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Thread: Disabling Monster Effects
Post: RE: Disabling Monster Effects
Try to open in notepad file called game.cfg (in Amnesia/redist/config).
There are several values. Try to change few:
Code:<Player_General
FlashbackRadialBlurSize = "0.09" // to "0.0"
... |
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Varrsharighall |
Development Support
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21 |
15,429 |
09-14-2012, 06:11 PM |
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Thread: Help with scripting
Post: RE: Help with scripting
Thank you all!
I modified model (.ent) according to your advice above. I change SightRange, HearVolume and NormalAttackDistance to 0 and HuntPauseMinTime to 998, HuntPauseMaxTime to 999 also. It works... |
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Varrsharighall |
Development Support
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14 |
7,874 |
09-14-2012, 04:36 PM |
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Thread: Help with scripting
Post: RE: Help with scripting
As you said, it runs to me properly but also it still attacks me (with disabled triggers). How to resolve this? Is it even possible to turn off struggle during that?
Code:void TimerShowGruntx1Player(s... |
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Varrsharighall |
Development Support
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14 |
7,874 |
09-14-2012, 03:13 PM |
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Thread: Help with scripting
Post: RE: Help with scripting
Disable Triggers was checked (according with my intentions). But even when I unchecked it, grunt wasn't chasing me when I was out of its sight. |
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Varrsharighall |
Development Support
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14 |
7,874 |
09-14-2012, 12:45 PM |
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Thread: Help with scripting
Post: RE: Help with scripting
So, I created script:
Code:void OnStart()
{
ShowEnemyPlayerPosition("grunt_x1");
}
I changed enemy name to grunt_... |
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Varrsharighall |
Development Support
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14 |
7,874 |
09-14-2012, 12:14 PM |
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Thread: Help with scripting
Post: Help with scripting
I am working on mods for Amnesia. I am wondering is possible to make a script for enemies. Namely, I need script which force Grunt or Brute to follow player. Simple 'never-ending' following in close d... |
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Varrsharighall |
Development Support
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14 |
7,874 |
09-12-2012, 06:22 PM |