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Thread: Remove plane?
Post: RE: Remove plane?
(11-30-2012, 08:44 AM)beecake Wrote: Area you going to make it like Frictional Games did?
Because they didn't do that.
They had a separate copy of the start of the map, and when you collide with an... |
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naseem142 |
Development Support
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5 |
3,938 |
11-30-2012, 08:45 AM |
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Thread: Remove plane?
Post: Remove plane?
How can i remove a primitive plane which is used for the water?
I know that liquid area can be removed with set entity active false , but it didn't work with the plane.
Help me please :] |
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naseem142 |
Development Support
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5 |
3,938 |
11-30-2012, 08:42 AM |
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Thread: New monster
Post: RE: New monster
Just found this.
That will blow you'r head off.
But i guess , it's worth it.. |
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naseem142 |
Development Support
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5 |
3,355 |
11-15-2012, 07:56 PM |
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Thread: New monster
Post: RE: New monster
(11-15-2012, 07:50 PM)The chaser Wrote: Errr... simple version:
With a modelling program.
Good version:
With Maya 2010, you will have to learn modelling, UV/Texturing, rigging and animating a mod... |
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naseem142 |
Development Support
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5 |
3,355 |
11-15-2012, 07:52 PM |
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Thread: New monster
Post: New monster
Where can i find a nice , full detailed tutorial on how to create a new monster and add to amnesia level editor and use it in you'r customs story.
-Thanks if you help |
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naseem142 |
Development Support
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5 |
3,355 |
11-15-2012, 07:17 PM |
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Thread: Grunt rig for cinema 4D
Post: RE: Grunt rig for cinema 4D
(11-11-2012, 11:30 AM)The chaser Wrote: Yea, it's mainly for games. They made the grunt and brute with it. Hell, they made it almost everything with it.
It's also told that they used Blender to make... |
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naseem142 |
Development Support
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9 |
8,274 |
11-11-2012, 11:45 AM |
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Thread: Grunt rig for cinema 4D
Post: RE: Grunt rig for cinema 4D
(11-11-2012, 11:24 AM)The chaser Wrote: (11-11-2012, 11:21 AM)naseem142 Wrote: (11-11-2012, 11:19 AM)The chaser Wrote: Maya is fu**ing complicated.
I don't feel like i should get it ..Well, any... |
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naseem142 |
Development Support
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9 |
8,274 |
11-11-2012, 11:25 AM |
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Thread: Grunt rig for cinema 4D
Post: RE: Grunt rig for cinema 4D
(11-11-2012, 11:19 AM)The chaser Wrote: Maya is fu**ing complicated.
I don't feel like i should get it .. |
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naseem142 |
Development Support
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9 |
8,274 |
11-11-2012, 11:21 AM |
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Thread: Grunt rig for cinema 4D
Post: RE: Grunt rig for cinema 4D
(11-11-2012, 11:13 AM)Hirnwirbel Wrote: The amnesia enemies were, as far as I know, rigged and animated in Maya. So why should there be a Cinema 4D rig available? Of course you can try and import th... |
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naseem142 |
Development Support
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9 |
8,274 |
11-11-2012, 11:17 AM |
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Thread: Grunt rig for cinema 4D
Post: Grunt rig for cinema 4D
I'm not sure if this is the right section , but correct me if i'm wrong.
Where can i get a Grunt-Rig for cinema 4D?
-Thank you
EDIT: Sorry , lol i can import them from the amnesia folder. But is it... |
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naseem142 |
Development Support
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9 |
8,274 |
11-11-2012, 10:06 AM |
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Thread: WIP: A very basic mapping tutorial
Post: RE: WIP: A very basic mapping tutorial
- Never make jump scares , it's not cool. :( |
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naseem142 |
Development Articles
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13 |
15,166 |
11-11-2012, 10:01 AM |
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Thread: My problems
Post: RE: My problems
(11-09-2012, 02:24 PM)beecake Wrote: Which means it will select from 1 to 10.
So you will have 10 pointlights called "PointLight_1", "PointLight_2", and so on.
To select them all you just write 1 ... |
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naseem142 |
Development Support
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147 |
103,445 |
11-09-2012, 04:01 PM |
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Thread: [Part1] Tri-Orb
Post: RE: [Part1] Tri-Orb
(11-09-2012, 10:51 AM)TheCraftedEpisodes Wrote: Yeah, you should continue it. :)Alright .. i guess :rolleyes: |
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naseem142 |
Showcase
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11 |
17,153 |
11-09-2012, 01:56 PM |
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Thread: My problems
Post: RE: My problems
(11-09-2012, 11:43 AM)beecake Wrote: http://www.frictionalgames.com/forum/thr...t=multipleI don't really get the script :-/
for(int i=1;i<=10;i++) //If you have 10 lights
{
FadeLightTo("PointL... |
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naseem142 |
Development Support
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147 |
103,445 |
11-09-2012, 01:55 PM |
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Thread: My problems
Post: RE: My problems
I want to know if i can set like multiple entities to collide with thte Script_area:
Example:
AddEntityCollideCallback("Entity1,Entity2,Entity3", "ScriptArea_1", "Func_1", true, 1); |
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naseem142 |
Development Support
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147 |
103,445 |
11-09-2012, 10:13 AM |
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Thread: Amnesia custom story help: Changes won't appear
Post: RE: Amnesia custom story help: Changes won't appea...
I i think you should tick the "Full game save" On the door that leads to map 2 , so it can save everything like it was on the previous map. :) |
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naseem142 |
Development Support
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4 |
3,952 |
11-08-2012, 09:52 PM |
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Thread: Model Edit
Post: RE: Model Edit
(11-08-2012, 07:35 PM)The chaser Wrote: (11-08-2012, 07:18 PM)naseem142 Wrote: (11-08-2012, 07:14 PM)The chaser Wrote: Put all the files in entities/furniture/work_desk.Thanks , again :rolleyes:... |
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naseem142 |
Development Support
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12 |
9,226 |
11-08-2012, 08:11 PM |
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Thread: Ground
Post: RE: Ground
(11-08-2012, 07:55 PM)Tigerwaw Wrote: (11-08-2012, 05:21 PM)beecake Wrote: (11-07-2012, 08:29 PM)Tigerwaw Wrote: /Static_Objects/Outside/zimmerman_ground/if that is what you mean. It's rather us... |
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naseem142 |
Development Support
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10 |
8,585 |
11-08-2012, 08:09 PM |
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Thread: Model Edit
Post: RE: Model Edit
(11-08-2012, 07:14 PM)The chaser Wrote: (11-08-2012, 07:09 PM)naseem142 Wrote: (11-08-2012, 06:44 PM)The chaser Wrote: http://www.mediafire.com/?kd5qzjktbm6dng4
Ok, it's done. Put it with it's ... |
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naseem142 |
Development Support
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12 |
9,226 |
11-08-2012, 07:18 PM |
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Thread: Model Edit
Post: RE: Model Edit
(11-08-2012, 06:44 PM)The chaser Wrote: http://www.mediafire.com/?kd5qzjktbm6dng4
Ok, it's done. Put it with it's "family".
Cheers!Thank you so much :D
+1
i'm not sure where to put the files , i... |
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naseem142 |
Development Support
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12 |
9,226 |
11-08-2012, 07:09 PM |