pick it up...

(06-09-2012, 09:11 PM)Ermu Wrote: AddNote(string& asNameAndTextEntry, string& asImage); asNameAndTextEntry - entries in the .lang file. Must end with _Name and _Text and be in category “Jo...
GetHimNotMe Development Support 3 3,235 06-09-2012, 09:19 PM
    Thread: How to get a note without having to pick it up?
Post: How to get a note without having to pick it up?

Basically what it says in the title.
GetHimNotMe Development Support 3 3,235 06-09-2012, 08:47 PM
    Thread: TextWrangler setup for Amnesia?
Post: TextWrangler setup for Amnesia?

Hey, I'm on a Mac and I've been using TextWrangler lately to script for Amnesia. I don't have problems with it but I heard that it can make it easier to script if you set the proper coding language i...
GetHimNotMe Mac - ATDD 0 2,363 06-06-2012, 06:00 AM
    Thread: How to disable sanity effect when looking at a monster?
Post: RE: How to disable sanity effect when looking at a...

OK got it thanks!
GetHimNotMe Development Support 3 2,565 06-03-2012, 06:01 PM
    Thread: How to disable sanity effect when looking at a monster?
Post: How to disable sanity effect when looking at a mon...

Hey. I'm trying to disable the sanity effect that occurs when you look at an enemy. I've tried SetSanityDrainDisabled but the sanity effect still appears on screen. Is there another way to do this? ...
GetHimNotMe Development Support 3 2,565 06-03-2012, 03:26 AM
    Thread: Help with credits
Post: RE: Help with credits

(05-03-2012, 11:27 PM)Elven Wrote: Here is my video tutorial, explaining how to set it up: http://www.youtube.com/watch?v=jPaRHHlep...BADCD52D11 If you still fail to be successful, say it here (wi...
GetHimNotMe Development Support 3 3,116 05-04-2012, 12:00 AM
    Thread: Help with credits
Post: Help with credits

I want to make it so that when the player enters a certain area it would trigger the ending credits. I have already looked on the wiki and it has void StartCredits(string& asMusic, bool abLoopMus...
GetHimNotMe Development Support 3 3,116 05-03-2012, 08:36 PM
    Thread: What would be the script for this?
Post: What would be the script for this?

I want to do it so the when you try to open a locked door it will display a message only when you have a certain item. For example, you try to open door. It says "it's locked" when you pick up a key a...
GetHimNotMe Development Support 6 5,213 04-28-2012, 04:27 AM
    Thread: How do you add music?
Post: RE: How do you add music?

so it would be: void PlayMusic("02_amb_srange.ogg", true, 5, 3, 0, true); ?
GetHimNotMe Development Support 3 2,567 04-27-2012, 12:21 AM
    Thread: How do you add music?
Post: How do you add music?

I'm a newbie at this. Just started a few days ago actually. I want to add music to my custom story and I already saw the syntax for playmusic but i don't exactly know how to use it. If anyone can help...
GetHimNotMe Development Support 3 2,567 04-26-2012, 11:56 PM