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    Thread: iron maiden bursts open?
Post: RE: iron maiden bursts open?

(06-26-2012, 01:14 PM)Hartmann Wrote: What is the script for making a iron maiden burst open? i looked for quite a while but i cant make it workTry this void OnStart() { AddEntityCollideCallback("P...
modoscar Development Support 3 3,245 06-26-2012, 02:36 PM
    Thread: "Stopsound" not working
Post: RE: "Stopsound" not working

(06-21-2012, 08:12 PM)FastHunteR Wrote: then place the area about 3 seconds before the end :PYeah thats pretty obvious;) but that wouldn't work for my end. Thanks for your help anyway :)
modoscar Development Support 6 5,067 06-21-2012, 08:17 PM
    Thread: "Stopsound" not working
Post: RE: "Stopsound" not working

(06-21-2012, 07:49 PM)FastHunteR Wrote: You can try the following: add a script area near the end, and a collide callback. that fcollide callback starts a function where the enemy is set to dissapea...
modoscar Development Support 6 5,067 06-21-2012, 08:10 PM
    Thread: "Stopsound" not working
Post: RE: "Stopsound" not working

(06-21-2012, 03:46 PM)FastHunteR Wrote: I don't think you can stop that sound this way, as you need a internal name, and this sound is played automatically, but try to add .snt to the sound. If that...
modoscar Development Support 6 5,067 06-21-2012, 07:42 PM
    Thread: "Stopsound" not working
Post: "Stopsound" not working

In the end of my map the player gets chased by a monster. When the player jumps into a ball of light the credits start, but the "terror" sound plays while the credits are rolling. This is what i tr...
modoscar Development Support 6 5,067 06-21-2012, 03:15 PM
    Thread: Making scripts areas in other shapes? & removing part of floor/roof
Post: Making scripts areas in other shapes? & removing p...

2 Questions, 1: Is it possible to remove a square piece of the floor or the roof so that i can get through my hatch? 2: All script areas are box like. is it possible to make shapes like triangles or...
modoscar Development Support 1 1,819 06-19-2012, 10:52 PM
    Thread: I'm probably missing something but this door won't unlock
Post: RE: I'm probably missing something but this door w...

(06-18-2012, 02:36 PM)liamthespy Wrote: AddUseItemCallback("", "kitchenkey", "kitchendoor", "Kitopen", true); } void kitopen(string &in asItem, string &in asEntity) { SetSwingDoorLocked("ki...
modoscar Development Support 7 5,908 06-18-2012, 02:45 PM
    Thread: No script working on my custom story *SOLVED*
Post: RE: No script working on my custom story

(06-09-2012, 05:30 PM)Datguy5 Wrote: Try this: void OnStart() { SetEntityCallbackFunc("monster_oil", "OnPickup"); } void OnPickup(string &in asEntity, string &in type) { SetEntityActiv...
modoscar Development Support 3 2,968 06-09-2012, 06:08 PM
    Thread: No script working on my custom story *SOLVED*
Post: No script working on my custom story *SOLVED*

No script i've tried works when i try them on my custom map and i have looked everywhere without finding any answers. Example of a script: An inactive monster should become active when some oil gets ...
modoscar Development Support 3 2,968 06-09-2012, 03:49 PM