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Thread: The Creepy Hub
Post: RE: The Creepy Hub
(03-15-2014, 02:04 PM)Kman Wrote: u didnt even use the right term its called the deep web go away
I must have mixed up the Deep Web with Dark Energy, which covers about 2/3 of the space. You're corr... |
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Kixz0 |
Off-Topic
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69 |
66,671 |
03-15-2014, 08:46 PM |
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Thread: The Creepy Hub
Post: RE: The Creepy Hub
I got a pretty disturbing thing to share, but I need to tell you some information first.
I'm not sure if any of you know about this, but I'll try to explain quickly. The Internet we know as "Interne... |
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Kixz0 |
Off-Topic
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69 |
66,671 |
03-12-2014, 01:23 PM |
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Thread: The Creepy Hub
Post: RE: The Creepy Hub
Threads like these are nice! I'll post a few in some spoilers.
Spoiler below!
[Image: http://i.imgur.com/3NHUc.gif]
Spoiler below!
[Image: http://www.n0.se/f/n/9409b_xfdq8u... |
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Kixz0 |
Off-Topic
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69 |
66,671 |
03-11-2014, 11:36 PM |
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Thread: Exporting Model from Maya - Only Few Parts of The Model is Visible [SOLVED]
Post: RE: Exporting Model from Maya - Only Few Parts of ...
(02-24-2014, 10:37 AM)Traggey Wrote: Just putting up an important FYI here.
Models/content ripped from other games and used without permission is NOT permitted here on the forums.
I believe this m... |
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Kixz0 |
Development Support
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10 |
6,824 |
02-24-2014, 12:35 PM |
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Thread: Exporting Model from Maya - Only Few Parts of The Model is Visible [SOLVED]
Post: RE: Exporting Model from Maya - Only Few Parts of ...
(02-24-2014, 07:41 AM)JustAnotherPlayer Wrote: You should probably make the model smaller because that monster is way too big. Scaling it down in the Level Editor won't help you. I suggest using the... |
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Kixz0 |
Development Support
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10 |
6,824 |
02-24-2014, 10:09 AM |
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Thread: Exporting Model from Maya - Only Few Parts of The Model is Visible [SOLVED]
Post: RE: Exporting Model from Maya - Only Few Parts of ...
(02-23-2014, 09:20 PM)Badcat5550 Wrote: Where can i ind this custom story/mod? what is it called
I have barely started on it yet, so you can't find it anywhere. I'm still exporting custom entities f... |
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Kixz0 |
Development Support
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10 |
6,824 |
02-23-2014, 09:25 PM |
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Thread: Exporting Model from Maya - Only Few Parts of The Model is Visible [SOLVED]
Post: RE: Exporting Model from Maya - Only Few Parts of ...
(02-23-2014, 09:12 PM)Badcat5550 Wrote: Holy Cow That's an amazing model you have there, is this custom story going to be about space ?
Yes it is, aiming for Full Conversion mod with over 90% custom... |
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Kixz0 |
Development Support
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10 |
6,824 |
02-23-2014, 09:18 PM |
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Thread: Exporting Model from Maya - Only Few Parts of The Model is Visible [SOLVED]
Post: Exporting Model from Maya - Only Few Parts of The ...
Hey guys.
I've successfully been exporting loads of models from Maya 2011 into Amnesia TDD for a couple of days now for my next CS.
So now I started on a Custom Enemy for it, but encountered a probl... |
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Kixz0 |
Development Support
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10 |
6,824 |
02-23-2014, 07:33 PM |
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Thread: Amnesia: Sanctum Escaping (Video Trailer, Info and Requests) Testers Please!
Post: RE: Amnesia: Sanctum Escaping (Video Trailer, Info...
I won't quote you guys in this reply since it would have covered the entire page almost..
But I see what he means, and I don't really take it personally even if he's quite rude to a beginner.. I kno... |
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Kixz0 |
Custom Stories, TCs & Mods - Development
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12 |
13,233 |
02-05-2014, 03:15 PM |
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Thread: Amnesia: Sanctum Escaping (Video Trailer, Info and Requests) Testers Please!
Post: RE: Amnesia: Sanctum Escaping (Video Trailer, Info...
(02-02-2014, 10:25 PM)Mine Turtle Wrote: Please stop.
Could you be more specific?
(02-03-2014, 12:24 AM)DnALANGE Wrote: i read Scrotum Escape.... LOL!!! my mind sometime... ;)
I'm too bust these... |
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Kixz0 |
Custom Stories, TCs & Mods - Development
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12 |
13,233 |
02-03-2014, 08:00 AM |
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Thread: Display Message When Looking At Sign/Script Area
Post: RE: Display Message When Looking At Sign/Script Ar...
Oh I didn't know that.. Seems like I learned something myself. |
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Kixz0 |
Development Support
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9 |
5,893 |
02-02-2014, 11:42 PM |
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Thread: Display Message When Looking At Sign/Script Area
Post: RE: Display Message When Looking At Sign/Script Ar...
(02-02-2014, 09:59 PM)FurtherGames Wrote: So, here I am again. It seems like this time last year I was posting other script level issues. I'm looking for a command that will display a message when t... |
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Kixz0 |
Development Support
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9 |
5,893 |
02-02-2014, 10:08 PM |
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Thread: Amnesia: Sanctum Escaping (Video Trailer, Info and Requests) Testers Please!
Post: Amnesia: Sanctum Escaping (Video Trailer, Info and...
Hello there!
Me and my friend has finally finished our first Custom Story ever. It's a school project we've been working on for a couple of months now and we have really worked hard on this. Especial... |
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Kixz0 |
Custom Stories, TCs & Mods - Development
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12 |
13,233 |
02-02-2014, 09:37 PM |
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Thread: Stuck doing a Jump-Scare script
Post: RE: Stuck doing a Jump-Scare script
(04-07-2013, 09:18 PM)Smoke Wrote: If you're going to use playsoundatentity, you'll need the .snt files. They're there if you're using amnesia sounds, but if you're using custom sounds, just copy on... |
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Kixz0 |
Development Support
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6 |
5,465 |
04-07-2013, 09:30 PM |
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Thread: Stuck doing a Jump-Scare script
Post: RE: Stuck doing a Jump-Scare script
(04-07-2013, 08:47 PM)zergling50 Wrote: I don't know if this will help (I'm also new but just trying to help some others out) but I normally use true instead of false on the addentitycollidecallback... |
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Kixz0 |
Development Support
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6 |
5,465 |
04-07-2013, 08:56 PM |
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Thread: Stuck doing a Jump-Scare script
Post: Stuck doing a Jump-Scare script
Hello guys, I'm new to this forum. I made an account just 5 minutes ago just to ask for help. I've been searching around for about an hour now about what I do wrong but nothing seems to help me in thi... |
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Kixz0 |
Development Support
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6 |
5,465 |
04-07-2013, 08:36 PM |