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    Thread: Requirments
Post: Requirments

What's the requirments for the amnesia editor? When i Open the editor it's so lagi... Cant even press on filé and Open My map. Is it My grapic card, processor or My framestore?
Darkboot Technical Support - Amnesia: The Dark Descent 1 2,953 06-22-2013, 07:56 PM
    Thread: load another map
Post: RE: load another map

sorry for bothering.. just figured out that.. xd
Darkboot Development Support 4 2,700 05-29-2013, 03:56 PM
    Thread: load another map
Post: RE: load another map

ChangeMap("Me2.map", "start", "unlock_door", "close_door"); it loads the second map when i start the first map :/ i want it to load the other map when i open the door "level_cellar_door" i Think it...
Darkboot Development Support 4 2,700 05-29-2013, 02:52 PM
    Thread: load another map
Post: load another map

Hey, this is Another noob question :S but i found this void ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound); but somethings missing.. rig...
Darkboot Development Support 4 2,700 05-28-2013, 07:50 PM
  Smile Thread: Make monster destory the door
Post: RE: Make monster destory the door

this is it? :) float GetTimerTimeLeft(string& asName); Returns the time left on a timer. if yes, i guess i should set it at the top and then? i get a error if i only have that
Darkboot Development Support 8 5,198 05-27-2013, 03:41 PM
    Thread: Make monster destory the door
Post: RE: Make monster destory the door

It works fine when im in that area but if i hide on Another Place he dissappear anyway? How if i want the timer only go when im in the area and not in every dark Place where he cant find me? You under...
Darkboot Development Support 8 5,198 05-27-2013, 12:42 PM
    Thread: Make monster destory the door
Post: RE: Make monster destory the door

Thanks :) But how do i set up the timer? it works but the seconds O.o i want him to dissappear after 1 minute and if i set 60.f he dissappears after 2 seconds and if i set 1 the same happends :/
Darkboot Development Support 8 5,198 05-26-2013, 08:26 PM
    Thread: Make monster destory the door
Post: RE: Make monster destory the door

oh, one of the pathnodes was a Little wrong. it wasn't in the middle and that made him go in the wall.. that why he stood there.. but now he fails to go back to the first pathnode, he goes to the 6:t...
Darkboot Development Support 8 5,198 05-26-2013, 08:06 PM
    Thread: Make monster destory the door
Post: Make monster destory the door

1. how to make the enemy destory the door? if i Close the door he just stands there, and notice, i only want him to destory the door and dont destory the door and come to me 2. Make the enemy dissapp...
Darkboot Development Support 8 5,198 05-26-2013, 07:40 PM
    Thread: message if door is locked
Post: message if door is locked

Yeah.. where can i find a tutorial on this? :S Can't find
Darkboot Development Support 2 2,268 05-26-2013, 12:27 PM
    Thread: Cant see the error :S
Post: RE: Cant see the error :S

I took that one as example i dont gonna use it but just so you understand why i dont get it :S its the same, why isnt working for me?
Darkboot Development Support 18 9,607 05-25-2013, 08:04 PM
    Thread: Cant see the error :S
Post: RE: Cant see the error :S

the keys name in entites is " Awesomekey " like in the .lang file but still no desc or name when i pick it up and.. the description for the custom map isnt working, i can change Picture but not descri...
Darkboot Development Support 18 9,607 05-25-2013, 06:04 PM
    Thread: Cant see the error :S
Post: RE: Cant see the error :S

okey so i fixed that thing. the enemy goes to the pathnodes now and what i want now is that i want description on the main when starting a custom story and a description for the key cause when i pick ...
Darkboot Development Support 18 9,607 05-25-2013, 04:30 PM
    Thread: Cant see the error :S
Post: RE: Cant see the error :S

okey, i deleted the checkpoint thing cause that was just a Little test and then i changed so it looks like you guys said. But i seriously dont get this.. i dont get any description on my key or the th...
Darkboot Development Support 18 9,607 05-25-2013, 03:37 PM
    Thread: Cant see the error :S
Post: RE: Cant see the error :S

What? O.o
Darkboot Development Support 18 9,607 05-25-2013, 02:07 PM
    Thread: Cant see the error :S
Post: RE: Cant see the error :S

i dont know how but its only 11,1 now and it is Another one since i moves 27,1. Here's the script :) void OnStart() { AddUseItemCallback("", "awesomekey_1", "mansion_1", "UsedKeyOnDoor", true); Giv...
Darkboot Development Support 18 9,607 05-25-2013, 01:47 PM
    Thread: Cant see the error :S
Post: Cant see the error :S

wtf? i dont see anything so i guess i will learn a new thing today :D Errors: main (11,1);ERR;Expected "," or ';' main (27,1) Same as above Here's the rows: 11: void monsterActive(string &in ...
Darkboot Development Support 18 9,607 05-25-2013, 01:34 PM
    Thread: the little dot in the center :s
Post: RE: the little dot in the center :s

No, windows 7 home premium Edit: Okej, sry to bother you guys but i solved it. I had setpoint installed and i changed the settings to "middlebutton" then it worked, whats weird is that i had setpoint...
Darkboot Development Support 6 4,453 05-25-2013, 09:47 AM
    Thread: the little dot in the center :s
Post: RE: the little dot in the center :s

(05-24-2013, 02:16 PM)Acies Wrote: alt + middle mouse button = move around That one! i cant do that :C
Darkboot Development Support 6 4,453 05-24-2013, 06:13 PM
    Thread: the little dot in the center :s
Post: the little dot in the center :s

Yeah.. i dont know if it is on my computer och something with the editor but i cant moce the Little circle, i can use the scroll in games but not in the editor. it was a while since i used it but if i...
Darkboot Development Support 6 4,453 05-24-2013, 01:56 PM