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Thread: Help.. Again :)
Post: RE: Help.. Again :)
(08-31-2012, 08:19 AM)Steve Wrote: le try this:
void OnStart()
{
AddEntityCollideCallback("Player", "script_slam_1", "func_slam_shut", true, 1);
AddEntityCollideCallback("Player", "door_smash_area... |
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Fanstetic |
Development Support
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12 |
8,567 |
08-31-2012, 08:49 AM |
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Thread: Help.. Again :)
Post: RE: Help.. Again :)
Ok, I'm going to re-word my question, i have 4 doors, one i want to slam which is in a different place then the other 3 doors, the door that slams has its own script area and everything, i just want t... |
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Fanstetic |
Development Support
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12 |
8,567 |
08-31-2012, 07:22 AM |
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Thread: Help.. Again :)
Post: RE: Help.. Again :)
(08-31-2012, 01:43 AM)Harthex Wrote: Oh hey, what's the name of the doors? Also you need a different thingy for the different callbacks.
I'd script up an example, but i got to go to work.Door smash ... |
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Fanstetic |
Development Support
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12 |
8,567 |
08-31-2012, 02:25 AM |
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Thread: Help.. Again :)
Post: RE: Help.. Again :)
(08-31-2012, 12:32 AM)Harthex Wrote: That'll break all the doors if you touch only one. or reach the script area.No, none of them break, not when i touch them or walk into the script area :/
(08-3... |
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Fanstetic |
Development Support
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12 |
8,567 |
08-31-2012, 01:22 AM |
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Thread: Help.. Again :)
Post: RE: Help.. Again :)
(08-31-2012, 12:25 AM)Harthex Wrote: Right off the bat
SetEntityPlayerInteractCallback("door smash 1, door smash 2, door smash 3", "func_slam", true);
Don't use various ones at once
Do this \/
Se... |
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Fanstetic |
Development Support
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12 |
8,567 |
08-31-2012, 12:32 AM |
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Thread: Help.. Again :)
Post: Help.. Again :)
Hello, I'm working on an amnesia custom story and I want to know how to make all 3 of these doors explode at once, theres no errors or anything but when i walk by they don't explode :(
the names of th... |
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Fanstetic |
Development Support
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12 |
8,567 |
08-31-2012, 12:08 AM |
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Thread: HPL level editor Need help now!
Post: RE: HPL level editor Need help now!
(08-24-2012, 08:45 AM)andyrockin123 Wrote: void OnStart()
{
SetEntityConnectionStateChangeCallback("lever", "unlockdoor");
AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1);
Ad... |
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Fanstetic |
Development Support
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2 |
2,505 |
08-24-2012, 08:50 AM |
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Thread: HPL level editor Need help now!
Post: HPL level editor Need help now!
Hello, I'm having a scripting problem, basically I have a monster spawning in one spot using a playerstart and a script that you walk through, I wanted to make another one but it keeps spawning at the... |
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Fanstetic |
Development Support
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2 |
2,505 |
08-24-2012, 08:36 AM |