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Thread: parenting lights to chandeliers?
Post: RE: parenting lights to chandeliers?
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liamthespy |
Development Support
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3 |
2,563 |
07-19-2012, 10:09 PM |
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Thread: parenting lights to chandeliers?
Post: parenting lights to chandeliers?
I have a chandelier with a spotlight with a gobo for effect, but when I hit the chandelier the gobo and the spotlight are stationary. I'm wondering if I can make it so that the spotlight moves with th... |
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liamthespy |
Development Support
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3 |
2,563 |
07-19-2012, 09:24 PM |
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Thread: these planks refuse to die!
Post: RE: these planks refuse to die!
that worked, thanks :D too bad those other planks wouldn't cooperate though |
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liamthespy |
Development Support
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9 |
5,087 |
07-19-2012, 07:28 PM |
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Thread: these planks refuse to die!
Post: RE: these planks refuse to die!
I feel like it's something to do with the codes I'm using, can you think of any alternative ones to those I've already tried? the planks are static objects, not entities, which I don't usually work wi... |
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liamthespy |
Development Support
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9 |
5,087 |
07-19-2012, 06:42 PM |
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Thread: these planks refuse to die!
Post: RE: these planks refuse to die!
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liamthespy |
Development Support
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9 |
5,087 |
07-19-2012, 06:35 PM |
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Thread: these planks refuse to die!
Post: RE: these planks refuse to die!
tried it, didn't change anything though. |
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liamthespy |
Development Support
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9 |
5,087 |
07-19-2012, 06:19 PM |
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Thread: these planks refuse to die!
Post: these planks refuse to die!
Long story short, I have planks that need to disappear. I wanted them to die in a sort of, "takes-damage" way, but deactivating them doesn't even work.
I've tried this
Quote:void firstcollapse(str... |
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liamthespy |
Development Support
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9 |
5,087 |
07-19-2012, 05:51 PM |
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Thread: the bridge with the chain..
Post: RE: the bridge with the chain..
The first one, I figured it out. There's a ballpoint that I need to destroy in the script that will drop the bridge :D |
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liamthespy |
Development Support
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2 |
2,169 |
07-19-2012, 05:29 PM |
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Thread: easier way to make planes upside down?
Post: easier way to make planes upside down?
I use planes for ceilings often, and ever since I started using spiral staircases it's become an incredibly laborious task to make all those planes and flip them over one by one, so I'm wondering if t... |
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liamthespy |
Development Support
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4 |
3,732 |
07-19-2012, 04:12 AM |
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Thread: the bridge with the chain..
Post: the bridge with the chain..
I am wondering how to utilize the chained_bridge in my custom story. I have a switch which will be used to lower it, but I have no idea how to make it happen. I know that I will have an area under the... |
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liamthespy |
Development Support
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2 |
2,169 |
07-19-2012, 03:37 AM |
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Thread: Jump scare script problem
Post: RE: Jump scare script problem
thanks a ton mate! you've done me a great deal of good here |
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liamthespy |
Development Support
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9 |
5,137 |
07-16-2012, 04:03 AM |
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Thread: Jump scare script problem
Post: RE: Jump scare script problem
yeah that worked :D thanks a ton man!
one final question, for the original script, how could I get the corpse to disappear after just a second or two? |
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liamthespy |
Development Support
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9 |
5,137 |
07-16-2012, 03:40 AM |
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Thread: Jump scare script problem
Post: RE: Jump scare script problem
nope, I want a door to slam when the key is picked up. the key is for a different door than the one mentioned in the code. |
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liamthespy |
Development Support
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9 |
5,137 |
07-16-2012, 03:31 AM |
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Thread: Jump scare script problem
Post: RE: Jump scare script problem
oh, I see! thanks mate! one more question if you please,
SetEntityPlayerInteractCallback("firstkey", "keyfunc", true);
void keyfunc(string &in asItem, string &in asEntity)
{
SetSwingDoorC... |
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liamthespy |
Development Support
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9 |
5,137 |
07-16-2012, 03:24 AM |
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Thread: Jump scare script problem
Post: Jump scare script problem
this is the relevant part of the script
AddEntityCollideCallback("Player", "firstscare", "closetcorpse", true, 1);
}
void closetcorpse(string &in item)
{
SetEntityActive("closetcorpse", true);... |
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liamthespy |
Development Support
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9 |
5,137 |
07-16-2012, 03:05 AM |
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Thread: I'm probably missing something but this door won't unlock
Post: RE: I'm probably missing something but this door w...
well that explains it. Thanks a bunch. I don't feel as bad about this since I made the thread title what it is. |
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liamthespy |
Development Support
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7 |
5,877 |
06-18-2012, 04:46 PM |
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Thread: I'm probably missing something but this door won't unlock
Post: RE: I'm probably missing something but this door w...
(06-18-2012, 02:46 PM)andyrockin123 Wrote: Please link the full script :Poops, sorry guys.
////////////////////////////
// Run when entering map
void OnEnter()
{
SetEntityPlayerInteractCallback("... |
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liamthespy |
Development Support
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7 |
5,877 |
06-18-2012, 02:52 PM |
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Thread: I'm probably missing something but this door won't unlock
Post: I'm probably missing something but this door won't...
AddUseItemCallback("", "kitchenkey", "kitchendoor", "Kitopen", true);
}
void kitopen(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("kitchendoor", false, true);
PlaySoundAtEntit... |
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liamthespy |
Development Support
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7 |
5,877 |
06-18-2012, 02:36 PM |
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Thread: movable books
Post: movable books
I was wondering if there were any tutorials for this? I can't seem to find any ( judging by how I missed the roman numeral props, I'm probably just too stupid to find it. ) Right now I'm trying to use... |
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liamthespy |
Development Support
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1 |
1,823 |
06-17-2012, 11:53 PM |
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Thread: paper labels?
Post: RE: paper labels?
great, no idea how I missed that. thanks a ton :D |
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liamthespy |
Development Support
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2 |
2,393 |
06-17-2012, 08:22 PM |