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Thread: Using a lever to get to the next level (Crashing) Amnesia
Post: RE: Using a lever to get to the next level (Crashi...
Its still continuing to crash, I've had this same issue with other maps I'm trying to create and I can't figure it out. |
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Arklancer |
Development Support
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8 |
5,132 |
04-03-2013, 06:13 PM |
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Thread: Using a lever to get to the next level (Crashing) Amnesia
Post: Using a lever to get to the next level (Crashing) ...
Hello Everyone.
I'm having an issue again with the game crashing when I pull a lever to go to the next level.
This is the part in the hps file.
void OnStart()
{
SetEntityConnectionStateChangeCallback... |
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Arklancer |
Development Support
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8 |
5,132 |
04-03-2013, 01:29 PM |
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Thread: Amnesia level door crashing
Post: RE: Amnesia level door crashing
(03-10-2013, 09:05 PM)NaxEla Wrote: Does this only happen for your custom story, or is it Amnesia in general? If it's your custom story that is crashing, make sure that the door actually loads a fil... |
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Arklancer |
Development Support
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3 |
3,629 |
03-10-2013, 09:51 PM |
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Thread: Amnesia level door crashing
Post: Amnesia level door crashing
Everytime I go through a level door to reach another map the game keeps crashing. |
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Arklancer |
Development Support
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3 |
3,629 |
03-10-2013, 04:18 PM |
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Thread: How to make a 'friendly' monster in Amnesia?
Post: RE: How to make a 'friendly' monster in Amnesia?
(02-24-2013, 09:36 PM)NaxEla Wrote: Also, keep in mind that what Your Computer said will affect ALL the enemies, not just one.
Where precisely in the cfg file do I need to go to get rid of sanity wh... |
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Arklancer |
Development Support
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7 |
6,725 |
02-24-2013, 10:19 PM |
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Thread: How to make a 'friendly' monster in Amnesia?
Post: RE: How to make a 'friendly' monster in Amnesia?
(02-24-2013, 07:15 PM)Smoke Wrote: There is a script though: SetEnemyDisableTriggers(string& asName, bool abX);
That way it won't attack you, but you'll still lose sanity. The only way to do tha... |
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Arklancer |
Development Support
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7 |
6,725 |
02-24-2013, 07:22 PM |
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Thread: How to make a 'friendly' monster in Amnesia?
Post: RE: How to make a 'friendly' monster in Amnesia?
(02-24-2013, 04:16 PM)Robosprog Wrote: Only in a full/isolated full conversion. And that would require editing game.cfg and stuff.
What specifically is a full/isolated full conversion? |
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Arklancer |
Development Support
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7 |
6,725 |
02-24-2013, 06:28 PM |
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Thread: How to make a 'friendly' monster in Amnesia?
Post: How to make a 'friendly' monster in Amnesia?
I've been wondering if there's a way to make a monster where it doesn't attack you nor do you lose any sanity looking at it.
I know disabling the triggers and going into the user variables will make ... |
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Arklancer |
Development Support
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7 |
6,725 |
02-24-2013, 04:11 PM |
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Thread: Amnesia Note Creation Issue
Post: RE: Amnesia Note Creation Issue
(02-24-2013, 05:35 AM)NaxEla Wrote: (02-24-2013, 04:31 AM)JustAnotherPlayer Wrote: Ahhhh. I just found out what is wrong. Don't you need Code:<RESOURCES>
</RESOURCES> after... |
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Arklancer |
Development Support
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5 |
4,159 |
02-24-2013, 01:13 PM |
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Thread: Amnesia Note Creation Issue
Post: Amnesia Note Creation Issue
When I create a note with the same name Test01 or any other note it doesn't show anything respectful to its Entry Name.
I've added the EntityCallPickNote and named the note text Test01.
I cannot sti... |
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Arklancer |
Development Support
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5 |
4,159 |
02-23-2013, 03:08 PM |