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Post Author Forum Replies Views Posted [asc]
    Thread: Looking for you?
Post: RE: Looking for you?

I'd love to work with someone for once. Though, I am in the middle of creating my next mod, Archedale Castle: Cold Hunger. So I won't be helping anytime soon I think. Good luck further though.
Kirbypwnage Custom Stories, TCs & Mods - Development 6 5,725 06-30-2013, 10:59 AM
    Thread: Serindir
Post: RE: Serindir

Sounds nice, really. I'd love to learn stuff like that which involves game developing myself, you seem more skilled and experienced though. Which is good, I'm pretty sure that you'll need those skills...
Kirbypwnage Off-Topic 8 6,335 06-29-2013, 08:58 PM
    Thread: Custom textures and models by Alex Ros
Post: RE: Custom textures and models by Alex Ros

Wow! These would fit PERFECTLY into my upcoming CS! Thank you, i'll remember to give credit! :3
Kirbypwnage Development Resources 18 22,988 06-28-2013, 09:52 AM
    Thread: Would you like this?
Post: RE: Would you like this?

(06-19-2013, 09:44 PM)Traggey Wrote: That is WAY too high poly, I wouldn't suggest you go anywhere over 8000 triangles. Thats odd. I've imported into Amnesia model editor and level editor, works jus...
Kirbypwnage Custom Stories, TCs & Mods - Development 12 10,438 06-22-2013, 05:46 PM
    Thread: Would you like this?
Post: RE: Would you like this?

(06-19-2013, 07:47 PM)dontkillmejustine Wrote: That looks awesome-ly scary! I would love to see that. Thank you! I'm really glad to hear that. :)
Kirbypwnage Custom Stories, TCs & Mods - Development 12 10,438 06-19-2013, 09:12 PM
    Thread: Would you like this?
Post: RE: Would you like this?

(06-19-2013, 07:11 PM)Bridge Wrote: Quote:pol·y·gon /ˈpäliˌgän/ Noun A plane figure with at least three straight sides and angles, and typically five or more. Quote:tri·an·gle /ˈtrīˌaNGgəl/ Nou...
Kirbypwnage Custom Stories, TCs & Mods - Development 12 10,438 06-19-2013, 07:32 PM
    Thread: Would you like this?
Post: RE: Would you like this?

(06-19-2013, 08:00 AM)JustAnotherPlayer Wrote: I would like the Humanoid actually. I'm sorry, but that poly count is too high for the monsters. You need atleast a poly count below 10000. Not really,...
Kirbypwnage Custom Stories, TCs & Mods - Development 12 10,438 06-19-2013, 08:03 AM
    Thread: Would you like this?
Post: RE: Would you like this?

(06-18-2013, 08:55 PM)Traggey Wrote: What is the polycount on these things? I don't have the exact polygon right now, but I'll see if I can update them with it. Sorry for little information on them ...
Kirbypwnage Custom Stories, TCs & Mods - Development 12 10,438 06-19-2013, 07:44 AM
    Thread: Would you like this?
Post: RE: Would you like this?

(06-18-2013, 06:18 PM)Smoke Wrote: Those are pretty neat! I think the humanoid monster is more interesting. Because where could you ever put a whale in the story? :) Maybe add some more details, wou...
Kirbypwnage Custom Stories, TCs & Mods - Development 12 10,438 06-18-2013, 06:26 PM
  Question Thread: Would you like this?
Post: Would you like this?

So I made these two models very recently. They are of two monsters. Not originally thought of as Amnesia monsters, but anyways. They are textured and has bump mapping. (If thats the right term for it...
Kirbypwnage Custom Stories, TCs & Mods - Development 12 10,438 06-18-2013, 06:11 PM
    Thread: Modern wallset
Post: RE: Modern wallset

Nice work! I might get use for them. ;)
Kirbypwnage Development Resources 10 10,709 04-13-2013, 05:20 PM
    Thread: New custom monster? [DISCONTINUED]
Post: RE: New custom monster? SAY PLEASE

I like how this post is so over confident, yet progress on it still stopped. "You want a new custom monster? Say PLEASE... Oh wait, never mind." You should have waited until the monster was done bef...
Kirbypwnage Custom Stories, TCs & Mods - Development 269 262,510 04-10-2013, 03:02 PM
    Thread: Copyright Question (Music)
Post: RE: Copyright Question (Music)

(04-09-2013, 05:28 AM)ehovda321 Wrote: Would I get into trouble if I used approx. 40 seconds of a popular song from a OST for the Game's Credits, and then give the rights to the composer? (Hans Zimm...
Kirbypwnage Development Support 5 5,310 04-09-2013, 11:08 AM
    Thread: Model editor importing issue!
Post: RE: Model editor importing issue!

(03-14-2013, 08:51 PM)Your Computer Wrote: You have to delete the HPL2 editor history to reset the location. The easiest way to do this is to delete the HPL2 user directory. Not sure where that is o...
Kirbypwnage Development Support 5 6,917 03-14-2013, 09:09 PM
    Thread: Model editor importing issue!
Post: RE: Model editor importing issue!

Anyone have a solution for it? I know my Amnesia is under applications, but when I try to open applications it tells me it is empty.
Kirbypwnage Development Support 5 6,917 03-14-2013, 04:00 PM
    Thread: Model editor importing issue!
Post: RE: Model editor importing issue!

(03-13-2013, 09:14 PM)martinnord Wrote: (03-13-2013, 08:32 PM)Kirbypwnage Wrote: Hello. I'm having a small issue with the Model Editor. I created a simple landscape shape, which I will put trees o...
Kirbypwnage Development Support 5 6,917 03-13-2013, 09:27 PM
    Thread: Model editor importing issue!
Post: Model editor importing issue!

Hello. I'm having a small issue with the Model Editor. I created a simple landscape shape, which I will put trees on and stuff like that later. I have it ready to get imported, but the importing seems...
Kirbypwnage Development Support 5 6,917 03-13-2013, 08:32 PM
    Thread: Enemy respawn?
Post: RE: Enemy respawn?

(02-24-2013, 01:35 PM)Smoke Wrote: Code:void Monsterfunction(string &in asParent, string &in asChild, int alState) { AddLocalVarInt("monster", -1); AddTimer("", 0.1f, "monsterspawn"); } voi...
Kirbypwnage Development Support 22 14,580 02-24-2013, 02:34 PM
    Thread: Enemy respawn?
Post: RE: Enemy respawn?

(02-23-2013, 08:19 PM)Smoke Wrote: What a mess :P Don't you want some order in your script? EDIT: I'm sorry, with full script i meant the stuff in void OnStart. I should've been more clear Anyway:...
Kirbypwnage Development Support 22 14,580 02-24-2013, 11:48 AM
    Thread: Enemy respawn?
Post: RE: Enemy respawn?

(02-23-2013, 07:36 PM)tonitoni1998 Wrote: (02-23-2013, 06:59 PM)Kirbypwnage Wrote: My total script for the whole map? Well... Okay. I dunno why you need the whole thing though. But here it is: v...
Kirbypwnage Development Support 22 14,580 02-23-2013, 07:39 PM