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Thread: In active - active NEED HELP!
Post: RE: In active - active
(02-06-2013, 06:16 PM)AwesomeGamingSkils Wrote: Hey people,
I'm still working on my Amnesia custom map. I'm only getting a lil frustrated.
First it was always fine. When i ticked or didn't ticked... |
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nivramm |
Development Support
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27 |
18,999 |
02-06-2013, 06:19 PM |
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Thread: Why, my dear, why?
Post: RE: Why, my dear, why?
Your log ends with:
Code:WARNING: Could not find child with unique ID 39 to attach to bone
'servant_grunt_A_RightCollar' in 'P:/Jocs/Amnesia - The Dark
Descent/Amnesia - The Dark Descent/redist/enti... |
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nivramm |
Development Support
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3 |
3,078 |
02-06-2013, 12:08 PM |
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Thread: Amnesia Editor for mac, How To?
Post: RE: Amnesia Editor for mac, How To?
(02-01-2013, 03:39 AM)unscathed Wrote: the biggest thing i need is what script app do i need?
Would be best to use a texteditor, in which you can add a custom tag list for autocomplete.
This is a li... |
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nivramm |
Development Support
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5 |
3,843 |
02-05-2013, 08:00 AM |
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Thread: dev_user problem
Post: RE: dev_user problem
(02-04-2013, 04:53 PM)tonitoni1998 Wrote: i followed this describtion: http://wiki.frictionalgames.com/hpl2/amn...evenvguide
but it keeps saying "failed to load config file"
i removed the dev_user... |
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nivramm |
Development Support
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1 |
1,928 |
02-04-2013, 05:29 PM |
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Thread: Scenario
Post: RE: Scenario
Quote:I am wondering how to have a monster pop up,
Monster popup needs to be triggered, for example by a script area.
Add in OnEnter of your .hps following:
Code:AddEntityCollideCallback("Script_ar... |
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nivramm |
Development Support
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6 |
3,658 |
02-03-2013, 06:44 PM |
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Thread: An Amnesia Questionnaire (Spoilers!)
Post: RE: An Amnesia Questionnaire (Spoilers!)
(03-08-2011, 07:20 AM)eiahmon Wrote:
Spoiler below!
While playing the game, did you...
... scream like a little girl whenever a monster spawned close by?
only a few times^^
... boast to ... |
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nivramm |
Hints, help and spoilers
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38 |
44,514 |
01-24-2013, 09:09 PM |
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Thread: Player doesn't drain sanity from darkness
Post: RE: Player doesn't drain sanity from darkness
I maybe misunderstood the Problem, but didn't you have the question why the player does _not_ drain sanity in the dark? (and the answers told you how to disable sanitydrain […in the dark…])
Because i'... |
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nivramm |
Development Support
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13 |
8,165 |
01-23-2013, 02:54 PM |
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Thread: Locking Doors ,Give Item ,and Lights
Post: RE: Locking Doors ,Give Item ,and Lights
Maybe you could script a function for locking and one for unlocking…and add at the end of both functions
an AddUseItemCallback which calls the other function…so locking causes the unlockfunction to ru... |
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nivramm |
Development Support
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20 |
11,903 |
01-23-2013, 01:09 PM |
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Thread: player slips through body of rotating entity (chair)
Post: RE: player slips through body of rotating entity (...
(01-22-2013, 10:43 PM)darksky Wrote: i'm playing around with the rotateProp... function atm and got the following problem:
I jump on a chair. then the chair rotates around an scriptarea. then the pl... |
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nivramm |
Development Support
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2 |
2,337 |
01-23-2013, 01:00 PM |
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Thread: Amnesia Story Idea(s) Thread
Post: RE: Amnesia Story Idea(s) Thread
i posted this idea in another forum a bit OT, now in the right one.
I'm posting only because i think thats a cool idea but i can not script and model this so far…maybe anytime.
The concept is that you... |
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nivramm |
Custom Stories, TCs & Mods - Development
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30 |
27,738 |
01-23-2013, 12:11 PM |
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Thread: Amnesia Custom Story Puzzle Ideas
Post: RE: Amnesia Custom Story Puzzle Ideas
Quote:Sorry :) I read that part wrong.
Yes it's a solution, though the story really needs some spiritualism to make it seem ok
Yeah…while walking around before i got a storyidea around this:
You walk... |
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nivramm |
Custom Stories, TCs & Mods - Development
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12 |
13,928 |
01-23-2013, 11:57 AM |
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Thread: Amnesia Custom Story Puzzle Ideas
Post: RE: Amnesia Custom Story Puzzle Ideas
(01-23-2013, 08:20 AM)BeeKayK Wrote: Spawning a monster if the player fails, would not be the greatest solution.
Maybe rather have 2 ways completing this. Either finishing the ritual, or failing it.... |
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nivramm |
Custom Stories, TCs & Mods - Development
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12 |
13,928 |
01-23-2013, 09:25 AM |
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Thread: Amnesia Custom Story Puzzle Ideas
Post: RE: Amnesia Custom Story Puzzle Ideas
Depending on the story and the environment you could build something like a ritual…having a lot of entitys and every one needs to be in a specific area…the cliche would be a star on the floor and the ... |
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nivramm |
Custom Stories, TCs & Mods - Development
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12 |
13,928 |
01-23-2013, 08:02 AM |
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Thread: Walls without BlockBox???
Post: RE: Walls without BlockBox???
Amnesia didn't create a new .map_cache file so far…also not while quick reloading the map.
I didn't change anything on the walls, they were all created before deleting the cache-file.
When i reload th... |
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nivramm |
Development Support
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7 |
4,270 |
01-21-2013, 08:19 AM |
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Thread: Walls without BlockBox???
Post: RE: Walls without BlockBox???
I can't remember having this enabled, but i could imagine that the error came up when i pressed the first time the "Quick Map Reload" button in the Debug menu.(?)
[But these are Debug-settings…why (an... |
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nivramm |
Development Support
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7 |
4,270 |
01-21-2013, 07:50 AM |
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Thread: Walls without BlockBox???
Post: RE: Walls without BlockBox???
(01-20-2013, 08:20 PM)BeeKayK Wrote: Well it's not supposed to be like that, i can say so.
Not sure how this is created. Do you have a .map cache file? If so, delete it
Hell yeah, it worked:)
Didn'... |
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nivramm |
Development Support
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7 |
4,270 |
01-20-2013, 08:31 PM |
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Thread: what syntax works best
Post: RE: what syntax works best
(01-20-2013, 08:11 PM)stokesie95 Wrote: what syntax is the .LANG file use as i cant find a syntax that works best with it.
thanks
Syntax? The .lang is xml…so categorys and entrys…?
btw: http://wik... |
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nivramm |
Development Support
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2 |
2,217 |
01-20-2013, 08:14 PM |
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Thread: Walls without BlockBox???
Post: Walls without BlockBox???
Hey there
I've played Amnesia through and am now trying to make my own custom story.
I'm getting at all maps i create the same error: I can walk through the walls.
In the first map i solved this by pu... |
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nivramm |
Development Support
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7 |
4,270 |
01-20-2013, 08:07 PM |