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Thread: Help with custom story development!! :)
Post: RE: Help with custom story development!! :)
Allright, I'll just copy the needed files in the custom folder.. Is it the same for music/sounds and other stuff? Thank you :) |
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AtraNox |
Development Support
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3 |
2,579 |
05-08-2013, 05:45 PM |
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Thread: How to make a mirror in the editor??
Post: RE: How to make a mirror in the editor??
(05-05-2013, 09:07 PM)Kiandra Wrote: (05-05-2013, 03:06 PM)AtraNox Wrote: One last question: if there isn't a way to make it visible, I'd like to create an object that you pick up, and when it's i... |
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AtraNox |
Development Support
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20 |
13,451 |
05-08-2013, 05:43 PM |
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Thread: How to make a mirror in the editor??
Post: How to make a mirror in the editor??
Hi guys, I was just wondering if it would be possible to create a mirror in Amnesia, or at least something similar. It would be perfect for the custom story i'm working on! Is there ANY way to make so... |
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AtraNox |
Development Support
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20 |
13,451 |
05-05-2013, 03:06 PM |
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Thread: Help with custom story development!! :)
Post: Help with custom story development!! :)
I'm creating a custom story, It's almost finished.. But I have one doubt: I used some custom items, like some coffins from DonProtz and the portable torch from Phoroneus, how can I make them available... |
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AtraNox |
Development Support
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3 |
2,579 |
05-05-2013, 02:21 PM |
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Thread: Amnesia scripting!! Removing item ONLY if in inventory?
Post: RE: Amnesia scripting!! Removing item ONLY if in i...
(04-16-2013, 12:22 AM)Streetboat Wrote: http://wiki.frictionalgames.com/hpl2/amn..._functions this should help in the future :)I already known this site, but I didn't find what I was looking for.. I... |
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AtraNox |
Development Support
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7 |
6,344 |
04-16-2013, 03:03 PM |
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Thread: Amnesia scripting!! Removing item ONLY if in inventory?
Post: RE: Amnesia scripting!! Removing item ONLY if in i...
(04-15-2013, 08:28 AM)VeNoMzTeamHysterical Wrote: (04-11-2013, 03:02 PM)AtraNox Wrote: (04-10-2013, 09:11 PM)Streetboat Wrote: OnEnter()
{
SetEntityInteractionDisabled("ceremony_knife", true);
}... |
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AtraNox |
Development Support
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7 |
6,344 |
04-15-2013, 08:21 PM |
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Thread: Help with breakable wall!!
Post: RE: Help with breakable wall!!
(04-13-2013, 05:33 PM)i3670 Wrote: Does the player require a tool to break the wall? Do you have an area infront of the wall with ItemInteraction checked?
No i wanted to make that the player has to ... |
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AtraNox |
Development Support
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5 |
3,863 |
04-13-2013, 05:40 PM |
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Thread: Help with breakable wall!!
Post: Help with breakable wall!!
I wanted to make the player respawn in a cellar when he dies, and to get out he has to break the wall, just like in the main story.. But when I test the map the wall isn't breakable and the hand icon ... |
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AtraNox |
Development Support
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5 |
3,863 |
04-13-2013, 05:25 PM |
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Thread: Amnesia scripting!! Removing item ONLY if in inventory?
Post: RE: Amnesia scripting!! Removing item ONLY if in i...
(04-10-2013, 09:11 PM)Streetboat Wrote: OnEnter()
{
SetEntityInteractionDisabled("ceremony_knife", true);
}
Thank you very much, this will be very useful! I couldn't find anything on the internet, s... |
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AtraNox |
Development Support
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7 |
6,344 |
04-11-2013, 03:02 PM |
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Thread: Amnesia scripting!! Removing item ONLY if in inventory?
Post: Amnesia scripting!! Removing item ONLY if in inven...
I'd like to place a dagger in my map ("ceremony_knife"), but only for aesthetic purposes.. So I wanted to know if anybody knows a way to make the item not pickable, or, if it's not possible, to put a ... |
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AtraNox |
Development Support
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7 |
6,344 |
04-10-2013, 06:52 PM |