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    Thread: [RELEASED] Collapsing Cosmos : The Silver Key
Post: RE: [RELEASED] Collapsing Comsos : The Silver Key

(01-29-2014, 11:41 AM)daortir Wrote: Waiting for the feedback :3. Hope you'll enjoy. I couldn't complete it:( crashed on me just after acquiring the library key:( I'll try again tonight;)! First imp...
quicksilver89 Showcase 49 58,259 01-29-2014, 01:34 PM
    Thread: Robosprog's Views on Game Design
Post: RE: Robosprog's Views on Game Design

Very interesting to read! I agree with most of it;) What I like most, is to make the player as insecure as possible. Give him something, and then when he needs it, take it away. I loved how the begin...
quicksilver89 Development Articles 9 14,806 01-28-2014, 09:24 PM
    Thread: My WIP - Progress & stuff (Update 7.6.13 - Lobby map)
Post: RE: My WIP - Progress & stuff (Update 30.4.13 - Sk...

WOW! That's a very pleasant surprise! Can't wait to see more!
quicksilver89 Custom Stories, TCs & Mods - Development 32 26,157 05-01-2013, 01:58 PM
    Thread: In Ruins (Full Conversion)
Post: RE: In Ruins (Full Conversion)

Here it is!
quicksilver89 Custom Stories, TCs & Mods - Development 19 19,944 04-08-2013, 05:52 PM
    Thread: In Ruins (Full Conversion)
Post: RE: In Ruins (Full Conversion)

There is definitely some finetuning needed in this part of the map. Indeed, there are barely any decals as for now. Cobwebs, pebbles, dirt, a lot is yet to be added;)
quicksilver89 Custom Stories, TCs & Mods - Development 19 19,944 04-03-2013, 04:16 PM
    Thread: In Ruins (Full Conversion)
Post: RE: In Ruins (Full Conversion)

Thanks for the helpful tips so far! Much of the feedback is going to be taken into account when we're polishing this up for the final release:)
quicksilver89 Custom Stories, TCs & Mods - Development 19 19,944 02-26-2013, 04:29 PM
    Thread: In Ruins (Full Conversion)
Post: In Ruins (Full Conversion)

In Ruins In Ruins is a full conversion mod, currently under development by me (quicksilver89) and NaxEla. Aiming for a unique experience, the mod will be based on storytelling and atmosphere. Immersi...
quicksilver89 Custom Stories, TCs & Mods - Development 19 19,944 02-26-2013, 01:46 AM
    Thread: Which one is a better Mod Summary?
Post: RE: Which one is a better Mod Summary?

Look at, for example, White Night. (http://www.moddb.com/mods/white-night) A short summary of the story, followed by a more explanatory summary of the mod itself is the best in my opinion. Therefore, ...
quicksilver89 Custom Stories, TCs & Mods 2 3,508 02-11-2013, 05:30 PM
    Thread: Outdoor Area
Post: RE: Outdoor Area

(01-21-2013, 02:39 PM)quicksilver89 Wrote: I meant this sizes and rotation of grass, shrubs, rocks etc... I've now used tree[d] to make a tree, but I can't find how to get these in the editor.. I c...
quicksilver89 Development Support 11 7,039 01-21-2013, 03:27 PM
    Thread: Outdoor Area
Post: RE: Outdoor Area

I meant this sizes and rotation of grass, shrubs, rocks etc... I've now used tree[d] to make a tree, but I can't find how to get these in the editor.. I can make it an .obj, .x or a .B3D... How can I...
quicksilver89 Development Support 11 7,039 01-21-2013, 02:39 PM
    Thread: Outdoor Area
Post: RE: Outdoor Area

(01-21-2013, 01:05 PM)Kman Wrote: I can't help with removing the border, but as for outdoor level design, here are a few things that might help: http://www.frictionalgames.com/forum/thread-13619.htm...
quicksilver89 Development Support 11 7,039 01-21-2013, 02:16 PM
    Thread: Outdoor Area
Post: RE: Outdoor Area

(01-21-2013, 01:05 PM)BeeKayK Wrote: There is a texture for planes, in the folder "Outside" There are 2 textures there, one transparant one named sand, and the default zimmermann one.. I've used the...
quicksilver89 Development Support 11 7,039 01-21-2013, 01:14 PM
    Thread: Outdoor Area
Post: RE: Outdoor Area

(01-21-2013, 12:38 PM)BeeKayK Wrote: Play play play! You can use a lot of entities to make a nice outdoor area. Trees, fog, skybox, grass, planes. The zimmerman ground is very dark. It doesn't ma...
quicksilver89 Development Support 11 7,039 01-21-2013, 12:50 PM
    Thread: Outdoor Area
Post: Outdoor Area

Dear people, I've read and seen some of the outdoor area tutorials. For the intro of my custom story, I wanted to go for an outside area just like this beautiful one: http://www.moddb.com/mods/hidden...
quicksilver89 Development Support 11 7,039 01-21-2013, 12:23 PM
    Thread: Looking for someone to help script a custom story
Post: RE: Looking for someone to help script a custom st...

All of that;) I've currently found a partner to do the custom story with.. If I need any more help I'll surely keep you posted;)! Thanks though!:)
quicksilver89 Development Support 3 2,612 01-21-2013, 12:06 PM
    Thread: Looking for someone to help script a custom story
Post: Looking for someone to help script a custom story

Dear readers, I am searching for a partner who can help me out with (read: do the largest part of) scripting a custom story. I've done some very basic scripting on a custom story before, and am willi...
quicksilver89 Development Support 3 2,612 01-16-2013, 04:22 PM
    Thread: Flashlight
Post: RE: Flashlight

Ok, so no way of doing this without a full conversion I understand? btw, I have added the mod to moddb to show of some of the ideas and leveldesign. Advice is always welcome;)! http://www.moddb.com/mo...
quicksilver89 Development Support 6 3,435 01-16-2013, 04:10 PM
    Thread: Flashlight
Post: RE: Flashlight

Would it mean that other people playing would have to change anything in the original game folders? Or will this be a solution for a ful conversion? And how would that go? If this is possible without...
quicksilver89 Development Support 6 3,435 01-15-2013, 07:33 PM
    Thread: Flashlight
Post: RE: Flashlight

Hmmm that's a pity... Lantern doesn't fit this story, and I'm not sure if this can be played without any source of light... Thanks for the response though:) I'll update this with my findings;)!
quicksilver89 Development Support 6 3,435 01-15-2013, 07:03 PM
    Thread: Flashlight
Post: Flashlight

Dear people, I've been working on a custom story, and wanted to use a flashlight. Now I've seen flashlight models like the one used in White Night (which was great btw), but I want a cleaner feel to ...
quicksilver89 Development Support 6 3,435 01-15-2013, 03:55 PM