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Thread: How to create a working icon for the inventory
Post: RE: How to create a working icon for the inventory
(09-01-2012, 07:11 PM)Your Computer Wrote: I don't bother with TGA. For inventory images i stick with PNG.Mh ... I didn't even realize png was usable here. Gonna test this really quick.
EDIT:
Nope ... |
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grasmann |
Development Support
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2 |
2,284 |
09-01-2012, 07:12 PM |
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Thread: Custom Entity crashing game
Post: RE: Custom Entity crashing game
(09-01-2012, 07:06 PM)Zaffre Wrote: You could probably set the entity to have static physics, so it can't move.Thanks for the advice ... I was already thinking about that ... and I guess that's what... |
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grasmann |
Development Support
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3 |
2,843 |
09-01-2012, 07:09 PM |
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Thread: How to create a working icon for the inventory
Post: How to create a working icon for the inventory
Hi
It's me again :D.
I had a fun time figuring out that entities aren't allowed to have the same file names for the last few hours.
What FUN I had :D.
Another problem:
I managed to get everything w... |
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grasmann |
Development Support
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2 |
2,284 |
09-01-2012, 07:05 PM |
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Thread: Custom Entity crashing game
Post: Custom Entity crashing game
Hi
I got a problem here. I'm planning to create a total conversation, in an isolated folder, nice and clean.
So far so good, everything works how it should, with some starting problems that I already... |
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grasmann |
Development Support
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3 |
2,843 |
09-01-2012, 03:37 PM |
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Thread: How to create a fully isolated full conversion
Post: RE: How to create a fully isolated full conversion
I just tried this myself, but couldn't get it working.
However, when I downloaded your zip file and used your folder it worked.
I don't know where the files "test_mod.scpt" and "test_mod.sh" are commi... |
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grasmann |
Development Articles
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63 |
114,288 |
09-01-2012, 01:40 PM |