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Thread: Wheel open door.
Post: RE: Wheel open door.
Thank you, sir. You are a gentleman and a scholar. |
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ShyGuySays |
Development Support
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5 |
3,762 |
07-21-2012, 01:35 AM |
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Thread: Wheel open door.
Post: RE: Wheel open door.
Would this make it so it triggers at the end, or just when you start turning it? |
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ShyGuySays |
Development Support
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5 |
3,762 |
07-20-2012, 09:48 PM |
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Thread: Wheel open door.
Post: Wheel open door.
Sorry for all the questions recently, but I was wondering how to trigger an event when a wheel (in this case a torture wheel) is completely turned (hits the stopping point). I was looking through the ... |
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ShyGuySays |
Development Support
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5 |
3,762 |
07-20-2012, 09:38 PM |
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Thread: Wall Entity
Post: RE: Wall Entity
I'll try it and see how it works, but what should I do when sharing my custom story, then? Putting it in a folder like that worked last time (edited a grunt not to have sound and saved it in Practice ... |
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ShyGuySays |
Development Support
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17 |
10,107 |
07-20-2012, 08:03 PM |
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Thread: Wall Entity
Post: RE: Wall Entity
I have it saved in
Amnesia The Dark Descent > redist > custom_stories > Practice Story > obstacles
and I tried putting it into Practice Story > entities > obstacles as well. |
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ShyGuySays |
Development Support
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17 |
10,107 |
07-20-2012, 09:20 AM |
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Thread: Wall Entity
Post: RE: Wall Entity
Sorry to bump this, but I've still had no help. I'm trying to make a wall entity from the castle default wall. I don't know if I made it wrong in the model editor or if there's another problem, but I ... |
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ShyGuySays |
Development Support
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17 |
10,107 |
07-20-2012, 01:21 AM |
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Thread: Wall Entity
Post: RE: Wall Entity
(07-16-2012, 08:10 PM)Your Computer Wrote: If you're converting an original Amnesia wall, then you won't need to copy over the original DAE file. Also, check to see if you have any of your files som... |
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ShyGuySays |
Development Support
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17 |
10,107 |
07-16-2012, 08:54 PM |
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Thread: Wall Entity
Post: RE: Wall Entity
I need the .dae too? Am I supposed to save it as the original .dae, or the edited one that I also save as the .ent? |
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ShyGuySays |
Development Support
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17 |
10,107 |
07-16-2012, 07:20 PM |
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Thread: Wall Entity
Post: RE: Wall Entity
The folder doesn't show up in entities. |
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ShyGuySays |
Development Support
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17 |
10,107 |
07-16-2012, 05:49 AM |
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Thread: Wall Entity
Post: RE: Wall Entity
Sorry, my problem is I can't find it when going through entities. What would be the best place to save it to make sure its working? |
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ShyGuySays |
Development Support
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17 |
10,107 |
07-16-2012, 05:24 AM |
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Thread: Wall Entity
Post: Wall Entity
I'm trying to make a wall entity. I already followed the model tutorial for making a static object into an entity by giving it a body. I'm not sure if I did it wrong or if I saved it in the wrong plac... |
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ShyGuySays |
Development Support
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17 |
10,107 |
07-16-2012, 05:06 AM |
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Thread: Enemy models
Post: RE: Enemy models
That makes me extremely sad. : (
Are there any textures that work with some of the stock animations at least? Or is there a way to use models that are the right type of file, but not originally made ... |
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ShyGuySays |
Development Support
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3 |
2,630 |
07-14-2012, 05:30 PM |
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Thread: Enemy models
Post: Enemy models
I was wondering if anyone knew a good place to find any good enemy models/skins with animations and, preferably, sounds (though I can find/make the sounds if necessary). I checked the resources sub-fo... |
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ShyGuySays |
Development Support
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3 |
2,630 |
07-14-2012, 10:59 AM |