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    Thread: Importing A Machine for Pigs entities
Post: RE: Importing A Machine for Pigs entities

(01-07-2014, 02:01 AM)Romulator Wrote: I'll point you to this thread. First post gives you the instructions :) http://www.frictionalgames.com/forum/thread-23378.html And if you are unaware; your St...
T122002 Development Support 2 3,993 01-07-2014, 02:13 AM
    Thread: Importing A Machine for Pigs entities
Post: Importing A Machine for Pigs entities

Hello everyone! I have a very simple and quick question to ask. I've played many stories that now have some assets/elements from A Machine for Pigs despite being a Dark Descent story. I know you can i...
T122002 Development Support 2 3,993 01-07-2014, 01:51 AM
    Thread: Custom Music For Monsters and Custom afAmounts
Post: Custom Music For Monsters and Custom afAmounts

Hi everybody! I have a quick question to ask. I was wondering how can you change the music for monsters when they spawn instead of the default music that plays? Also how can you make it so when they s...
T122002 Development Support 3 2,402 11-12-2013, 03:05 AM
    Thread: Acid Scare
Post: RE: Acid Scare

(10-25-2013, 10:38 AM)Wapez Wrote: Okay, I created a working version of this! First of all, here's the finished script: PHP Code:void OnStart(){    AddUseItemCallback("",&nb...
T122002 Development Support 14 12,324 10-26-2013, 03:49 AM
    Thread: Acid Scare
Post: RE: Acid Scare

(10-24-2013, 10:45 AM)Wapez Wrote: (10-23-2013, 09:58 PM)T122002 Wrote: I just tried exactly what you did by changing the names and I just checked and there are no entities with the same name on t...
T122002 Development Support 14 12,324 10-24-2013, 06:26 PM
    Thread: Acid Scare
Post: RE: Acid Scare

(10-23-2013, 08:11 AM)Wapez Wrote: The problem here for you is that the "glass_container_filled" does not trigger the script. You should check to be sure that there is no entity in the map with that...
T122002 Development Support 14 12,324 10-23-2013, 09:58 PM
    Thread: Extra_english.lang
Post: RE: Extra_english.lang

You're welcome! ^^ did everything work okay?
T122002 Development Support 8 6,614 10-23-2013, 08:14 PM
    Thread: Extra_english.lang
Post: RE: Extra_english.lang

(10-23-2013, 05:42 PM)Omenapuu Wrote: Hello! I'm posting this for some help about the extra_english file. I have been playing with the level editor and scripting for a while, and I tried to make an ...
T122002 Development Support 8 6,614 10-23-2013, 06:09 PM
    Thread: Acid Scare
Post: RE: Acid Scare

(10-22-2013, 02:55 PM)daortir Wrote: I think I would have put my SetEntityActive function (the one that activates the script area) in your UseBottle function. Wouldn't it be easier ? I'm still pret...
T122002 Development Support 14 12,324 10-23-2013, 03:57 AM
    Thread: Acid Scare
Post: RE: Acid Scare

(10-21-2013, 08:14 PM)FlawlessHair Wrote: (10-21-2013, 01:35 PM)DnALANGE Wrote: Could you explane a bit moer of this part : now that the player has the jar filled with acid, I want him/her to coll...
T122002 Development Support 14 12,324 10-22-2013, 03:07 AM
    Thread: Acid Scare
Post: Acid Scare

Hi everybody! I'm trying to figure out how to do a simple Acid Scare. I originally wanted to make something kind of close, but at the same time, not close to the original game when you have to get the...
T122002 Development Support 14 12,324 10-21-2013, 04:25 AM
    Thread: Custom Story Settings Mess up?!
Post: RE: Custom Story Settings Mess up?! [SOLVED]

(09-15-2013, 01:08 AM)Your Computer Wrote: (09-15-2013, 12:35 AM)T122002 Wrote: No, I didn't see anything located in the VirtualStore. Am I supposed to? The Virtual Store is the only thing i could...
T122002 Development Support 4 5,750 09-15-2013, 01:17 AM
    Thread: Custom Story Settings Mess up?!
Post: RE: Custom Story Settings Mess up?!

(09-14-2013, 10:06 PM)Your Computer Wrote: Are any of your Amnesia custom story files located in C:\Users\<YourUserName>\AppData\Local\VirtualStore? No, I didn't see anything located in the Vi...
T122002 Development Support 4 5,750 09-15-2013, 12:35 AM
    Thread: Custom Story Settings Mess up?!
Post: Custom Story Settings Mess up?!

Hello! I got a new computer so I had to transfer my custom story on my flash drive. That way once I got a new computer, then I can get right back to making the story. Well, I finally have a new comput...
T122002 Development Support 4 5,750 09-14-2013, 07:44 PM
    Thread: Error: Expected Data Type
Post: Error: Expected Data Type

Hi everyone! I have a question about my scripting. I've been scripting for over a year, so this shouldn't throw me off. But I took a break for a couple months and I've recently started to get back int...
T122002 Development Support 2 4,042 07-23-2013, 07:54 AM
    Thread: Making an Introduction & more
Post: RE: Making an Introduction & more

(04-22-2013, 08:40 AM)JustAnotherPlayer Wrote: For the commentary, use PHP Code:AddEffectVoice(string& asVoiceFile, string& asEffectFile, string& asTextCat,&nbs...
T122002 Development Support 7 8,722 04-22-2013, 05:05 PM
    Thread: Making an Introduction & more
Post: Making an Introduction & more

Hi everybody! I have a couple questions to ask, I figure I will ask all of them in this thread. Most of the questions are asking about an introduction. So, I decided that for my story, I want an int...
T122002 Development Support 7 8,722 04-22-2013, 03:51 AM
    Thread: The if and if else statements
Post: RE: The if and if else statements

(04-10-2013, 03:44 PM)JustAnotherPlayer Wrote: (04-10-2013, 03:37 PM)T122002 Wrote: (04-10-2013, 07:05 AM)Smoke Wrote: Not sure which page you were looking at, but they're located here: http://w...
T122002 Development Support 7 6,018 04-10-2013, 06:40 PM
    Thread: The if and if else statements
Post: RE: The if and if else statements

(04-10-2013, 07:05 AM)Smoke Wrote: Not sure which page you were looking at, but they're located here: http://wiki.frictionalgames.com/hpl2/amn..._functions I saw the site, but I couldn't find the fu...
T122002 Development Support 7 6,018 04-10-2013, 03:37 PM
    Thread: The if and if else statements
Post: RE: The if and if else statements

(04-09-2013, 08:32 PM)Your Computer Wrote: (04-09-2013, 06:06 PM)T122002 Wrote: Well, for example, say I want the player to pick up a key, then when they leave the room the key was in, a monster s...
T122002 Development Support 7 6,018 04-09-2013, 11:29 PM