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    Thread: Help.. Again :)
Post: RE: Help.. Again :)

(08-31-2012, 08:19 AM)Steve Wrote: le try this: void OnStart() { AddEntityCollideCallback("Player", "script_slam_1", "func_slam_shut", true, 1); AddEntityCollideCallback("Player", "door_smash_area...
Fanstetic Development Support 12 8,567 08-31-2012, 08:49 AM
    Thread: Help.. Again :)
Post: RE: Help.. Again :)

Ok, I'm going to re-word my question, i have 4 doors, one i want to slam which is in a different place then the other 3 doors, the door that slams has its own script area and everything, i just want t...
Fanstetic Development Support 12 8,567 08-31-2012, 07:22 AM
    Thread: Help.. Again :)
Post: RE: Help.. Again :)

(08-31-2012, 01:43 AM)Harthex Wrote: Oh hey, what's the name of the doors? Also you need a different thingy for the different callbacks. I'd script up an example, but i got to go to work.Door smash ...
Fanstetic Development Support 12 8,567 08-31-2012, 02:25 AM
    Thread: Help.. Again :)
Post: RE: Help.. Again :)

(08-31-2012, 12:32 AM)Harthex Wrote: That'll break all the doors if you touch only one. or reach the script area.No, none of them break, not when i touch them or walk into the script area :/ (08-3...
Fanstetic Development Support 12 8,567 08-31-2012, 01:22 AM
    Thread: Help.. Again :)
Post: RE: Help.. Again :)

(08-31-2012, 12:25 AM)Harthex Wrote: Right off the bat SetEntityPlayerInteractCallback("door smash 1, door smash 2, door smash 3", "func_slam", true); Don't use various ones at once Do this \/ Se...
Fanstetic Development Support 12 8,567 08-31-2012, 12:32 AM
    Thread: Help.. Again :)
Post: Help.. Again :)

Hello, I'm working on an amnesia custom story and I want to know how to make all 3 of these doors explode at once, theres no errors or anything but when i walk by they don't explode :( the names of th...
Fanstetic Development Support 12 8,567 08-31-2012, 12:08 AM
    Thread: HPL level editor Need help now!
Post: RE: HPL level editor Need help now!

(08-24-2012, 08:45 AM)andyrockin123 Wrote: void OnStart() { SetEntityConnectionStateChangeCallback("lever", "unlockdoor"); AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1); Ad...
Fanstetic Development Support 2 2,505 08-24-2012, 08:50 AM
    Thread: HPL level editor Need help now!
Post: HPL level editor Need help now!

Hello, I'm having a scripting problem, basically I have a monster spawning in one spot using a playerstart and a script that you walk through, I wanted to make another one but it keeps spawning at the...
Fanstetic Development Support 2 2,505 08-24-2012, 08:36 AM