Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Setting an Entity Active
Post: RE: Setting an Entity Active
Are you sure all of your ingame objects have the same name as in the code? |
|
FlyingFruitcake |
Development Support
|
21 |
13,990 |
06-02-2012, 01:12 PM |
|
|
Thread: Need Voicing?
Post: RE: Need Voicing?
It sounds pretty awesome!
I might need some voicing for one of my upcoming maps, so I'll let you know when I need you.
What accents can you do? |
|
FlyingFruitcake |
Custom Stories, TCs & Mods - Development
|
5 |
5,233 |
05-28-2012, 06:39 PM |
|
|
Thread: Perspective mode bug.
Post: RE: Perspective mode bug.
What if you open an existed map from the game? They are standard Perspective full screen, shaded.
Try that out. |
|
FlyingFruitcake |
Development Support
|
7 |
5,735 |
05-28-2012, 06:37 PM |
|
|
Thread: Geany opens half?
Post: RE: Geany opens half?
(05-23-2012, 05:29 PM)SilentStriker Wrote: It happened to me too once did you close it when fullscreen? Then google has the answer :)I can't remember I did that...
Never mind, I already found it.
T... |
|
FlyingFruitcake |
Custom Stories, TCs & Mods - Development
|
4 |
4,822 |
05-23-2012, 05:51 PM |
|
|
Thread: Geany opens half?
Post: RE: Geany opens half?
(05-23-2012, 04:56 PM)Traggey Wrote: (05-23-2012, 04:55 PM)FlyingFruitcake Wrote: Everytime when I open Geany, my taskbar says it's opened but it doesn't show up when I click on it...
Anybody know... |
|
FlyingFruitcake |
Custom Stories, TCs & Mods - Development
|
4 |
4,822 |
05-23-2012, 05:00 PM |
|
|
Thread: Geany opens half?
Post: Geany opens half?
Everytime when I open Geany, my taskbar says it's opened but it doesn't show up when I click on it...
Anybody know what to do :huh: |
|
FlyingFruitcake |
Custom Stories, TCs & Mods - Development
|
4 |
4,822 |
05-23-2012, 04:55 PM |
|
|
Thread: Story Writer
Post: RE: Story Writer
(05-22-2012, 08:20 PM)Robosprog Wrote: Alexander (you can change the name) has recently woken from a coma, however he has been experiencing side effects such as dizziness and an irrational fear of t... |
|
FlyingFruitcake |
Custom Stories, TCs & Mods - Development
|
7 |
7,000 |
05-22-2012, 08:55 PM |
|
|
Thread: Story Writer
Post: Story Writer
Hi,
I am working on a outdoor map, but since I am a beginner, I want to try something more easy first. I would like to have a story with an indoor environment. I can design the map and script the map... |
|
FlyingFruitcake |
Custom Stories, TCs & Mods - Development
|
7 |
7,000 |
05-22-2012, 08:08 PM |
|
|
Thread: Am i capable of making a CS ?
Post: RE: Am i capable of making a CS ?
If you want to make the scripting even more easy, have a look at this page:
http://wiki.frictionalgames.com/hpl2/tut...arty_tools
There are some nice programs and plugins, to make the scripting easi... |
|
FlyingFruitcake |
Development Support
|
14 |
10,622 |
05-22-2012, 07:00 PM |
|
|
Thread: CS Ideas
Post: RE: CS Ideas
(05-19-2012, 10:30 PM)Rapture Wrote: I hope your Outdoor Enviroment looks good, because some of the ones I've seen give my eyes cancer.I'm gonna try to make it as good as possible. I prommise it won... |
|
FlyingFruitcake |
Custom Stories, TCs & Mods - Development
|
3 |
3,371 |
05-19-2012, 10:46 PM |
|
|
Thread: amnesia doesn't start
Post: RE: amnesia doesn't start
You can always try to do something in steam, I think it's called: Verifying game cache. Right click the game in your library, and it should be there. |
|
FlyingFruitcake |
Technical Support - Amnesia: The Dark Descent
|
2 |
3,026 |
05-19-2012, 10:22 PM |
|
|
Thread: Am i capable of making a CS ?
Post: RE: Am i capable of making a CS ?
Like Putmalk said, it's not that difficult. I started with CS about 2 months ago, and it's pretty easy to learn.
If it soesn't work out that good for you, I can make you some maps too, if you want. |
|
FlyingFruitcake |
Development Support
|
14 |
10,622 |
05-19-2012, 10:18 PM |
|
|
Thread: CS Ideas
Post: CS Ideas
Hi,
I'm currently working on a outdoor environment CS. It's kinda hard, and it will take some time.
But I was wondering if anyone has an idea for a CS indoor. Please don't post it here if you have one... |
|
FlyingFruitcake |
Custom Stories, TCs & Mods - Development
|
3 |
3,371 |
05-19-2012, 10:04 PM |
|
|
Thread: Amnesia Objects in Cinema4D?
Post: RE: Amnesia Objects in Cinema4D?
(05-17-2012, 12:32 PM)Traggey Wrote: (05-16-2012, 10:52 PM)FlyingFruitcake Wrote: Hi,
I'm starting with a Custom Story, and I was wondering if there was any way to import the objects from Amnesia ... |
|
FlyingFruitcake |
Custom Stories, TCs & Mods - Development
|
7 |
7,780 |
05-17-2012, 08:18 PM |
|
|
Thread: Amnesia Objects in Cinema4D?
Post: Amnesia Objects in Cinema4D?
Hi,
I'm starting with a Custom Story, and I was wondering if there was any way to import the objects from Amnesia (Like walls, floors, beds and stuff) to Cinema4D (or another program that is able to r... |
|
FlyingFruitcake |
Custom Stories, TCs & Mods - Development
|
7 |
7,780 |
05-16-2012, 10:52 PM |
|
|
Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1
Post: RE: What do you think will be in Amnesia: A Machin...
I would like to see more different monsters, not only the Grunt one. |
|
FlyingFruitcake |
General Discussion
|
7,268 |
6,380,902 |
05-13-2012, 11:09 AM |
|
|
Thread: Amnesia custom story problem
Post: RE: Amnesia custom story problem
I used this code, but I used it in ''Run when entering map''
Code:///Run when entering map///
void OnEnter() {
AddUseItemCallback("", "key_1", "door_1", "KeyOnDoor", true);}
void KeyOnDoor(string &a... |
|
FlyingFruitcake |
Development Support
|
12 |
13,423 |
05-13-2012, 11:07 AM |
|
|
Thread: Need Beta Testers
Post: RE: Need Beta Testers
If you still need some beta testers, send me a message ;) |
|
FlyingFruitcake |
Custom Stories, TCs & Mods - Development
|
8 |
7,863 |
05-12-2012, 08:16 PM |