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    Thread: Stop Music?
Post: RE: Stop Music?

(07-24-2012, 02:24 PM)SilentStriker Wrote: PlayMusic("20_event_darkness.ogg", true, 4, 0, 10, true); the 10 is the priority of the music I usually have it on 1 (or more depends if 1 is used by anot...
Cetex1337 Development Support 5 3,833 07-24-2012, 02:42 PM
    Thread: Stop Music?
Post: RE: Stop Music?

So how should the full script be like?
Cetex1337 Development Support 5 3,833 07-24-2012, 02:16 PM
    Thread: Multiplayer/Co-Op & Frictional Games? NO!!!
Post: RE: How to make an immersion-friendly co-op

Could be interesting.
Cetex1337 General Discussion 719 692,001 07-07-2012, 04:38 PM
    Thread: First "Real" Custom Story, Need some testers! [Update 0.3]
Post: RE: First "Real" Custom Story, Need some testers! ...

(06-27-2012, 08:36 PM)ApeCake Wrote: (06-27-2012, 02:40 PM)Cetex1337 Wrote: Thank you so much for your time, i will really try to improve the things you said. THANKS MAN! :)Haha no problem! When t...
Cetex1337 Custom Stories, TCs & Mods - Development 18 18,181 06-28-2012, 04:19 PM
    Thread: First "Real" Custom Story, Need some testers! [Update 0.3]
Post: RE: First "Real" Custom Story, Need some testers! ...

(06-26-2012, 07:50 PM)ApeCake Wrote: Alright, I think I "completed" it. Here's my review: Warning for future players that read this; this does contain spoilers. Spoiler below! Okay, so th...
Cetex1337 Custom Stories, TCs & Mods - Development 18 18,181 06-27-2012, 02:40 PM
    Thread: Stop Music?
Post: Stop Music?

Hey Guys! I have used this script, and it is some music starting when the player enters a room. But my issue is that when the player leaves the room / loading a new map, then it keeps going Quote:voi...
Cetex1337 Development Support 5 3,833 06-25-2012, 02:51 PM
    Thread: First "Real" Custom Story, Need some testers! [Update 0.3]
Post: RE: First "Real" Custom Story, Need some testers! ...

(06-21-2012, 09:04 PM)The Shanus Wrote: (06-21-2012, 08:11 PM)Cetex1337 Wrote: (06-21-2012, 07:56 PM)Stepper321 Wrote: You don't think about Number 1. You do it. You never should have a lantern ...
Cetex1337 Custom Stories, TCs & Mods - Development 18 18,181 06-24-2012, 04:52 PM
    Thread: First "Real" Custom Story, Need some testers! [Update 0.3]
Post: RE: First "Real" Custom Story, Need some testers! ...

(06-21-2012, 07:56 PM)Stepper321 Wrote: You don't think about Number 1. You do it. You never should have a lantern that is full. Always put it around 60/80 or 0/30Sir, i can't find the script for it...
Cetex1337 Custom Stories, TCs & Mods - Development 18 18,181 06-21-2012, 08:11 PM
    Thread: First "Real" Custom Story, Need some testers! [Update 0.3]
Post: RE: First "Real" Custom Story, Need some testers!

(06-21-2012, 02:13 PM)tratolak Wrote: Worked fine, but there was still something strange.. 1. The lantern oil is full on start 2. The door break in the water monster part was kinda strange 3. The le...
Cetex1337 Custom Stories, TCs & Mods - Development 18 18,181 06-21-2012, 02:58 PM
    Thread: First "Real" Custom Story, Need some testers! [Update 0.3]
Post: RE: First "Real" Custom Story, Need some testers!

(06-21-2012, 01:32 PM)The Shanus Wrote: Okay, so the beginning was great. First question came about with the loading, I don't think you need to put so many level doors straight away. Especially as y...
Cetex1337 Custom Stories, TCs & Mods - Development 18 18,181 06-21-2012, 01:49 PM
    Thread: First "Real" Custom Story, Need some testers! [Update 0.3]
Post: RE: First "Real" Custom Story, Need some testers!

(06-21-2012, 01:22 PM)The Shanus Wrote: (06-21-2012, 01:14 PM)Cetex1337 Wrote: Hello guys this is Cetex. I'm looking for some tester for my map, it is my first custom story i have put sweat and b...
Cetex1337 Custom Stories, TCs & Mods - Development 18 18,181 06-21-2012, 01:24 PM
    Thread: First "Real" Custom Story, Need some testers! [Update 0.3]
Post: First "Real" Custom Story, Need some testers! [Upd...

Hello guys this is Cetex. I'm looking for some tester for my map, it is my first custom story i have put sweat and blood in. It's not a "Advanced Map" but i think i did good with the scripting. I nee...
Cetex1337 Custom Stories, TCs & Mods - Development 18 18,181 06-21-2012, 01:14 PM
    Thread: When player enters script area then load next level?
Post: RE: When player enters script area then load next ...

(06-20-2012, 07:55 PM)Chronogyros Wrote: (06-20-2012, 07:16 PM)Cetex1337 Wrote: Does anyone know what the script is so that if the player enters a specific area then it loads next level / room? An...
Cetex1337 Development Support 7 5,808 06-21-2012, 12:15 PM
    Thread: Help please. A new error? Exception_Access_Violation at 0023: 005EEC30
Post: RE: Help please. A new error? Exception_Access_Vio...

(06-20-2012, 04:37 AM)jssjr90 Wrote: Well when I was developing more on my custom story today I came across a new nasty fatal error that I simply cannot trace.Every time I enter my level after the 2...
Cetex1337 Technical Support - Amnesia: The Dark Descent 8 7,684 06-20-2012, 07:40 PM
    Thread: Help with using ACID on a DOOR
Post: RE: Help with using ACID on a DOOR

(06-20-2012, 05:25 PM)JMFStorm Wrote: Can't tell straight away... It might depend on what door entity you are using.It is just the normal "Castle Door"
Cetex1337 Development Support 4 4,127 06-20-2012, 07:35 PM
    Thread: When player enters script area then load next level?
Post: RE: When player enters script area then load next ...

What should i do after with: -void ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound); -{ - -} ?? Any help?
Cetex1337 Development Support 7 5,808 06-20-2012, 07:27 PM
    Thread: When player enters script area then load next level?
Post: When player enters script area then load next leve...

Does anyone know what the script is so that if the player enters a specific area then it loads next level / room? And that it should work just as a door (that loads the other level / room) Please rep...
Cetex1337 Development Support 7 5,808 06-20-2012, 07:16 PM
    Thread: Help with using ACID on a DOOR
Post: Help with using ACID on a DOOR

So i'm trying to make a script where some acid from the inventory should break a door. The script so far looks like this: PHP Code:void OnStart(){ AddUseItemCallback("", "acid", ...
Cetex1337 Development Support 4 4,127 06-20-2012, 04:27 PM
    Thread: Mouse-Over Text?
Post: Mouse-Over Text?

Hey guys, i'm looking for a script where the player holds his/her mouse over for exmample a door or a sign, and then it shows a specific text? For exmaple: Player A holds his cursor over a door, then...
Cetex1337 Development Support 3 2,732 06-19-2012, 05:55 PM
    Thread: A Quick Hello!
Post: RE: A Quick Hello!

(06-19-2012, 04:38 PM)Hardarm Wrote: I can help you on Level Building, but if we talk about script I have to refresh my memory because it's a long time since I don't script ^^ EDIT: And welcome to ...
Cetex1337 Custom Stories, TCs & Mods - Development 3 5,495 06-19-2012, 04:57 PM