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    Thread: stuck in the map!
Post: RE: stuck in the map!

agree, it will mean that I'll just make the whole journey, I just want to advise you to improve the "blocks" to prevent recapitalization yet, it is very uncomfortable as bug
Lake Technical Support - Amnesia: A Machine for Pigs 3 3,019 09-13-2013, 07:05 PM
    Thread: stuck in the map!
Post: stuck in the map!

I do not know where I am, but this has happened: the pig was chasing me for fear I threw myself down the stairs closest ... now I'm stuck here: [Image: http://i40.tinypic.com/vqgqvp.jpg] [Image: http...
Lake Technical Support - Amnesia: A Machine for Pigs 3 3,019 09-13-2013, 05:21 PM
    Thread: second chapter of amnesia: horror game of the year or not ?
Post: RE: second chapter of amnesia: horror game of the ...

(08-26-2013, 10:32 PM)fancreeper Wrote: "gameplay only 5 or 6 hours long"Why is that a bad thing???ATDD was only like 3 or 4 hours really. I'm pretty picky ... for a game that has been expected for ...
Lake General Discussion 21 19,779 08-26-2013, 10:35 PM
    Thread: second chapter of amnesia: horror game of the year or not ?
Post: RE: second chapter of amnesia: horror game of the ...

(08-26-2013, 09:58 PM)Sampyli Wrote: Imo the only bad thing in your list of 'terrible news' is 7) no commentary. nhee .. it was just to see if you were careful and you would have found the intruder ...
Lake General Discussion 21 19,779 08-26-2013, 10:02 PM
  Exclamation Thread: second chapter of amnesia: horror game of the year or not ?
Post: second chapter of amnesia: horror game of the year...

hi, reading between the various FAQs and news from this page: http://www.frictionalgames.com/forum/thread-21294.html there are news that it left me open-mouthed, I want to distinguish them into two ...
Lake General Discussion 21 19,779 08-26-2013, 09:53 PM
    Thread: Questions & FAQ about Amnesia: A Machine for Pigs Requirements
Post: RE: Questions about Amnesia: A Machine for Pigs Re...

(08-25-2013, 09:08 PM)Sergeant Crits Wrote: (08-25-2013, 02:01 PM)Lake Wrote: hm low graphics to have excellent fps ... is really a shame, expect this game a lot even though I really do not share ...
Lake General Discussion 411 539,497 08-25-2013, 09:33 PM
    Thread: Questions & FAQ about Amnesia: A Machine for Pigs Requirements
Post: RE: Questions about Amnesia: A Machine for Pigs Re...

hm low graphics to have excellent fps ... is really a shame, expect this game a lot even though I really do not share the high requirements that require .. instill this game is not based on graphics b...
Lake General Discussion 411 539,497 08-25-2013, 02:01 PM
    Thread: Questions & FAQ about Amnesia: A Machine for Pigs Requirements
Post: RE: Questions about Amnesia: A Machine for Pigs Re...

(08-24-2013, 11:10 PM)plutomaniac Wrote: (08-24-2013, 11:01 PM)Lake Wrote: Hi, do you think I could play with amnesia for the following hardware? And possibly you can play with settings high enoug...
Lake General Discussion 411 539,497 08-25-2013, 12:11 PM
    Thread: Questions & FAQ about Amnesia: A Machine for Pigs Requirements
Post: RE: Questions about Amnesia: A Machine for Pigs Re...

Hi, do you think I could play with amnesia for the following hardware? And possibly you can play with settings high enough (but not to the max?) CPU: Intel core i7-2630QM (8 CPU ) 2.0GhZ GPU: NVIDIA ...
Lake General Discussion 411 539,497 08-24-2013, 11:01 PM
  Exclamation Thread: Questions & FAQ about Amnesia: A Machine for Pigs Requirements
Post: my hardware is fine for a play decent?

Hello, My PC: OS: Windoes 7 Processor: Intel Core i7-2630QM 2.0 GhZ Memory: 4GB Graphics: NVIDIA GeForce GT 540M 1GB VRAM Hard Drive: 500GB it's all right belonging to the video card, do you think ...
Lake General Discussion 411 539,497 08-19-2013, 02:14 PM
    Thread: Destroy particle system
Post: RE: Destroy particle system

(09-07-2012, 08:03 PM)i3670 Wrote: CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS); DestroyParticleSystem(string& asName); Those t...
Lake Development Support 4 3,524 09-07-2012, 08:04 PM
    Thread: Destroy particle system
Post: Destroy particle system

I put it on the map 6 Particle system, when in the game if the game develops an action I ordered this: DestroyParticleSystem ("ParticleSystem_1.ps"); DestroyParticleSystem ("ParticleSystem_2.ps"); De...
Lake Development Support 4 3,524 09-07-2012, 07:57 PM
    Thread: make a note not accessible
Post: make a note not accessible

I want to place a note but I do not want this note is collected, or that a user approaches the note can not collect. In level editor put "static object" but the note is still collecting. How can I do?
Lake Development Support 9 7,406 09-07-2012, 03:05 PM
    Thread: the game does not read any changes
Post: RE: the game does not read any changes

to behold, in the file cache folder virualstore there! I thought that was usual in the maps folder
Lake Development Support 7 4,416 08-18-2012, 05:45 PM
    Thread: the game does not read any changes
Post: RE: the game does not read any changes

the file cache is not present, there is no
Lake Development Support 7 4,416 08-18-2012, 04:53 PM
    Thread: the game does not read any changes
Post: RE: the game does not read any changes

I already checked, but there is that file
Lake Development Support 7 4,416 08-18-2012, 02:02 PM
    Thread: the game does not read any changes
Post: the game does not read any changes

practically in the level editor I put new objects in a map, and when I go to save and within the game (with new game in the custom) new objects are not displayed, but the editor there are
Lake Development Support 7 4,416 08-18-2012, 01:07 PM
    Thread: Hermoor's monsters
Post: RE: Hermoor's monsters

(08-15-2012, 03:57 PM)Ongka Wrote: It's because the .dae files are missing some entrys and the texture is a .png instead of a .dds You gotta convert them by yourself.I converted but the monster stil...
Lake Development Resources 263 299,590 08-16-2012, 02:36 PM
    Thread: Hermoor's monsters
Post: RE: Hermoor's monsters

sorry but I do not work, but I put in the entities in the level editor does not appear
Lake Development Resources 263 299,590 08-15-2012, 11:59 AM
    Thread: the monsters disappear
Post: RE: the monsters disappear

in fact, is my goal, the monster gets stuck at a point
Lake Development Support 5 3,185 08-14-2012, 04:42 PM