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Thread: [RELEASED] Collapsing Cosmos : The Silver Key
Post: RE: [RELEASED] Collapsing Comsos : The Silver Key
(01-29-2014, 11:41 AM)daortir Wrote: Waiting for the feedback :3. Hope you'll enjoy.
I couldn't complete it:( crashed on me just after acquiring the library key:(
I'll try again tonight;)!
First imp... |
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quicksilver89 |
Showcase
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49 |
58,259 |
01-29-2014, 01:34 PM |
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Thread: Robosprog's Views on Game Design
Post: RE: Robosprog's Views on Game Design
Very interesting to read! I agree with most of it;)
What I like most, is to make the player as insecure as possible. Give him something, and then when he needs it, take it away. I loved how the begin... |
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quicksilver89 |
Development Articles
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9 |
14,806 |
01-28-2014, 09:24 PM |
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Thread: My WIP - Progress & stuff (Update 7.6.13 - Lobby map)
Post: RE: My WIP - Progress & stuff (Update 30.4.13 - Sk...
WOW! That's a very pleasant surprise! Can't wait to see more! |
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quicksilver89 |
Custom Stories, TCs & Mods - Development
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32 |
26,157 |
05-01-2013, 01:58 PM |
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Thread: In Ruins (Full Conversion)
Post: RE: In Ruins (Full Conversion)
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quicksilver89 |
Custom Stories, TCs & Mods - Development
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19 |
19,944 |
04-08-2013, 05:52 PM |
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Thread: In Ruins (Full Conversion)
Post: RE: In Ruins (Full Conversion)
There is definitely some finetuning needed in this part of the map. Indeed, there are barely any decals as for now. Cobwebs, pebbles, dirt, a lot is yet to be added;) |
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quicksilver89 |
Custom Stories, TCs & Mods - Development
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19 |
19,944 |
04-03-2013, 04:16 PM |
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Thread: In Ruins (Full Conversion)
Post: RE: In Ruins (Full Conversion)
Thanks for the helpful tips so far! Much of the feedback is going to be
taken into account when we're polishing this up for the final release:) |
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quicksilver89 |
Custom Stories, TCs & Mods - Development
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19 |
19,944 |
02-26-2013, 04:29 PM |
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Thread: In Ruins (Full Conversion)
Post: In Ruins (Full Conversion)
In Ruins
In Ruins is a full conversion mod, currently under development by me (quicksilver89) and NaxEla. Aiming for a unique experience, the mod will be based on storytelling and atmosphere. Immersi... |
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quicksilver89 |
Custom Stories, TCs & Mods - Development
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19 |
19,944 |
02-26-2013, 01:46 AM |
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Thread: Which one is a better Mod Summary?
Post: RE: Which one is a better Mod Summary?
Look at, for example, White Night. (http://www.moddb.com/mods/white-night)
A short summary of the story, followed by a more explanatory summary of the mod itself is the best in my opinion.
Therefore, ... |
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quicksilver89 |
Custom Stories, TCs & Mods
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2 |
3,508 |
02-11-2013, 05:30 PM |
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Thread: Outdoor Area
Post: RE: Outdoor Area
(01-21-2013, 02:39 PM)quicksilver89 Wrote: I meant this sizes and rotation of grass, shrubs, rocks etc...
I've now used tree[d] to make a tree, but I can't find how to get these in the editor.. I c... |
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quicksilver89 |
Development Support
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11 |
7,039 |
01-21-2013, 03:27 PM |
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Thread: Outdoor Area
Post: RE: Outdoor Area
I meant this sizes and rotation of grass, shrubs, rocks etc...
I've now used tree[d] to make a tree, but I can't find how to get these in the editor.. I can make it an .obj, .x or a .B3D... How can I... |
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quicksilver89 |
Development Support
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11 |
7,039 |
01-21-2013, 02:39 PM |
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Thread: Outdoor Area
Post: RE: Outdoor Area
(01-21-2013, 01:05 PM)Kman Wrote: I can't help with removing the border, but as for outdoor level design, here are a few things that might help:
http://www.frictionalgames.com/forum/thread-13619.htm... |
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quicksilver89 |
Development Support
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11 |
7,039 |
01-21-2013, 02:16 PM |
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Thread: Outdoor Area
Post: RE: Outdoor Area
(01-21-2013, 01:05 PM)BeeKayK Wrote: There is a texture for planes, in the folder "Outside"
There are 2 textures there, one transparant one named sand, and the default zimmermann one.. I've used the... |
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quicksilver89 |
Development Support
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11 |
7,039 |
01-21-2013, 01:14 PM |
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Thread: Outdoor Area
Post: RE: Outdoor Area
(01-21-2013, 12:38 PM)BeeKayK Wrote: Play play play!
You can use a lot of entities to make a nice outdoor area.
Trees, fog, skybox, grass, planes.
The zimmerman ground is very dark. It doesn't ma... |
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quicksilver89 |
Development Support
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11 |
7,039 |
01-21-2013, 12:50 PM |
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Thread: Outdoor Area
Post: Outdoor Area
Dear people,
I've read and seen some of the outdoor area tutorials. For the intro of my custom story, I wanted to go for an outside area just like this beautiful one: http://www.moddb.com/mods/hidden... |
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quicksilver89 |
Development Support
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11 |
7,039 |
01-21-2013, 12:23 PM |
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Thread: Looking for someone to help script a custom story
Post: RE: Looking for someone to help script a custom st...
All of that;) I've currently found a partner to do the custom story with.. If I need any more help I'll surely keep you posted;)!
Thanks though!:) |
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quicksilver89 |
Development Support
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3 |
2,612 |
01-21-2013, 12:06 PM |
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Thread: Looking for someone to help script a custom story
Post: Looking for someone to help script a custom story
Dear readers,
I am searching for a partner who can help me out with (read: do the largest part of) scripting a custom story. I've done some very basic scripting on a custom story before, and am willi... |
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quicksilver89 |
Development Support
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3 |
2,612 |
01-16-2013, 04:22 PM |
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Thread: Flashlight
Post: RE: Flashlight
Ok, so no way of doing this without a full conversion I understand?
btw, I have added the mod to moddb to show of some of the ideas and leveldesign. Advice is always welcome;)!
http://www.moddb.com/mo... |
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quicksilver89 |
Development Support
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6 |
3,435 |
01-16-2013, 04:10 PM |
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Thread: Flashlight
Post: RE: Flashlight
Would it mean that other people playing would have to change anything in the original game folders? Or will this be a solution for a ful conversion? And how would that go?
If this is possible without... |
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quicksilver89 |
Development Support
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6 |
3,435 |
01-15-2013, 07:33 PM |
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Thread: Flashlight
Post: RE: Flashlight
Hmmm that's a pity... Lantern doesn't fit this story, and I'm not sure if this can be played without any source of light... Thanks for the response though:) I'll update this with my findings;)! |
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quicksilver89 |
Development Support
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6 |
3,435 |
01-15-2013, 07:03 PM |
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Thread: Flashlight
Post: Flashlight
Dear people,
I've been working on a custom story, and wanted to use a flashlight. Now I've seen flashlight models like the one used in White Night (which was great btw), but I want a cleaner feel to ... |
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quicksilver89 |
Development Support
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6 |
3,435 |
01-15-2013, 03:55 PM |