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    Thread: making your character collapse?
Post: RE: making your character collapse?

(05-25-2013, 03:58 AM)ROMul8r Wrote: The Wiki Wrote:void FadePlayerRollTo(float afX, float afSpeedMul, float afMaxSpeed); Rotates the position of the camera on the player's body. afX - angle of r...
PixelHurricane Development Support 3 2,738 05-25-2013, 04:11 AM
  Wink Thread: making your character collapse?
Post: making your character collapse?

we all know that if you look at a monster for to long it causes your character to fall over. i need a way to have that happen, but with no monster at all. it's even in a semi-bright room.
PixelHurricane Development Support 3 2,738 05-25-2013, 03:35 AM
  Sad Thread: I hate to do this but... I need to make a simple request
Post: I hate to do this but... I need to make a simple r...

this was beyond my last resort. but unfortunately it's come to this. I need a simple request for a entity and a static object. in the static_objects>debris folder there is a set of prison bars. c...
PixelHurricane Development Support 0 1,410 04-01-2013, 04:38 AM
    Thread: is it possible to get static objects to become dynamic?
Post: RE: is it possible to get static objects to become...

which model editor are you referring to? I'm using Blender and I can't find those functions
PixelHurricane Development Support 6 3,963 03-20-2013, 01:59 AM
    Thread: is it possible to get static objects to become dynamic?
Post: RE: is it possible to get static objects to become...

how would I make it an entity?
PixelHurricane Development Support 6 3,963 03-16-2013, 10:51 PM
    Thread: is it possible to get static objects to become dynamic?
Post: is it possible to get static objects to become dyn...

there is an object in static objects/debris in the editor that I would like to be affected by gravity or the player and what not. is this possible?
PixelHurricane Development Support 6 3,963 03-16-2013, 08:49 PM
    Thread: I'm trying to create a custom addcombinecallback combination
Post: RE: I'm trying to create a custom addcombinecallba...

it's working now, thanks!
PixelHurricane Development Support 6 3,096 03-16-2013, 08:35 PM
    Thread: I'm trying to create a custom addcombinecallback combination
Post: RE: I'm trying to create a custom addcombinecallba...

custom_stories/(my custom story)
PixelHurricane Development Support 6 3,096 03-16-2013, 08:11 PM
    Thread: I'm trying to create a custom addcombinecallback combination
Post: RE: I'm trying to create a custom addcombinecallba...

it's in the main folder
PixelHurricane Development Support 6 3,096 03-16-2013, 07:55 PM
    Thread: I'm trying to create a custom addcombinecallback combination
Post: I'm trying to create a custom addcombinecallback c...

I'm trying to combine the stone hammer with the stone chipper to get a crowbar. but I can't get the game to stop giving me a hammer and chipper as an item. this is my inventory.hps file PHP Code:void...
PixelHurricane Development Support 6 3,096 03-16-2013, 06:00 PM
    Thread: trouble with combining items
Post: RE: trouble with combining items

ok, i removed the function for combining from jail.hps and put in into the inventory.hps it now looks like this. PHP Code:void OnGameStart(){AddCombineCallback("", "stone_hammer_1", "st...
PixelHurricane Development Support 4 2,970 03-15-2013, 06:23 PM
    Thread: trouble with combining items
Post: RE: trouble with combining items

I tried it first in the inventory.hps first actually. the addcombinecallback and the makecrowbar parts are exactly the same
PixelHurricane Development Support 4 2,970 03-14-2013, 10:50 PM
    Thread: trouble with combining items
Post: trouble with combining items

what I want to happen is have the hammer (found in the level) be use on the bed to chip of a piece of metal (stone chipper) an then be able to combine those to produce a crowbar and hammer (kind of be...
PixelHurricane Development Support 4 2,970 03-14-2013, 10:35 PM
    Thread: Having trouble combining items
Post: RE: Having trouble combining items

thanks
PixelHurricane Development Support 2 1,832 03-14-2013, 03:16 PM
    Thread: Having trouble combining items
Post: Having trouble combining items

what I am trying to do is have the hammer and stone chipper (Long piece of metal) combine to create a crowbar. trouble is, i used the Giveitem function to obtain the chipper and I can't find out what ...
PixelHurricane Development Support 2 1,832 03-14-2013, 05:16 AM
  Question Thread: a function for opening notes?
Post: a function for opening notes?

Is there a way you can open a journal using a code? I basically want it to work as when you spawn you automatically read a note as a kind of intro/hint
PixelHurricane Development Support 1 2,017 07-24-2012, 08:30 PM
    Thread: Horror-Block?
Post: RE: Horror-Block?

if you haven't already try followed by death chapters 1 & 2 great fun, really scary with no petty little jumpscares
PixelHurricane General Discussion 30 28,036 07-24-2012, 05:26 PM
    Thread: A Diskussion about "regenerative health" in horror games.
Post: RE: A Diskussion about "regenerative health" in ho...

health regens quickly? bad health regens slowly? good this is my viewpoint
PixelHurricane General Discussion 101 118,739 07-24-2012, 05:21 PM
    Thread: Which game did you find scarier?
Post: RE: Which game did you find scarier?

Here's the way I see the concept of guns in horror games. The gun or weapon gives you a sense of security because you know the moment a monster arrives you can just shoot his face off and lowers the a...
PixelHurricane Off-Topic 25 33,149 07-24-2012, 05:13 PM
    Thread: BlockUp: Custom Map! Try it
Post: RE: BlockUp: Custom Map! Try it

There is only one thing I would suggest for this map. I would use the line of code AddEnemyPatrolNode(string& asName, string& asNodeName, float afWaitTime, string& asAnimation); and set ...
PixelHurricane Showcase 24 36,720 07-24-2012, 04:57 PM