Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Does this look good or not ? (night window rays)
Post: RE: Does this look good or not ? (night window ray...
Shouldn't the spot light be offset to match the direction that the moon is pointing?
EDIT:never mind Rapture mentioned it above :P |
|
richm0nkey |
Development Support
|
4 |
4,083 |
07-28-2013, 07:05 PM |
|
|
Thread: Very odd lighting bug
Post: RE: Very odd lighting bug
(07-28-2013, 02:27 AM)JustAnotherPlayer Wrote: (07-27-2013, 08:18 PM)The chaser Wrote: If a BoxLight is bigger than 500 it starts to make weird things, so just duplicate the BoxLight and put it ri... |
|
richm0nkey |
Development Support
|
10 |
9,816 |
07-28-2013, 07:11 AM |
|
|
Thread: Do you write the story or create the levels first?
Post: RE: Do you write the story or create the levels fi...
I do both at the same time. But that is just me :3 |
|
richm0nkey |
Development Support
|
7 |
4,463 |
07-28-2013, 02:06 AM |
|
|
Thread: Very odd lighting bug
Post: RE: Very odd lighting bug
(07-27-2013, 11:39 AM)Kullin Wrote: The boxlight should max be 100x100 or it these bugs will come and haunt you.
So does the max size of 100 apply to spotlights as well. because the error seems to c... |
|
richm0nkey |
Development Support
|
10 |
9,816 |
07-27-2013, 07:29 PM |
|
|
Thread: Very odd lighting bug
Post: RE: Very odd lighting bug
Oh man it is set to 1000/1000 thanks |
|
richm0nkey |
Development Support
|
10 |
9,816 |
07-27-2013, 11:41 AM |
|
|
Thread: Very odd lighting bug
Post: Very odd lighting bug
So odd words cant really accurately explain it. Screen shots and video below. The only lights I have is 1 enormous box light and 1 enourmous spot light (for shadows.) And the torches
EDIT:
The basic ... |
|
richm0nkey |
Development Support
|
10 |
9,816 |
07-27-2013, 11:29 AM |
|
|
Thread: Problems with the cinematic menu made by Statyk
Post: RE: Problems with the cinematic menu made by Staty...
Could it have something to do with the menu_bg.map.cache? I had issues with it but after deleting the .cache file it worked fine |
|
richm0nkey |
Development Support
|
5 |
3,461 |
07-24-2013, 09:19 PM |
|
|
Thread: Make enemies RUN to a patrol node instead of walk
Post: RE: Make enemies RUN to a patrol node instead of w...
Ok thanks a lot for that one :D |
|
richm0nkey |
Development Support
|
3 |
2,741 |
07-14-2013, 03:38 AM |
|
|
Thread: Make enemies RUN to a patrol node instead of walk
Post: Make enemies RUN to a patrol node instead of walk
Question pretty much summed up in the title. I'm making a cinematic sequence where the player is hiding and I want to make it look like the enemy is running to them but instead of it finding the playe... |
|
richm0nkey |
Development Support
|
3 |
2,741 |
07-14-2013, 02:23 AM |
|
|
Thread: How to disable terror meter ?
Post: RE: How to disable terror meter ?
(07-13-2013, 04:16 PM)BeeKayK Wrote: Just create a new custom enemy, with no terror meter sound
I Don't think that is editable in the model ed.
EDIT:
Whoops sorry didn't scroll down far enough to ... |
|
richm0nkey |
Development Support
|
8 |
5,868 |
07-13-2013, 11:55 PM |
|
|
Thread: Custom static object in blender does not transfer textures to model ed. or map ed.?
Post: RE: Custom static object in blender does not trans...
(07-07-2013, 09:46 AM)JustAnotherPlayer Wrote: Don't you need the normals and specs aswell or do you just need the diffuse?
Just the diffuse |
|
richm0nkey |
Development Support
|
8 |
6,562 |
07-07-2013, 10:07 AM |
|
|
Thread: Custom static object in blender does not transfer textures to model ed. or map ed.?
Post: RE: Custom static object in blender does not trans...
(07-07-2013, 09:01 AM)Your Computer Wrote: Texture resolutions that match powers of 2 are only required if you plan on using mipmaps.
What export settings did you have applied when exporting from ... |
|
richm0nkey |
Development Support
|
8 |
6,562 |
07-07-2013, 09:41 AM |
|
|
Thread: Custom static object in blender does not transfer textures to model ed. or map ed.?
Post: RE: Custom static object in blender does not trans...
Tried that already but I have noticed It saves the texture as a .png. Is that not compatible with amnesia? |
|
richm0nkey |
Development Support
|
8 |
6,562 |
07-07-2013, 08:42 AM |
|
|
Thread: Custom static object in blender does not transfer textures to model ed. or map ed.?
Post: Custom static object in blender does not transfer ...
Ok, so I have a custom terrain that I made from scratch in blender and I added the textures with blender and made sure that the UV mapping was set so it could be imported into amnesia. But the texture... |
|
richm0nkey |
Development Support
|
8 |
6,562 |
07-07-2013, 08:11 AM |
|
|
Thread: SOLVED.
Post: RE: Need script help!
(06-27-2013, 10:52 PM)gruzzniotre Wrote: I've replaced like this:
PlayMusic("21_loop.snt", true, 10, 0, 0, true);
-- Some more questions may come up, thank you for your help :)
Should be...
PlayM... |
|
richm0nkey |
Development Support
|
10 |
7,355 |
06-27-2013, 11:26 PM |
|
|
Thread: SOLVED.
Post: RE: Need script help!
If the .snt has the loops set to true it should automatically loop. With the 03_amb.snt sound all I have to do is place it in the map using the map editor and the player can hear it from everywhere in... |
|
richm0nkey |
Development Support
|
10 |
7,355 |
06-27-2013, 11:23 PM |
|
|
Thread: Custom textures and models by Alex Ros
Post: RE: Custom textures and models by Alex Ros
These look fantastic downloading them now! Thanks :D From the other posts I see that your name in the credits is good enough? |
|
richm0nkey |
Development Resources
|
18 |
22,986 |
06-27-2013, 09:21 PM |
|
|
Thread: Need help with the textures getting mixed up on .dae files
Post: RE: Need help with the textures getting mixed up o...
Would I be able to find the path one with a 3d editor or do I need to use something else? |
|
richm0nkey |
Development Support
|
5 |
5,014 |
06-27-2013, 09:15 PM |
|
|
Thread: Keep enemies from disappearing after a while
Post: RE: Keep enemies from disappearing after a while
(06-27-2013, 01:54 PM)Wapez Wrote: You can add script areas on his first and last PathNode that becomes triggered when he enters them, and calls a function that assigns him the same PathNodes again,... |
|
richm0nkey |
Development Support
|
4 |
3,344 |
06-27-2013, 09:11 PM |
|
|
Thread: Need help with the textures getting mixed up on .dae files
Post: RE: Need help with the textures getting mixed up o...
My apologies but im not sure what you mean by that. |
|
richm0nkey |
Development Support
|
5 |
5,014 |
06-27-2013, 08:03 AM |