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Thread: Test my CS please
Post: RE: Test my CS please
(07-31-2012, 10:40 PM)Hirnwirbel Wrote: I think I remember a part in the corridor after the piano room where two wall parts were overlapping... if thats what fuytko means.
And the fact that the tex... |
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Soverain |
Custom Stories, TCs & Mods - Development
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5 |
7,121 |
08-01-2012, 12:38 AM |
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Thread: how do timers work?
Post: RE: how do timers work?
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Soverain |
Development Support
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6 |
4,900 |
07-31-2012, 09:51 PM |
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Thread: how do timers work?
Post: RE: how do timers work?
Sorry if I am not clear. What I mean by the torches lighting up is that I saw another persons CS where he had a bunch of torches down a hall and they all lit up one by one which i thought was pretty c... |
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Soverain |
Development Support
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6 |
4,900 |
07-31-2012, 08:49 PM |
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Thread: Test my CS please
Post: RE: Test my CS please
(07-31-2012, 10:42 AM)Hirnwirbel Wrote: Hey for your first map it already looks pretty good!
Huh - I tried to make screenshots to illustrate my points via crude drawings, but amnesia wouldn't let m... |
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Soverain |
Custom Stories, TCs & Mods - Development
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5 |
7,121 |
07-31-2012, 08:44 PM |
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Thread: Test my CS please
Post: Test my CS please
I know that this CS isn't great but I hope it has at least some potential. This is my first custom map and me ever scripting anything. Therefore, there is currently no story and no fancy scripting. I ... |
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Soverain |
Custom Stories, TCs & Mods - Development
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5 |
7,121 |
07-31-2012, 08:44 AM |
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Thread: how do timers work?
Post: how do timers work?
I want it so that torches begin to light up by themselves when the player enters and i assume timers are involved but i have no idea how to use them. Tips? |
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Soverain |
Development Support
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6 |
4,900 |
07-31-2012, 04:49 AM |
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Thread: sound question
Post: RE: sound question
(07-31-2012, 03:50 AM)andyrockin123 Wrote: void scream(string &in asEntity, string&in type)
Syntax is wrong, it should be:
void scream(string &in asEntity, string &in asType)
Al... |
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Soverain |
Development Support
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8 |
5,911 |
07-31-2012, 04:01 AM |
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Thread: sound question
Post: RE: sound question
(07-31-2012, 02:55 AM)andyrockin123 Wrote: "21_scream10" can't be used in this function. The string used for the sound name must be a .snt (sound configuration) file. The only available .snt file th... |
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Soverain |
Development Support
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8 |
5,911 |
07-31-2012, 03:44 AM |
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Thread: sound question
Post: RE: sound question
(07-31-2012, 02:10 AM)ksnider Wrote: (07-31-2012, 02:06 AM)Soverain Wrote: Didn't quite work...to be more clear I want the scream to happen as the head appears if that makes any sense
In the funct... |
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Soverain |
Development Support
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8 |
5,911 |
07-31-2012, 02:47 AM |
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Thread: sound question
Post: RE: sound question
(07-31-2012, 01:59 AM)ksnider Wrote: The sound name is the internal name of the sound. You can name it whatever you want.
Also, I think you can remove the .ogg extension. I only use it when I play ... |
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Soverain |
Development Support
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8 |
5,911 |
07-31-2012, 02:06 AM |
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Thread: sound question
Post: sound question
Okay guys, I created a script where a head will appear upon picking up a key. My question is how do I make the scream sound? I imagine it would be similar to this...
PlaySoundAtEntity("secretkey", "... |
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Soverain |
Development Support
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8 |
5,911 |
07-31-2012, 01:08 AM |
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Thread: totally clueless
Post: RE: totally clueless
haha I feel a bit silly now thank you for making that clear but now when i add the script i get an error expected "," or ";"
nevermind figured it out thank you all |
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Soverain |
Development Support
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6 |
4,835 |
07-29-2012, 12:58 AM |
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Thread: totally clueless
Post: RE: totally clueless
(07-29-2012, 12:16 AM)SilentStriker Wrote: Nope it's supposed to be inside the map you want to change from.So it would be like this? void ChangeMap("02.map", "newarea", "", "");
how can i script... |
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Soverain |
Development Support
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6 |
4,835 |
07-29-2012, 12:24 AM |
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Thread: totally clueless
Post: RE: totally clueless
(07-29-2012, 12:00 AM)beecake Wrote: void ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);
Immediatly loads another map.
asMapName - the fi... |
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Soverain |
Development Support
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6 |
4,835 |
07-29-2012, 12:12 AM |
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Thread: totally clueless
Post: totally clueless
alright so I have one map now, how can i create another and then have that player transition to the other when the player unlocks the door?
sorry, very new to this :x |
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Soverain |
Development Support
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6 |
4,835 |
07-28-2012, 11:55 PM |
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Thread: Making a breakable wall
Post: RE: Making a breakable wall
aha thank you, i got the script to work. |
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Soverain |
Development Support
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5 |
4,533 |
07-28-2012, 07:35 AM |
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Thread: Making a breakable wall
Post: RE: Making a breakable wall
Hmm...I'm not sure if my other scripts are messing it up but i get an error "," or ";" upon trying to load my map
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// Run when entering map
void OnStart()
{
AddEntityCol... |
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Soverain |
Development Support
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5 |
4,533 |
07-28-2012, 07:26 AM |
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Thread: Making a breakable wall
Post: Making a breakable wall
Okay, so I am fairly new to this scripting and level editing stuff but I want to learn and make complex levels. If I understand correctly I need this line of script void SetPropHealth(string& asNa... |
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Soverain |
Development Support
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5 |
4,533 |
07-28-2012, 06:48 AM |