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    Thread: Remove plane?
Post: RE: Remove plane?

(11-30-2012, 08:44 AM)beecake Wrote: Area you going to make it like Frictional Games did? Because they didn't do that. They had a separate copy of the start of the map, and when you collide with an...
naseem142 Development Support 5 3,938 11-30-2012, 08:45 AM
    Thread: Remove plane?
Post: Remove plane?

How can i remove a primitive plane which is used for the water? I know that liquid area can be removed with set entity active false , but it didn't work with the plane. Help me please :]
naseem142 Development Support 5 3,938 11-30-2012, 08:42 AM
    Thread: New monster
Post: RE: New monster

Just found this. That will blow you'r head off. But i guess , it's worth it..
naseem142 Development Support 5 3,355 11-15-2012, 07:56 PM
    Thread: New monster
Post: RE: New monster

(11-15-2012, 07:50 PM)The chaser Wrote: Errr... simple version: With a modelling program. Good version: With Maya 2010, you will have to learn modelling, UV/Texturing, rigging and animating a mod...
naseem142 Development Support 5 3,355 11-15-2012, 07:52 PM
    Thread: New monster
Post: New monster

Where can i find a nice , full detailed tutorial on how to create a new monster and add to amnesia level editor and use it in you'r customs story. -Thanks if you help
naseem142 Development Support 5 3,355 11-15-2012, 07:17 PM
    Thread: Grunt rig for cinema 4D
Post: RE: Grunt rig for cinema 4D

(11-11-2012, 11:30 AM)The chaser Wrote: Yea, it's mainly for games. They made the grunt and brute with it. Hell, they made it almost everything with it. It's also told that they used Blender to make...
naseem142 Development Support 9 8,274 11-11-2012, 11:45 AM
    Thread: Grunt rig for cinema 4D
Post: RE: Grunt rig for cinema 4D

(11-11-2012, 11:24 AM)The chaser Wrote: (11-11-2012, 11:21 AM)naseem142 Wrote: (11-11-2012, 11:19 AM)The chaser Wrote: Maya is fu**ing complicated. I don't feel like i should get it ..Well, any...
naseem142 Development Support 9 8,274 11-11-2012, 11:25 AM
    Thread: Grunt rig for cinema 4D
Post: RE: Grunt rig for cinema 4D

(11-11-2012, 11:19 AM)The chaser Wrote: Maya is fu**ing complicated. I don't feel like i should get it ..
naseem142 Development Support 9 8,274 11-11-2012, 11:21 AM
    Thread: Grunt rig for cinema 4D
Post: RE: Grunt rig for cinema 4D

(11-11-2012, 11:13 AM)Hirnwirbel Wrote: The amnesia enemies were, as far as I know, rigged and animated in Maya. So why should there be a Cinema 4D rig available? Of course you can try and import th...
naseem142 Development Support 9 8,274 11-11-2012, 11:17 AM
    Thread: Grunt rig for cinema 4D
Post: Grunt rig for cinema 4D

I'm not sure if this is the right section , but correct me if i'm wrong. Where can i get a Grunt-Rig for cinema 4D? -Thank you EDIT: Sorry , lol i can import them from the amnesia folder. But is it...
naseem142 Development Support 9 8,274 11-11-2012, 10:06 AM
    Thread: WIP: A very basic mapping tutorial
Post: RE: WIP: A very basic mapping tutorial

- Never make jump scares , it's not cool. :(
naseem142 Development Articles 13 15,166 11-11-2012, 10:01 AM
    Thread: My problems
Post: RE: My problems

(11-09-2012, 02:24 PM)beecake Wrote: Which means it will select from 1 to 10. So you will have 10 pointlights called "PointLight_1", "PointLight_2", and so on. To select them all you just write 1 ...
naseem142 Development Support 147 103,445 11-09-2012, 04:01 PM
    Thread: [Part1] Tri-Orb
Post: RE: [Part1] Tri-Orb

(11-09-2012, 10:51 AM)TheCraftedEpisodes Wrote: Yeah, you should continue it. :)Alright .. i guess :rolleyes:
naseem142 Showcase 11 17,153 11-09-2012, 01:56 PM
    Thread: My problems
Post: RE: My problems

(11-09-2012, 11:43 AM)beecake Wrote: http://www.frictionalgames.com/forum/thr...t=multipleI don't really get the script :-/ for(int i=1;i<=10;i++) //If you have 10 lights { FadeLightTo("PointL...
naseem142 Development Support 147 103,445 11-09-2012, 01:55 PM
    Thread: My problems
Post: RE: My problems

I want to know if i can set like multiple entities to collide with thte Script_area: Example: AddEntityCollideCallback("Entity1,Entity2,Entity3", "ScriptArea_1", "Func_1", true, 1);
naseem142 Development Support 147 103,445 11-09-2012, 10:13 AM
    Thread: Amnesia custom story help: Changes won't appear
Post: RE: Amnesia custom story help: Changes won't appea...

I i think you should tick the "Full game save" On the door that leads to map 2 , so it can save everything like it was on the previous map. :)
naseem142 Development Support 4 3,952 11-08-2012, 09:52 PM
    Thread: Model Edit
Post: RE: Model Edit

(11-08-2012, 07:35 PM)The chaser Wrote: (11-08-2012, 07:18 PM)naseem142 Wrote: (11-08-2012, 07:14 PM)The chaser Wrote: Put all the files in entities/furniture/work_desk.Thanks , again :rolleyes:...
naseem142 Development Support 12 9,226 11-08-2012, 08:11 PM
    Thread: Ground
Post: RE: Ground

(11-08-2012, 07:55 PM)Tigerwaw Wrote: (11-08-2012, 05:21 PM)beecake Wrote: (11-07-2012, 08:29 PM)Tigerwaw Wrote: /Static_Objects/Outside/zimmerman_ground/if that is what you mean. It's rather us...
naseem142 Development Support 10 8,585 11-08-2012, 08:09 PM
    Thread: Model Edit
Post: RE: Model Edit

(11-08-2012, 07:14 PM)The chaser Wrote: (11-08-2012, 07:09 PM)naseem142 Wrote: (11-08-2012, 06:44 PM)The chaser Wrote: http://www.mediafire.com/?kd5qzjktbm6dng4 Ok, it's done. Put it with it's ...
naseem142 Development Support 12 9,226 11-08-2012, 07:18 PM
    Thread: Model Edit
Post: RE: Model Edit

(11-08-2012, 06:44 PM)The chaser Wrote: http://www.mediafire.com/?kd5qzjktbm6dng4 Ok, it's done. Put it with it's "family". Cheers!Thank you so much :D +1 i'm not sure where to put the files , i...
naseem142 Development Support 12 9,226 11-08-2012, 07:09 PM