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    Thread: Dae to ent?
Post: RE: Dae to ent?

(04-01-2013, 06:16 PM)Icaab2607 Wrote: http://www.frictionalgames.com/forum/thread-12391.htmlyes, still dont answer my questions.
grissinis Development Support 15 9,925 04-01-2013, 06:22 PM
    Thread: Dae to ent?
Post: RE: Dae to ent?

(04-01-2013, 04:33 PM)Statyk Wrote: Yes, that's an important step.I did that, still dont show up in the model editor ive done it, but when i save it and then open it, it's like before i did the tri...
grissinis Development Support 15 9,925 04-01-2013, 06:07 PM
    Thread: Dae to ent?
Post: RE: Dae to ent?

(04-01-2013, 04:33 PM)Statyk Wrote: Yes, that's an important step. I will try it later, thanks
grissinis Development Support 15 9,925 04-01-2013, 04:38 PM
    Thread: Dae to ent?
Post: RE: Dae to ent?

[/quote] oh hey I can see you model is not triangulated since the amount of faces and tris is not the same as you can see in the top of the screen. if you had it triangulated tris and face count shoul...
grissinis Development Support 15 9,925 04-01-2013, 04:24 PM
    Thread: Dae to ent?
Post: RE: Dae to ent?

(04-01-2013, 03:47 PM)Rapture Wrote: Please post some pictures of your lantern in your 3D modeling program, tell us it's "Tris" count, whether it has a material assigned to it, and answer this quest...
grissinis Development Support 15 9,925 04-01-2013, 03:50 PM
    Thread: Dae to ent?
Post: RE: Dae to ent?

(04-01-2013, 03:42 PM)Tigerwub Wrote: I think you have to import it into the model editor and then save it as a .ent file from there. Not 100% sure though...Okey, I did that, and know it crashes the...
grissinis Development Support 15 9,925 04-01-2013, 03:45 PM
    Thread: Dae to ent?
Post: Dae to ent?

Hey, i made a lantern i wonder how you convert it from dae to ent, so i can use it :p
grissinis Development Support 15 9,925 04-01-2013, 03:30 PM
    Thread: The grissini hunt
Post: RE: The grissini hunt

(04-01-2013, 12:00 PM)Tigerwub Wrote: (04-01-2013, 11:21 AM)grissinis Wrote: It's going to be well made, just that it don't have a serious story and stuff like that :) Oh, if it's gonna be well ma...
grissinis Custom Stories, TCs & Mods - Development 14 10,431 04-01-2013, 12:37 PM
    Thread: What entity for Stephano?
Post: RE: What entity for Stephano?

(04-01-2013, 12:02 PM)addemod Wrote: (04-01-2013, 10:57 AM)JustAnotherPlayer Wrote: arabic_statue_gold in Entities > Ornaments If you gonna make a cs dedicated to PDP, just don't add flying je...
grissinis Development Support 19 19,850 04-01-2013, 12:09 PM
    Thread: The grissini hunt
Post: RE: The grissini hunt

(04-01-2013, 10:10 AM)Hirnwirbel Wrote: To me, what matters most is that there was some effort put into the story. Since most "fun-maps" tend to be pretty poorly and sloppily made and most serious s...
grissinis Custom Stories, TCs & Mods - Development 14 10,431 04-01-2013, 11:21 AM
    Thread: The grissini hunt
Post: RE: The grissini hunt

(03-31-2013, 11:42 PM)martinnord Wrote: whats a grissini?It's a hard bread stick :p http://www.google.se/imgres?imgurl=http:...Ag&dur=101
grissinis Custom Stories, TCs & Mods - Development 14 10,431 03-31-2013, 11:43 PM
    Thread: The grissini hunt
Post: RE: The grissini hunt

(03-31-2013, 11:02 PM)CorinthianMerchant Wrote: Just letting you know, serious stories are much more appreciated here so I suggest that you make a serious one instead.Ive been working one a serious ...
grissinis Custom Stories, TCs & Mods - Development 14 10,431 03-31-2013, 11:33 PM
    Thread: The grissini hunt
Post: RE: The grissini hunt

Okey, and one screenshoot is being uploaded right now
grissinis Custom Stories, TCs & Mods - Development 14 10,431 03-31-2013, 09:49 PM
  Shocked Thread: The grissini hunt
Post: The grissini hunt

The grissini hunt. Someone or something as taken your grissinis. You can't live without them, so you need to find them and don't get caught by the things out there Screenshoots: Spoiler below! ...
grissinis Custom Stories, TCs & Mods - Development 14 10,431 03-31-2013, 09:27 PM