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    Thread: 2013-02 Tuesday 19th, Amnesia: A Machine For Pigs Status Update
Post: RE: 2013-02 Tuesday 19th, Amnesia: A Machine For P...

Finally!!!
CptLogicDev News - Announcements 143 416,814 02-25-2013, 02:29 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1
Post: RE: Amnesia: A Machine For Pigs Discussion

Any release date on this game yet??
CptLogicDev General Discussion 7,268 6,386,649 02-24-2013, 07:34 PM
    Thread: new amneisa
Post: new amneisa

anyone know when new amnesia will be out ?
CptLogicDev General Discussion 1 2,903 01-31-2013, 08:27 AM
    Thread: 2012-10 Wednesday 31st, Amnesia: A Machine For Pigs Halloween Teaser
Post: RE: 2012-10 Wednesday 31st, Amnesia: A Machine For...

when is the release day :D ?
CptLogicDev News - Announcements 85 221,389 01-21-2013, 03:35 PM
    Thread: stuck
Post: stuck

Hey im just strated play Penumbra Overtrue and stuck on an generator cant figure out what the note want me to do so just trying everything :S Its the first generator in the game you meet any clue?!
CptLogicDev Hints, help and spoilers 5 11,311 01-19-2013, 05:24 PM
    Thread: The game
Post: RE: The game

(01-19-2013, 04:45 PM)Deep One Wrote: Yes, you got it right. ah good i allways had that in my head like "hmm is that the second or...not..." but ty anyway! :) <3
CptLogicDev General Discussion 2 5,887 01-19-2013, 04:46 PM
    Thread: The game
Post: The game

what is the first penumbra game and the second etc? What i understnad it is 1 Overtrue 2 Black Plague 3 Requiem do i have right ?
CptLogicDev General Discussion 2 5,887 01-19-2013, 04:43 PM
    Thread: Weapons (please read and discuss)
Post: RE: Weapons (please read and discuss)

I WANNA KILL THOSE F*CKERS!!!! they made me jumpt from my chair.... THIS IS REVANGE!!! (R.I.P English)
CptLogicDev Custom Stories, TCs & Mods 72 95,015 01-15-2013, 12:01 AM
    Thread: Signs Lang
Post: RE: Signs Lang

(01-11-2013, 03:44 PM)The chaser Wrote: <CATEGORY Name="Sign"> <Entry Name="Number">Stuff</Entry> </CATEGORY> Thank You man! :-)
CptLogicDev Development Support 2 2,374 01-11-2013, 03:50 PM
    Thread: Signs Lang
Post: Signs Lang

Hey can't really remember how the Signs catagory was scirpted anyone have it ?? have put "TextCata" to "Sings" in Level editor and "text Entry" to "CellBlock1"
CptLogicDev Development Support 2 2,374 01-11-2013, 03:35 PM
    Thread: The Seed (RELEASE)
Post: RE: The Seed (RELEASE)

Going to play this know will come back with feedback ! :)
CptLogicDev Showcase 122 113,016 01-04-2013, 06:02 PM
    Thread: Sound to Drag copparbar to grab the Bone_saw
Post: RE: Sound to Drag copparbar to grab the Bone_saw

(01-04-2013, 02:57 AM)NaxEla Wrote: I've got a few. gameplay_open_chest.snt puzzle_place_jar.snt pickaxe_charge.snt Where is Pickaxe_charge??
CptLogicDev Development Support 4 3,362 01-04-2013, 03:14 AM
    Thread: Sound to Drag copparbar to grab the Bone_saw
Post: Sound to Drag copparbar to grab the Bone_saw

Hey all FG fans and devs :) You got any good tip on what sound to use when i gonna script a "reach bone saw with the copper rod" ?
CptLogicDev Development Support 4 3,362 01-04-2013, 02:44 AM
    Thread: Can't find that ladder....
Post: RE: Can't find that ladder....

(01-01-2013, 07:55 PM)The chaser Wrote: Remain that if you want to have a working ladder you have to make a ladder area, which is in Area-Ladder. Yeah i know that i have made CS before :-) But ty an...
CptLogicDev Development Support 4 3,330 01-01-2013, 11:40 PM
    Thread: Can't find that ladder....
Post: Can't find that ladder....

Hello all Amnesia devs!! I'v been looking for the damn ladder and can't still find it :S a short ladder... Please in what tab are the ladder in ??...
CptLogicDev Development Support 4 3,330 01-01-2013, 06:11 AM
    Thread: Finished! -> Mental Memorial "Full Conversion" -> UPDATED!
Post: RE: [WiP] Mental Memorial Hospital "Full Conversio...

I helped dnalange alot with the trailer :)
CptLogicDev Showcase 110 145,529 01-01-2013, 02:37 AM
    Thread: Script wont work :S
Post: RE: Script wont work :S

(12-29-2012, 05:46 AM)NaxEla Wrote: Your forces are much too low to notice anything. AddPropForce("vase", 5, 0, 0, "world"); AddBodyForce("vase", 5, 0, 0, "world"); Change those vales to something...
CptLogicDev Development Support 6 4,618 12-29-2012, 09:12 PM
    Thread: Script wont work :S
Post: RE: Script wont work :S

(12-29-2012, 04:04 AM)Rapture Wrote: I guess it looks fine to me, does the "ScriptArea_4" match the Area in the map? Does "vase" match the object's name in question that you wish to move. yes it has...
CptLogicDev Development Support 6 4,618 12-29-2012, 05:10 AM
    Thread: Script wont work :S
Post: Script wont work :S

Hey got some problem with my Script for making a vase move away from a box down to the floor :S here is the hps Code:void OnStart() { [u][i][b]AddEntityCollideCallback("Player", "ScriptArea_4", "pa...
CptLogicDev Development Support 6 4,618 12-29-2012, 03:25 AM
    Thread: Need help with script
Post: RE: Need help with script

(12-27-2012, 04:59 PM)lazz3r Wrote: Hey everyone. Can someone explain me, how to make the game play the sound, when player walks into area? Thanks. btw - sorry for my bad eng. Code:PlaySoundAtEn...
CptLogicDev Development Support 4 2,819 12-27-2012, 06:58 PM