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Thread: Dae to ent?
Post: RE: Dae to ent?
(04-01-2013, 06:16 PM)Icaab2607 Wrote: http://www.frictionalgames.com/forum/thread-12391.htmlyes, still dont answer my questions. |
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grissinis |
Development Support
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15 |
9,925 |
04-01-2013, 06:22 PM |
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Thread: Dae to ent?
Post: RE: Dae to ent?
(04-01-2013, 04:33 PM)Statyk Wrote: Yes, that's an important step.I did that, still dont show up in the model editor
ive done it, but when i save it and then open it, it's like before i did the tri... |
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grissinis |
Development Support
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15 |
9,925 |
04-01-2013, 06:07 PM |
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Thread: Dae to ent?
Post: RE: Dae to ent?
(04-01-2013, 04:33 PM)Statyk Wrote: Yes, that's an important step.
I will try it later, thanks |
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grissinis |
Development Support
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15 |
9,925 |
04-01-2013, 04:38 PM |
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Thread: Dae to ent?
Post: RE: Dae to ent?
[/quote]
oh hey I can see you model is not triangulated since the amount of faces and tris is not the same as you can see in the top of the screen. if you had it triangulated tris and face count shoul... |
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grissinis |
Development Support
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15 |
9,925 |
04-01-2013, 04:24 PM |
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Thread: Dae to ent?
Post: RE: Dae to ent?
(04-01-2013, 03:47 PM)Rapture Wrote: Please post some pictures of your lantern in your 3D modeling program, tell us it's "Tris" count, whether it has a material assigned to it, and answer this quest... |
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grissinis |
Development Support
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15 |
9,925 |
04-01-2013, 03:50 PM |
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Thread: Dae to ent?
Post: RE: Dae to ent?
(04-01-2013, 03:42 PM)Tigerwub Wrote: I think you have to import it into the model editor and then save it as a .ent file from there. Not 100% sure though...Okey, I did that, and know it crashes the... |
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grissinis |
Development Support
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15 |
9,925 |
04-01-2013, 03:45 PM |
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Thread: Dae to ent?
Post: Dae to ent?
Hey, i made a lantern i wonder how you convert it from dae to ent, so i can use it :p |
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grissinis |
Development Support
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15 |
9,925 |
04-01-2013, 03:30 PM |
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Thread: The grissini hunt
Post: RE: The grissini hunt
(04-01-2013, 12:00 PM)Tigerwub Wrote: (04-01-2013, 11:21 AM)grissinis Wrote: It's going to be well made, just that it don't have a serious story and stuff like that :)
Oh, if it's gonna be well ma... |
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grissinis |
Custom Stories, TCs & Mods - Development
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14 |
10,431 |
04-01-2013, 12:37 PM |
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Thread: What entity for Stephano?
Post: RE: What entity for Stephano?
(04-01-2013, 12:02 PM)addemod Wrote: (04-01-2013, 10:57 AM)JustAnotherPlayer Wrote: arabic_statue_gold in Entities > Ornaments
If you gonna make a cs dedicated to PDP, just don't add flying je... |
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grissinis |
Development Support
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19 |
19,850 |
04-01-2013, 12:09 PM |
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Thread: The grissini hunt
Post: RE: The grissini hunt
(04-01-2013, 10:10 AM)Hirnwirbel Wrote: To me, what matters most is that there was some effort put into the story. Since most "fun-maps" tend to be pretty poorly and sloppily made and most serious s... |
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grissinis |
Custom Stories, TCs & Mods - Development
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14 |
10,431 |
04-01-2013, 11:21 AM |
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Thread: The grissini hunt
Post: RE: The grissini hunt
(03-31-2013, 11:42 PM)martinnord Wrote: whats a grissini?It's a hard bread stick :p
http://www.google.se/imgres?imgurl=http:...Ag&dur=101 |
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grissinis |
Custom Stories, TCs & Mods - Development
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14 |
10,431 |
03-31-2013, 11:43 PM |
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Thread: The grissini hunt
Post: RE: The grissini hunt
(03-31-2013, 11:02 PM)CorinthianMerchant Wrote: Just letting you know, serious stories are much more appreciated here so I suggest that you make a serious one instead.Ive been working one a serious ... |
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grissinis |
Custom Stories, TCs & Mods - Development
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14 |
10,431 |
03-31-2013, 11:33 PM |
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Thread: The grissini hunt
Post: RE: The grissini hunt
Okey, and one screenshoot is being uploaded right now |
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grissinis |
Custom Stories, TCs & Mods - Development
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14 |
10,431 |
03-31-2013, 09:49 PM |
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Thread: The grissini hunt
Post: The grissini hunt
The grissini hunt.
Someone or something as taken your grissinis. You can't live without them, so you need to find them and don't get caught by the things out there
Screenshoots:
Spoiler below!
... |
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grissinis |
Custom Stories, TCs & Mods - Development
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14 |
10,431 |
03-31-2013, 09:27 PM |