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    Thread: Unactive lights are active in game
Post: RE: Unactive lights are active in game

That worked, thanks.
Rapsis Development Support 2 2,228 08-11-2013, 05:04 PM
    Thread: Unactive lights are active in game
Post: Unactive lights are active in game

Hey guys, the lights I have set to "unactive" are still active in-game. I've deleted the cache file. Help?
Rapsis Development Support 2 2,228 08-11-2013, 12:08 AM
    Thread: EXCEPTION_ACCESS_VIOLATION
Post: RE: EXCEPTION_ACCESS_VIOLATION

Fixed this by removing the grunt node files.
Rapsis Development Support 7 6,467 08-11-2013, 12:06 AM
    Thread: EXCEPTION_ACCESS_VIOLATION
Post: RE: EXCEPTION_ACCESS_VIOLATION

(08-10-2013, 07:49 PM)Tomato Cat Wrote: The lines you added were..? I removed the lines, and it's still crashing. Shit. Might be something with the map. EDIT: The map works on the MapViewer.
Rapsis Development Support 7 6,467 08-10-2013, 09:00 PM
    Thread: EXCEPTION_ACCESS_VIOLATION
Post: RE: EXCEPTION_ACCESS_VIOLATION

(08-10-2013, 01:41 PM)JustAnotherPlayer Wrote: Try again? I tried at least a few times. Crash every time.
Rapsis Development Support 7 6,467 08-10-2013, 02:45 PM
    Thread: EXCEPTION_ACCESS_VIOLATION
Post: EXCEPTION_ACCESS_VIOLATION

I added a few new lines in my code and now I get a BLACKBOX error: Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module Amnesia.exe at 0023:005480B4 0023:005480B4 Amnesia.exe 0023:005495C1 Amn...
Rapsis Development Support 7 6,467 08-10-2013, 01:25 PM
    Thread: Play the same custom sound at multiple entities?
Post: RE: Play the same custom sound at multiple entitie...

(08-10-2013, 12:18 PM)sonataarctica Wrote: (08-10-2013, 11:51 AM)Rapsis Wrote: Hey people, I'm using: Code:PlaySoundAtEntity("", "raining.snt", "rainsound", 1, true);     Pla...
Rapsis Development Support 5 4,886 08-10-2013, 12:38 PM
    Thread: Script for falling tree/knock player out?
Post: RE: Script for falling tree/knock player out?

Don't you think a falling tree would kill a person instead of just knocking him out?
Rapsis Development Support 11 10,346 08-10-2013, 12:36 PM
    Thread: Play the same custom sound at multiple entities?
Post: RE: Play the same custom sound at multiple entitie...

(08-10-2013, 12:13 PM)JustAnotherPlayer Wrote: Then call them from different functions. I have no clue what you're saying.
Rapsis Development Support 5 4,886 08-10-2013, 12:19 PM
    Thread: Play the same custom sound at multiple entities?
Post: Play the same custom sound at multiple entities?

Hey people, I'm using: Code:PlaySoundAtEntity("", "raining.snt", "rainsound", 1, true);     PlaySoundAtEntity("", "raining.snt", "rainsound_1", 1, true);     ...
Rapsis Development Support 5 4,886 08-10-2013, 11:51 AM
    Thread: Custom sounds don't work.
Post: RE: Custom sounds don't work.

Help? :S
Rapsis Development Support 9 7,063 08-09-2013, 10:40 PM
    Thread: Custom sounds don't work.
Post: RE: Custom sounds don't work.

I've switched the development from my laptop to my stationary PC and now it's working fine. Thanks for the help guys! Now, can someone help me out at making the same sound play at multiple entities? ...
Rapsis Development Support 9 7,063 08-09-2013, 07:23 PM
    Thread: Custom sounds don't work.
Post: RE: Custom sounds don't work.

(08-08-2013, 06:08 PM)DeAngelo Wrote: I once spent 3 days trying to get a monster to walk across a room. Dunno if it'll help, but here's the snt of one of my custom sounds. You can see if any of the...
Rapsis Development Support 9 7,063 08-08-2013, 09:42 PM
    Thread: Custom sounds don't work.
Post: RE: Custom sounds don't work.

(08-08-2013, 06:08 PM)DeAngelo Wrote: You'd be surprised how often the simple solution ends up being the right one. It could be an engine-related issue. Someone else should be able to help you, we g...
Rapsis Development Support 9 7,063 08-08-2013, 06:15 PM
    Thread: Custom sounds don't work.
Post: RE: Custom sounds don't work.

(08-08-2013, 05:39 PM)DeAngelo Wrote: The third string in your script is "rainsound" Is that an entity in your map? Because that's where you put the entity the sound plays at. Try changing that to ...
Rapsis Development Support 9 7,063 08-08-2013, 05:42 PM
    Thread: Custom sounds don't work.
Post: Custom sounds don't work.

They just won't, even when I use the sound files that are already in-game or when I use an exactly same script from the game files. Here's one of the many (raining.snt) Code:<SOUNDENTITY> &nbs...
Rapsis Development Support 9 7,063 08-08-2013, 05:34 PM
    Thread: Scripting fatal errors?
Post: RE: Scripting fatal errors?

Alright, I got it to fucking work, but it's not looping. I guess I'll try making a fucking timer or some shit like that I fucking did it. I'm a motherfucking genius. How do I make the StartEffectFla...
Rapsis Development Support 86 77,948 08-07-2013, 04:39 PM
    Thread: Scripting fatal errors?
Post: RE: Scripting fatal errors?

(08-07-2013, 03:33 PM)The chaser Wrote: Is there any .map_cache file in your map? In that case, delete it. If that doesn't work, I'm out of ideas... Nope, no map cache. What's weird is that I've don...
Rapsis Development Support 86 77,948 08-07-2013, 03:35 PM
    Thread: Scripting fatal errors?
Post: RE: Scripting fatal errors?

(08-07-2013, 03:20 PM)The chaser Wrote: Try this script, perhaps it works. I literally copy/pasted it into my script and it still doesn't work.
Rapsis Development Support 86 77,948 08-07-2013, 03:23 PM
    Thread: Scripting fatal errors?
Post: RE: Scripting fatal errors?

Nope, can't figure it out. Here's the script and the soundentity: Code:void OnStart() {     PlaySoundAtEntity("breathrun.ogg", "breathrun.snt", "Player", 1, false);   &nb...
Rapsis Development Support 86 77,948 08-07-2013, 03:12 PM