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Post Author Forum Replies Views Posted [asc]
    Thread: SOLVED CS Wont show up
Post: RE: CS Wont show up

Ahh okay, thanks. Yes that fixed it. Thanks for the help mate :)
Lizard Development Support 14 9,572 01-11-2017, 05:44 PM
    Thread: SOLVED CS Wont show up
Post: RE: CS Wont show up

I always restart the game ;) Now that i have you here i dont if you can help. it says that that something is wrong in line 51 in my script file like I miss a semi-colon, but i cant find any error v...
Lizard Development Support 14 9,572 01-11-2017, 03:40 PM
    Thread: SOLVED CS Wont show up
Post: RE: CS Wont show up

Wierd. When I downloaded another custom_story both that and my own showed up
Lizard Development Support 14 9,572 01-11-2017, 03:33 PM
    Thread: SOLVED CS Wont show up
Post: RE: CS Wont show up

I files i uploaded i can see was the old copy, where ImgFile was wrong and where StartMap wasen't filled out, but that is done in my amnesia folder. the resources is in my amnesia folder where it sho...
Lizard Development Support 14 9,572 01-11-2017, 12:01 PM
    Thread: SOLVED CS Wont show up
Post: RE: CS Wont show up

It would't attach it. So uploaded it to mediafile http://www.mediafire.com/file/tmchv45htg...tories.zip
Lizard Development Support 14 9,572 01-11-2017, 11:19 AM
    Thread: SOLVED CS Wont show up
Post: RE: CS Wont show up

It did not help either :(
Lizard Development Support 14 9,572 01-11-2017, 12:23 AM
    Thread: SOLVED CS Wont show up
Post: RE: CS Wont show up

Adding the StartMap did not help
Lizard Development Support 14 9,572 01-10-2017, 08:06 PM
    Thread: SOLVED CS Wont show up
Post: SOLVED CS Wont show up

Hey guys I can't get the game (ATDD) to show my custom story. I have look through both my extra_english.lang file and my custom_story_settings.cfg file and everything seems fine to me and I've also ...
Lizard Development Support 14 9,572 01-10-2017, 07:15 PM
    Thread: SetGlobalVarInt not working
Post: RE: SetGlobalVarInt not working

you have CheckDRDoor(); in OnStart, which means it only gets checked the first time you enter the map. Try to put it in OnEnter instead
Lizard Development Support 9 6,269 07-04-2016, 11:04 AM
    Thread: There are no texts!
Post: RE: There are no texts!

As I understand, your problem is you dont have any text on your notes and no text is showing when you look at doors, For what I can see in your lang file, you dont have it set up to show anything. h...
Lizard Development Support 19 12,992 01-09-2015, 01:23 PM
    Thread: My custom story will not show up in the game!
Post: RE: My custom story will not show up in the game!

that was the reason it did't have the MapsFolder in my repley earlier since the maps already was in the default folder that the CS cfg is searching in. The reason for my last reply was simple to sho...
Lizard Development Support 15 12,624 08-07-2014, 09:18 AM
    Thread: My custom story will not show up in the game!
Post: RE: My custom story will not show up in the game!

Yeah normally you that, but his map isn't in a folder called maps. it is in a folder called Butcher Manor So for him it should be: Spoiler below! <Main ImgFile = "backgroundimage....
Lizard Development Support 15 12,624 08-07-2014, 09:12 AM
    Thread: My custom story will not show up in the game!
Post: RE: My custom story will not show up in the game!

only if you want the photo to be there. But if you do want it to be there, then remember to add it under the ImgFile ImgFile="photoname"
Lizard Development Support 15 12,624 08-07-2014, 08:23 AM
    Thread: My custom story will not show up in the game!
Post: RE: My custom story will not show up in the game!

In your cfg file you spaces before and after = sign try and delete those spaces so it just looks like this <Main ImgFile="" Name="ButcherManor" Author="DaPurpleHippo" StartMap="indoors_groundfl...
Lizard Development Support 15 12,624 08-07-2014, 08:16 AM
    Thread: My custom story will not show up in the game!
Post: RE: My custom story will not show up in the game!

it is properly an error in your extra_english.lang file. post your extra_english.lang file and let me have a look
Lizard Development Support 15 12,624 08-07-2014, 07:28 AM
    Thread: for(int) [SOLVED]
Post: RE: for(int) [SOLVED]

I know. Its just had such a long pause that I forgot half of the functions, so I have to get into it again. But SetLampLit will be used further ahead, as it is properly not the last time I need some ...
Lizard Development Support 13 8,572 07-29-2014, 07:31 AM
    Thread: for(int) [SOLVED]
Post: RE: for(int) [SOLVED]

apreciate it Mudbil, but already got it to work
Lizard Development Support 13 8,572 07-28-2014, 08:33 PM
    Thread: for(int) [SOLVED]
Post: RE: for(int)

(07-28-2014, 11:51 AM)Romulator Wrote: Wouldn't turning off all the candles result in them being blown out whether they are on either way? A way to work around it, but is a little tedious and not e...
Lizard Development Support 13 8,572 07-28-2014, 12:02 PM
    Thread: for(int) [SOLVED]
Post: RE: for(int)

The player is walking up a spiral staricase that leads to another room where the player picks up a key that activates an area when picked up. When the player enters the area on his way back then all t...
Lizard Development Support 13 8,572 07-28-2014, 11:15 AM
    Thread: for(int) [SOLVED]
Post: RE: for(int)

(07-27-2014, 07:32 PM)Mudbill Wrote: Only scripts that return a specific value can be used in if-statements. This is because you're comparing two values. For example you can compare a string with a ...
Lizard Development Support 13 8,572 07-27-2014, 07:44 PM