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Thread: making your character collapse?
Post: RE: making your character collapse?
(05-25-2013, 03:58 AM)ROMul8r Wrote: The Wiki Wrote:void FadePlayerRollTo(float afX, float afSpeedMul, float afMaxSpeed);
Rotates the position of the camera on the player's body.
afX - angle of r... |
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PixelHurricane |
Development Support
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3 |
2,738 |
05-25-2013, 04:11 AM |
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Thread: making your character collapse?
Post: making your character collapse?
we all know that if you look at a monster for to long it causes your character to fall over. i need a way to have that happen, but with no monster at all. it's even in a semi-bright room. |
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PixelHurricane |
Development Support
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3 |
2,738 |
05-25-2013, 03:35 AM |
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Thread: I hate to do this but... I need to make a simple request
Post: I hate to do this but... I need to make a simple r...
this was beyond my last resort. but unfortunately it's come to this.
I need a simple request for a entity and a static object.
in the static_objects>debris folder there is a set of prison bars.
c... |
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PixelHurricane |
Development Support
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0 |
1,410 |
04-01-2013, 04:38 AM |
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Thread: is it possible to get static objects to become dynamic?
Post: RE: is it possible to get static objects to become...
which model editor are you referring to?
I'm using Blender and I can't find those functions |
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PixelHurricane |
Development Support
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6 |
3,963 |
03-20-2013, 01:59 AM |
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Thread: is it possible to get static objects to become dynamic?
Post: RE: is it possible to get static objects to become...
how would I make it an entity? |
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PixelHurricane |
Development Support
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6 |
3,963 |
03-16-2013, 10:51 PM |
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Thread: is it possible to get static objects to become dynamic?
Post: is it possible to get static objects to become dyn...
there is an object in static objects/debris in the editor that I would like to be affected by gravity or the player and what not. is this possible? |
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PixelHurricane |
Development Support
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6 |
3,963 |
03-16-2013, 08:49 PM |
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Thread: I'm trying to create a custom addcombinecallback combination
Post: RE: I'm trying to create a custom addcombinecallba...
it's working now, thanks! |
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PixelHurricane |
Development Support
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6 |
3,096 |
03-16-2013, 08:35 PM |
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Thread: I'm trying to create a custom addcombinecallback combination
Post: RE: I'm trying to create a custom addcombinecallba...
custom_stories/(my custom story) |
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PixelHurricane |
Development Support
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6 |
3,096 |
03-16-2013, 08:11 PM |
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Thread: I'm trying to create a custom addcombinecallback combination
Post: RE: I'm trying to create a custom addcombinecallba...
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PixelHurricane |
Development Support
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6 |
3,096 |
03-16-2013, 07:55 PM |
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Thread: I'm trying to create a custom addcombinecallback combination
Post: I'm trying to create a custom addcombinecallback c...
I'm trying to combine the stone hammer with the stone chipper to get a crowbar. but I can't get the game to stop giving me a hammer and chipper as an item.
this is my inventory.hps file
PHP Code:void... |
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PixelHurricane |
Development Support
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6 |
3,096 |
03-16-2013, 06:00 PM |
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Thread: trouble with combining items
Post: RE: trouble with combining items
ok, i removed the function for combining from jail.hps and put in into the inventory.hps it now looks like this.
PHP Code:void OnGameStart(){AddCombineCallback("", "stone_hammer_1", "st... |
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PixelHurricane |
Development Support
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4 |
2,970 |
03-15-2013, 06:23 PM |
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Thread: trouble with combining items
Post: RE: trouble with combining items
I tried it first in the inventory.hps first actually.
the addcombinecallback and the makecrowbar parts are exactly the same |
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PixelHurricane |
Development Support
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4 |
2,970 |
03-14-2013, 10:50 PM |
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Thread: trouble with combining items
Post: trouble with combining items
what I want to happen is have the hammer (found in the level) be use on the bed to chip of a piece of metal (stone chipper) an then be able to combine those to produce a crowbar and hammer (kind of be... |
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PixelHurricane |
Development Support
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4 |
2,970 |
03-14-2013, 10:35 PM |
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Thread: Having trouble combining items
Post: RE: Having trouble combining items
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PixelHurricane |
Development Support
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2 |
1,832 |
03-14-2013, 03:16 PM |
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Thread: Having trouble combining items
Post: Having trouble combining items
what I am trying to do is have the hammer and stone chipper (Long piece of metal) combine to create a crowbar. trouble is, i used the Giveitem function to obtain the chipper and I can't find out what ... |
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PixelHurricane |
Development Support
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2 |
1,832 |
03-14-2013, 05:16 AM |
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Thread: a function for opening notes?
Post: a function for opening notes?
Is there a way you can open a journal using a code?
I basically want it to work as when you spawn you automatically read a note as a kind of intro/hint |
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PixelHurricane |
Development Support
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1 |
2,017 |
07-24-2012, 08:30 PM |
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Thread: Horror-Block?
Post: RE: Horror-Block?
if you haven't already try followed by death chapters 1 & 2
great fun, really scary with no petty little jumpscares |
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PixelHurricane |
General Discussion
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30 |
28,036 |
07-24-2012, 05:26 PM |
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Thread: A Diskussion about "regenerative health" in horror games.
Post: RE: A Diskussion about "regenerative health" in ho...
health regens quickly? bad
health regens slowly? good
this is my viewpoint |
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PixelHurricane |
General Discussion
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101 |
118,739 |
07-24-2012, 05:21 PM |
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Thread: Which game did you find scarier?
Post: RE: Which game did you find scarier?
Here's the way I see the concept of guns in horror games.
The gun or weapon gives you a sense of security because you know the moment a monster arrives you can just shoot his face off and lowers the a... |
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PixelHurricane |
Off-Topic
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25 |
33,149 |
07-24-2012, 05:13 PM |
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Thread: BlockUp: Custom Map! Try it
Post: RE: BlockUp: Custom Map! Try it
There is only one thing I would suggest for this map.
I would use the line of code
AddEnemyPatrolNode(string& asName, string& asNodeName, float afWaitTime, string& asAnimation);
and set ... |
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PixelHurricane |
Showcase
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24 |
36,720 |
07-24-2012, 04:57 PM |