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    Thread: The Creepy Hub
Post: RE: The Creepy Hub

(03-15-2014, 02:04 PM)Kman Wrote: u didnt even use the right term its called the deep web go away I must have mixed up the Deep Web with Dark Energy, which covers about 2/3 of the space. You're corr...
Kixz0 Off-Topic 69 66,671 03-15-2014, 08:46 PM
    Thread: The Creepy Hub
Post: RE: The Creepy Hub

I got a pretty disturbing thing to share, but I need to tell you some information first. I'm not sure if any of you know about this, but I'll try to explain quickly. The Internet we know as "Interne...
Kixz0 Off-Topic 69 66,671 03-12-2014, 01:23 PM
    Thread: The Creepy Hub
Post: RE: The Creepy Hub

Threads like these are nice! I'll post a few in some spoilers. Spoiler below! [Image: http://i.imgur.com/3NHUc.gif] Spoiler below! [Image: http://www.n0.se/f/n/9409b_xfdq8u...
Kixz0 Off-Topic 69 66,671 03-11-2014, 11:36 PM
    Thread: Exporting Model from Maya - Only Few Parts of The Model is Visible [SOLVED]
Post: RE: Exporting Model from Maya - Only Few Parts of ...

(02-24-2014, 10:37 AM)Traggey Wrote: Just putting up an important FYI here. Models/content ripped from other games and used without permission is NOT permitted here on the forums. I believe this m...
Kixz0 Development Support 10 6,824 02-24-2014, 12:35 PM
    Thread: Exporting Model from Maya - Only Few Parts of The Model is Visible [SOLVED]
Post: RE: Exporting Model from Maya - Only Few Parts of ...

(02-24-2014, 07:41 AM)JustAnotherPlayer Wrote: You should probably make the model smaller because that monster is way too big. Scaling it down in the Level Editor won't help you. I suggest using the...
Kixz0 Development Support 10 6,824 02-24-2014, 10:09 AM
    Thread: Exporting Model from Maya - Only Few Parts of The Model is Visible [SOLVED]
Post: RE: Exporting Model from Maya - Only Few Parts of ...

(02-23-2014, 09:20 PM)Badcat5550 Wrote: Where can i ind this custom story/mod? what is it called I have barely started on it yet, so you can't find it anywhere. I'm still exporting custom entities f...
Kixz0 Development Support 10 6,824 02-23-2014, 09:25 PM
    Thread: Exporting Model from Maya - Only Few Parts of The Model is Visible [SOLVED]
Post: RE: Exporting Model from Maya - Only Few Parts of ...

(02-23-2014, 09:12 PM)Badcat5550 Wrote: Holy Cow That's an amazing model you have there, is this custom story going to be about space ? Yes it is, aiming for Full Conversion mod with over 90% custom...
Kixz0 Development Support 10 6,824 02-23-2014, 09:18 PM
    Thread: Exporting Model from Maya - Only Few Parts of The Model is Visible [SOLVED]
Post: Exporting Model from Maya - Only Few Parts of The ...

Hey guys. I've successfully been exporting loads of models from Maya 2011 into Amnesia TDD for a couple of days now for my next CS. So now I started on a Custom Enemy for it, but encountered a probl...
Kixz0 Development Support 10 6,824 02-23-2014, 07:33 PM
    Thread: Amnesia: Sanctum Escaping (Video Trailer, Info and Requests) Testers Please!
Post: RE: Amnesia: Sanctum Escaping (Video Trailer, Info...

I won't quote you guys in this reply since it would have covered the entire page almost.. But I see what he means, and I don't really take it personally even if he's quite rude to a beginner.. I kno...
Kixz0 Custom Stories, TCs & Mods - Development 12 13,233 02-05-2014, 03:15 PM
    Thread: Amnesia: Sanctum Escaping (Video Trailer, Info and Requests) Testers Please!
Post: RE: Amnesia: Sanctum Escaping (Video Trailer, Info...

(02-02-2014, 10:25 PM)Mine Turtle Wrote: Please stop. Could you be more specific? (02-03-2014, 12:24 AM)DnALANGE Wrote: i read Scrotum Escape.... LOL!!! my mind sometime... ;) I'm too bust these...
Kixz0 Custom Stories, TCs & Mods - Development 12 13,233 02-03-2014, 08:00 AM
    Thread: Display Message When Looking At Sign/Script Area
Post: RE: Display Message When Looking At Sign/Script Ar...

Oh I didn't know that.. Seems like I learned something myself.
Kixz0 Development Support 9 5,893 02-02-2014, 11:42 PM
    Thread: Display Message When Looking At Sign/Script Area
Post: RE: Display Message When Looking At Sign/Script Ar...

(02-02-2014, 09:59 PM)FurtherGames Wrote: So, here I am again. It seems like this time last year I was posting other script level issues. I'm looking for a command that will display a message when t...
Kixz0 Development Support 9 5,893 02-02-2014, 10:08 PM
  Video Thread: Amnesia: Sanctum Escaping (Video Trailer, Info and Requests) Testers Please!
Post: Amnesia: Sanctum Escaping (Video Trailer, Info and...

Hello there! Me and my friend has finally finished our first Custom Story ever. It's a school project we've been working on for a couple of months now and we have really worked hard on this. Especial...
Kixz0 Custom Stories, TCs & Mods - Development 12 13,233 02-02-2014, 09:37 PM
    Thread: Stuck doing a Jump-Scare script
Post: RE: Stuck doing a Jump-Scare script

(04-07-2013, 09:18 PM)Smoke Wrote: If you're going to use playsoundatentity, you'll need the .snt files. They're there if you're using amnesia sounds, but if you're using custom sounds, just copy on...
Kixz0 Development Support 6 5,465 04-07-2013, 09:30 PM
    Thread: Stuck doing a Jump-Scare script
Post: RE: Stuck doing a Jump-Scare script

(04-07-2013, 08:47 PM)zergling50 Wrote: I don't know if this will help (I'm also new but just trying to help some others out) but I normally use true instead of false on the addentitycollidecallback...
Kixz0 Development Support 6 5,465 04-07-2013, 08:56 PM
  Exclamation Thread: Stuck doing a Jump-Scare script
Post: Stuck doing a Jump-Scare script

Hello guys, I'm new to this forum. I made an account just 5 minutes ago just to ask for help. I've been searching around for about an hour now about what I do wrong but nothing seems to help me in thi...
Kixz0 Development Support 6 5,465 04-07-2013, 08:36 PM