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    Thread: Help with a sliding camera
Post: Help with a sliding camera

Hi guys, As the title says, I need help with my intro to my custom story. i want the camera to slide slowly tought diffrent inviroments(if possible) So if there is someone who knows how to solve thi...
stevenbocco Development Support 1 1,836 01-31-2013, 06:31 PM
    Thread: Should I release a public demo or not?
Post: RE: Should I release a public demo or not?

(06-03-2012, 06:29 PM)Putmalk Wrote: i think that you should release the full version first, then get feed back and if it's good maybey continue on the same story like a part 2 or start creating a n...
stevenbocco Custom Stories, TCs & Mods - Development 7 6,265 06-03-2012, 09:17 PM
    Thread: Rope help
Post: Rope help

Hey, do someone know how to make a rope that works like in the torture nave map. please help :)
stevenbocco Development Support 0 1,573 06-03-2012, 05:09 PM
    Thread: Why is amnesia shutting down?
Post: Why is amnesia shutting down?

hi guys! you might not solve this but when im playing my cs and enter a level door my amnesia just shuts down, and then it's comes a pop up saying "amnesia has stopped working" why :/?
stevenbocco Development Support 1 2,725 06-01-2012, 04:33 PM
    Thread: Elevator help
Post: RE: Elevator help

(05-30-2012, 09:18 PM)andyrockin123 Wrote: thank you so much :)!
stevenbocco Development Support 2 2,507 05-30-2012, 09:53 PM
    Thread: Elevator help
Post: Elevator help

hi guys! so i have just ran into another problem with my cs, it's the elevator i do not get it. how i should script it and what i should use for sort of items in the level edit. i've checked the tutor...
stevenbocco Development Support 2 2,507 05-30-2012, 08:40 PM
    Thread: Script with the "sewer door"
Post: RE: Script with the "sewer door"

(05-25-2012, 03:34 PM)Putmalk Wrote: yes it work thanks alot just one more problem it's moving to fast :( xD
stevenbocco Development Support 10 8,017 05-25-2012, 03:40 PM
    Thread: Script with the "sewer door"
Post: RE: Script with the "sewer door"

(05-25-2012, 03:16 PM)Putmalk Wrote: okey so i think that im sure :D but i can just put this to the void OnStart :D? create the entitys in the map and then it will work :D?
stevenbocco Development Support 10 8,017 05-25-2012, 03:32 PM
    Thread: Script with the "sewer door"
Post: RE: Script with the "sewer door"

(05-25-2012, 02:55 PM)Putmalk Wrote: It's just a random name of the wheel. You have a wheel prop and a door prop. Wheel prop in my example was called "Valve_rusty_1" but that's just anything, it c...
stevenbocco Development Support 10 8,017 05-25-2012, 03:07 PM
    Thread: Script with the "sewer door"
Post: RE: Script with the "sewer door"

(05-25-2012, 02:43 PM)Putmalk Wrote: i see but what is the valve_rusty_1 :) other wise im greatfull thanks :)!
stevenbocco Development Support 10 8,017 05-25-2012, 02:48 PM
    Thread: Script with the "sewer door"
Post: Script with the "sewer door"

Hey guys, so i got a new challenge for you. i want to make a "sewer" you know that one from the game when you first meet the water monster, so i want to make a wheel to turn and when you turn it the s...
stevenbocco Development Support 10 8,017 05-25-2012, 02:26 PM
    Thread: Extra.lang what is wrong?
Post: RE: Extra.lang what is wrong?

Thanks :)
stevenbocco Development Support 3 2,837 05-24-2012, 06:28 PM
    Thread: Extra.lang what is wrong?
Post: Extra.lang what is wrong?

i do not see the problem with this: <CATAGORY Name="Journal"> <Entry Name="Note_warning_Name">A Warning</Entry> <Entry Name="Note_warning_Text">This is truley my final words,[b...
stevenbocco Development Support 3 2,837 05-24-2012, 04:54 PM
    Thread: Problems with screenshake
Post: RE: Problems with screenshake

(05-23-2012, 09:43 PM)andyrockin123 Wrote: Yes thank you, you made me understand now thanks alot :D
stevenbocco Development Support 4 5,256 05-24-2012, 07:52 AM
    Thread: Problems with screenshake
Post: RE: Problems with screenshake

(05-23-2012, 09:26 PM)andyrockin123 Wrote: i understand what you say, it's important that you understand why you are doing what you're doing, but i have "played " around with the script and i do not...
stevenbocco Development Support 4 5,256 05-23-2012, 09:35 PM
    Thread: Problems with screenshake
Post: Problems with screenshake

Hi again, so i want to make a script with the screen shaking i do know the StartScreenShake, but i do not know what to write there, can someone write the void StartScreenShake script so i can just cop...
stevenbocco Development Support 4 5,256 05-23-2012, 09:15 PM
    Thread: Push up door smooth script
Post: RE: Push up door smooth script

(05-22-2012, 09:48 PM)FragdaddyXXL Wrote: Quote:so i tryed but i got an error on line 123 void opening(string &in asParent, string &in asChild, int alState) { 122 SetSwingDoorDisableAutoClo...
stevenbocco Development Support 6 6,429 05-23-2012, 12:14 PM
    Thread: Push up door smooth script
Post: RE: Push up door smooth script

(05-22-2012, 09:48 PM)FragdaddyXXL Wrote: Quote:void AddPropForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem); void AddPropImpulse(string& asName, float afX, ...
stevenbocco Development Support 6 6,429 05-22-2012, 10:42 PM
    Thread: Push up door smooth script
Post: Push up door smooth script

Do anyone know a script that makes a door get pushed open when the player collides with an area, if you do please post it down here and i would be pleased :)! I know you guys know this so im already s...
stevenbocco Development Support 6 6,429 05-22-2012, 08:59 PM
    Thread: Lanter, how do i set it to almost no oil on it?
Post: RE: Lanter, how do i set it to almost no oil on it...

(05-22-2012, 03:40 PM)Datguy5 Wrote: Put this to your OnEnter() SetPlayerLampOil(10); The number means how much oil there is. As i said, these guys are just fantastic! thank you so much!
stevenbocco Development Support 4 5,017 05-22-2012, 03:44 PM