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    Thread: new Zombie :)
Post: RE: new Zombie :)

Before i start searching... Is it hard to make something like this?
tratolak Development Support 6 3,906 08-14-2012, 07:43 PM
    Thread: new Zombie :)
Post: RE: new Zombie :)

i want to put corpse_male_(torso,hands,legs) together and make zombie out of it, but i can import only one mesh in model editor
tratolak Development Support 6 3,906 08-14-2012, 07:21 PM
    Thread: new Zombie :)
Post: new Zombie :)

Hi i would like to make my own zombie by putting some meshes together, but I have a problem to put more then one. Any tips for model editor and do i will need any other program(im not planning to make...
tratolak Development Support 6 3,906 08-14-2012, 03:23 PM
    Thread: Billboards
Post: Billboards

So im pretty good doing at scripting :rolleyes: ,but now i want some further map decorating. I was thinking about the window decoration (light rays). Could someone post some begginer tips or links for...
tratolak Development Support 3 2,778 08-01-2012, 11:01 AM
    Thread: Head collide
Post: RE: Head collide

Ok after all i found another sollution how to make this working. I just used Collidecallback, but when the head(the head is counted as statue so i didnt had to put _Body_1) leaves a small area inside ...
tratolak Development Support 3 3,059 07-20-2012, 03:05 PM
    Thread: Box or Point light
Post: Box or Point light

What is better to use? Transition between box lights looks ugly, but light from point light goes throught walls.
tratolak Development Support 4 3,043 07-20-2012, 12:06 PM
    Thread: Head collide
Post: RE: Head collide

(07-18-2012, 10:18 PM)palistov Wrote: Try just doing the armor's name. Since the only part of the knight that you can move is the head, it should work. If not you probably have a map_cache issue, or...
tratolak Development Support 3 3,059 07-19-2012, 07:09 AM
    Thread: Head collide
Post: Head collide

Hi When i want to make a script which causes when head of the statue(knight) collides with area to do something, how do i do it? I already tried AddEntityCollideCallback("armour_nice_complete_1_Body_...
tratolak Development Support 3 3,059 07-18-2012, 09:48 PM
    Thread: Door "spawn"
Post: RE: Door "spawn"

(07-10-2012, 06:53 AM)Your Computer Wrote: When an entity "breaks," it gets replaced with another entity. This other entity normally assumes different properties. Therefore resetting or increasing t...
tratolak Development Support 2 2,118 07-10-2012, 07:09 AM
    Thread: Door "spawn"
Post: Door "spawn"

When a zombie destroys a door and i want to repair it or rather "spawn" it what shoud i do? (SetEntityActive or SetPropHealth doesnt work)
tratolak Development Support 2 2,118 07-10-2012, 06:30 AM
    Thread: oil level variable
Post: oil level variable

Can be oil level saved into variable? and how?
tratolak Development Support 1 1,889 06-24-2012, 09:10 AM
    Thread: First "Real" Custom Story, Need some testers! [Update 0.3]
Post: RE: First "Real" Custom Story, Need some testers!

Worked fine, but there was still something strange.. 1. The lantern oil is full on start 2. The door break in the water monster part was kinda strange 3. The level change between level 1 and sewers is...
tratolak Custom Stories, TCs & Mods - Development 18 17,871 06-21-2012, 02:13 PM
    Thread: Slow enemies
Post: RE: Slow enemies

(06-21-2012, 01:34 PM)FastHunteR Wrote: I have seen extremly fast grunts in a custom story once, so I am pretty sure yes. You probably have to use the model editor and change something there. I don'...
tratolak Development Support 3 2,786 06-21-2012, 01:44 PM
    Thread: Slow enemies
Post: Slow enemies

When some Zombie(grunt) attacks and successfully hits the player his movement speed is reseted + they have really short sight distance. Can this be changed?
tratolak Development Support 3 2,786 06-21-2012, 01:27 PM
    Thread: Level "memory"
Post: RE: Level "memory"

(06-16-2012, 10:36 PM)Your Computer Wrote: Make sure FullGameSave is checked for the entity.sorry bro i have started just 2 days ago. :s
tratolak Development Support 3 3,208 06-17-2012, 06:02 AM
    Thread: Level "memory"
Post: Level "memory"

I have a question. When i go to level2 from level1 and then back to level1 how can i save the level1 "memory" for the return? (for example the door that was destroyed was in there again.) Sorry im...
tratolak Development Support 3 3,208 06-16-2012, 09:42 PM