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Thread: Sound not activating upon collision
Post: RE: Sound not activating upon collision
Doesn't change much. Still not playing the sound in the place, but in another place that there isn't any script area. Weird. |
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Saitoshiba |
Development Support
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3 |
2,831 |
12-12-2012, 04:47 PM |
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Thread: Sound not activating upon collision
Post: Sound not activating upon collision
My script file looks fine, but when the player enters on the scrip area the effect of losing sanity happens( usually don't) but the sound doesn't play. The other room that has the exact same thing pla... |
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Saitoshiba |
Development Support
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3 |
2,831 |
12-11-2012, 09:54 PM |
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Thread: Flying Jesus Help
Post: RE: Flying Jesus Help
I see your error, you won't believe it.
before:
void OnStart()
{
AddEntityCollideCallback("Player", "TNG1", "FUNCTION", true 1);
}
after:
void OnStart()
{
AddEntityCollideCallback("Player", "TN... |
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Saitoshiba |
Development Support
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12 |
8,180 |
12-11-2012, 12:23 PM |
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Thread: Hollow needle
Post: RE: Hollow needle
I am not sure if this is the main problem, but try to put the extension of the sound in:
PlaySoundAtEntity("", "unlock_door.snt", "pdoor", 0, false);
and change for false here:
SetSwingDoorLocke... |
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Saitoshiba |
Development Support
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17 |
11,679 |
12-06-2012, 11:12 PM |
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Thread: Map music overwrites monster music
Post: RE: Map music overwrites monster music
Thanks guys. It really helped me. Thanks to everyone. Problem solved. I knew it was only a little mistake. |
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Saitoshiba |
Development Support
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4 |
2,830 |
12-05-2012, 07:57 PM |
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Thread: Diary
Post: RE: Diary
I couldn't find any problem either but if you want to make a diary you have to replace:
<Entry Name="Note_necronote1_Name"></Entry>
<Entry Name="Note_necronote1_Text"></Entry>... |
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Saitoshiba |
Development Support
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2 |
2,204 |
12-05-2012, 02:38 AM |
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Thread: Map music overwrites monster music
Post: Map music overwrites monster music
Hello, can anybody help me? It's been a week or more that I can't really find the answer to this problem, I play the music of the map and when the monster is activated his music simply won't play, he ... |
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Saitoshiba |
Development Support
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4 |
2,830 |
12-05-2012, 02:24 AM |