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Thread: iron maiden bursts open?
Post: RE: iron maiden bursts open?
(06-26-2012, 01:14 PM)Hartmann Wrote: What is the script for making a iron maiden burst open? i looked for quite a while but i cant make it workTry this
void OnStart()
{
AddEntityCollideCallback("P... |
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modoscar |
Development Support
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3 |
3,245 |
06-26-2012, 02:36 PM |
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Thread: "Stopsound" not working
Post: RE: "Stopsound" not working
(06-21-2012, 08:12 PM)FastHunteR Wrote: then place the area about 3 seconds before the end :PYeah thats pretty obvious;) but that wouldn't work for my end. Thanks for your help anyway :) |
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modoscar |
Development Support
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6 |
5,067 |
06-21-2012, 08:17 PM |
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Thread: "Stopsound" not working
Post: RE: "Stopsound" not working
(06-21-2012, 07:49 PM)FastHunteR Wrote: You can try the following: add a script area near the end, and a collide callback. that fcollide callback starts a function where the enemy is set to dissapea... |
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modoscar |
Development Support
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6 |
5,067 |
06-21-2012, 08:10 PM |
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Thread: "Stopsound" not working
Post: RE: "Stopsound" not working
(06-21-2012, 03:46 PM)FastHunteR Wrote: I don't think you can stop that sound this way, as you need a internal name, and this sound is played automatically, but try to add .snt to the sound. If that... |
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modoscar |
Development Support
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6 |
5,067 |
06-21-2012, 07:42 PM |
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Thread: "Stopsound" not working
Post: "Stopsound" not working
In the end of my map the player gets chased by a monster. When the player jumps into a ball of light the credits start, but the "terror" sound plays while the credits are rolling.
This is what i tr... |
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modoscar |
Development Support
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6 |
5,067 |
06-21-2012, 03:15 PM |
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Thread: Making scripts areas in other shapes? & removing part of floor/roof
Post: Making scripts areas in other shapes? & removing p...
2 Questions,
1: Is it possible to remove a square piece of the floor or the roof so that i can get through my hatch?
2: All script areas are box like. is it possible to make shapes like triangles or... |
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modoscar |
Development Support
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1 |
1,819 |
06-19-2012, 10:52 PM |
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Thread: I'm probably missing something but this door won't unlock
Post: RE: I'm probably missing something but this door w...
(06-18-2012, 02:36 PM)liamthespy Wrote: AddUseItemCallback("", "kitchenkey", "kitchendoor", "Kitopen", true);
}
void kitopen(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("ki... |
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modoscar |
Development Support
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7 |
5,908 |
06-18-2012, 02:45 PM |
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Thread: No script working on my custom story *SOLVED*
Post: RE: No script working on my custom story
(06-09-2012, 05:30 PM)Datguy5 Wrote: Try this:
void OnStart()
{
SetEntityCallbackFunc("monster_oil", "OnPickup");
}
void OnPickup(string &in asEntity, string &in type)
{
SetEntityActiv... |
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modoscar |
Development Support
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3 |
2,968 |
06-09-2012, 06:08 PM |
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Thread: No script working on my custom story *SOLVED*
Post: No script working on my custom story *SOLVED*
No script i've tried works when i try them on my custom map and i have looked everywhere without finding any answers.
Example of a script: An inactive monster should become active when some oil gets ... |
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modoscar |
Development Support
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3 |
2,968 |
06-09-2012, 03:49 PM |