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Thread: Requirments
Post: Requirments
What's the requirments for the amnesia editor?
When i Open the editor it's so lagi... Cant even press on filé and Open My map. Is it My grapic card, processor or My framestore? |
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Darkboot |
Technical Support - Amnesia: The Dark Descent
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1 |
2,953 |
06-22-2013, 07:56 PM |
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Thread: load another map
Post: RE: load another map
sorry for bothering.. just figured out that.. xd |
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Darkboot |
Development Support
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4 |
2,700 |
05-29-2013, 03:56 PM |
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Thread: load another map
Post: RE: load another map
ChangeMap("Me2.map", "start", "unlock_door", "close_door");
it loads the second map when i start the first map :/
i want it to load the other map when i open the door
"level_cellar_door" i Think it... |
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Darkboot |
Development Support
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4 |
2,700 |
05-29-2013, 02:52 PM |
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Thread: load another map
Post: load another map
Hey, this is Another noob question :S but i found this
void ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);
but somethings missing.. rig... |
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Darkboot |
Development Support
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4 |
2,700 |
05-28-2013, 07:50 PM |
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Thread: Make monster destory the door
Post: RE: Make monster destory the door
this is it? :)
float GetTimerTimeLeft(string& asName);
Returns the time left on a timer.
if yes, i guess i should set it at the top and then? i get a error if i only have that |
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Darkboot |
Development Support
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8 |
5,198 |
05-27-2013, 03:41 PM |
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Thread: Make monster destory the door
Post: RE: Make monster destory the door
It works fine when im in that area but if i hide on Another Place he dissappear anyway? How if i want the timer only go when im in the area and not in every dark Place where he cant find me? You under... |
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Darkboot |
Development Support
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8 |
5,198 |
05-27-2013, 12:42 PM |
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Thread: Make monster destory the door
Post: RE: Make monster destory the door
Thanks :)
But how do i set up the timer? it works but the seconds O.o i want him to dissappear after 1 minute and if i set 60.f he dissappears after 2 seconds and if i set 1 the same happends :/ |
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Darkboot |
Development Support
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8 |
5,198 |
05-26-2013, 08:26 PM |
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Thread: Make monster destory the door
Post: RE: Make monster destory the door
oh, one of the pathnodes was a Little wrong. it wasn't in the middle and that made him go in the wall.. that why he stood there..
but now he fails to go back to the first pathnode, he goes to the 6:t... |
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Darkboot |
Development Support
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8 |
5,198 |
05-26-2013, 08:06 PM |
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Thread: Make monster destory the door
Post: Make monster destory the door
1. how to make the enemy destory the door? if i Close the door he just stands there, and notice, i only want him to destory the door and dont destory the door and come to me
2. Make the enemy dissapp... |
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Darkboot |
Development Support
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8 |
5,198 |
05-26-2013, 07:40 PM |
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Thread: message if door is locked
Post: message if door is locked
Yeah.. where can i find a tutorial on this? :S Can't find |
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Darkboot |
Development Support
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2 |
2,268 |
05-26-2013, 12:27 PM |
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Thread: Cant see the error :S
Post: RE: Cant see the error :S
I took that one as example i dont gonna use it
but just so you understand why i dont get it :S its the same, why isnt working for me? |
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Darkboot |
Development Support
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18 |
9,607 |
05-25-2013, 08:04 PM |
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Thread: Cant see the error :S
Post: RE: Cant see the error :S
the keys name in entites is " Awesomekey " like in the .lang file but still no desc or name when i pick it up and.. the description for the custom map isnt working, i can change Picture but not descri... |
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Darkboot |
Development Support
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18 |
9,607 |
05-25-2013, 06:04 PM |
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Thread: Cant see the error :S
Post: RE: Cant see the error :S
okey so i fixed that thing. the enemy goes to the pathnodes now and what i want now is that i want description on the main when starting a custom story and a description for the key cause when i pick ... |
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Darkboot |
Development Support
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18 |
9,607 |
05-25-2013, 04:30 PM |
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Thread: Cant see the error :S
Post: RE: Cant see the error :S
okey, i deleted the checkpoint thing cause that was just a Little test and then i changed so it looks like you guys said. But i seriously dont get this.. i dont get any description on my key or the th... |
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Darkboot |
Development Support
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18 |
9,607 |
05-25-2013, 03:37 PM |
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Thread: Cant see the error :S
Post: RE: Cant see the error :S
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Darkboot |
Development Support
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18 |
9,607 |
05-25-2013, 02:07 PM |
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Thread: Cant see the error :S
Post: RE: Cant see the error :S
i dont know how but its only 11,1 now and it is Another one since i moves 27,1. Here's the script :)
void OnStart()
{
AddUseItemCallback("", "awesomekey_1", "mansion_1", "UsedKeyOnDoor", true);
Giv... |
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Darkboot |
Development Support
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18 |
9,607 |
05-25-2013, 01:47 PM |
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Thread: Cant see the error :S
Post: Cant see the error :S
wtf? i dont see anything so i guess i will learn a new thing today :D
Errors:
main (11,1);ERR;Expected "," or ';'
main (27,1) Same as above
Here's the rows:
11: void monsterActive(string &in ... |
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Darkboot |
Development Support
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18 |
9,607 |
05-25-2013, 01:34 PM |
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Thread: the little dot in the center :s
Post: RE: the little dot in the center :s
No, windows 7 home premium
Edit: Okej, sry to bother you guys but i solved it. I had setpoint installed and i changed the settings to "middlebutton" then it worked, whats weird is that i had setpoint... |
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Darkboot |
Development Support
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6 |
4,453 |
05-25-2013, 09:47 AM |
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Thread: the little dot in the center :s
Post: RE: the little dot in the center :s
(05-24-2013, 02:16 PM)Acies Wrote: alt + middle mouse button = move around
That one! i cant do that :C |
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Darkboot |
Development Support
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6 |
4,453 |
05-24-2013, 06:13 PM |
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Thread: the little dot in the center :s
Post: the little dot in the center :s
Yeah.. i dont know if it is on my computer och something with the editor but i cant moce the Little circle, i can use the scroll in games but not in the editor. it was a while since i used it but if i... |
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Darkboot |
Development Support
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6 |
4,453 |
05-24-2013, 01:56 PM |