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Post Author Forum Replies Views Posted [asc]
    Thread: Ending
Post: RE: Ending

Since im chased by a zombie. How do i get the chasing sound to stop and get the outro music to play?
MacKetchup Development Support 5 3,224 05-08-2014, 02:39 PM
    Thread: Waterlurker script isn't working
Post: RE: Waterlurker script isn't working

copied everything from the leveleditor
MacKetchup Development Support 2 1,922 05-08-2014, 01:10 PM
    Thread: Waterlurker script isn't working
Post: Waterlurker script isn't working

AddEntityCollideCallback("waterlurker_1", "ScriptArea_12", "BortMedDig", true , 1); ¨ void BortMedDig(string &in asParent, string &in asChild, int alState) { SetEntityActive("waterlurker_1", f...
MacKetchup Development Support 2 1,922 05-08-2014, 12:56 PM
    Thread: Ending
Post: RE: Ending

Wow. That was fast. Thanks :D
MacKetchup Development Support 5 3,224 05-07-2014, 07:10 PM
    Thread: Ending
Post: Ending

How do i end my story by clicking on the hub door? Thanks on beforehand MacKetchup
MacKetchup Development Support 5 3,224 05-07-2014, 07:04 PM
    Thread: Wheel Door
Post: RE: Wheel Door

yes thank you :D string& asMoveObjectName, bool abInteractOnly, bool abInvert, int alStatesUsed);[/php] what are these? AddEntityCollideCallback("Player", "valve_iron_1", "Oppnadorr", true , 1...
MacKetchup Development Support 3 2,146 05-07-2014, 02:23 PM
    Thread: Wheel Door
Post: Wheel Door

Hello. I wonder how i open a "skulldoor" with a turningwheel MacKetchup
MacKetchup Development Support 3 2,146 05-07-2014, 12:53 PM
    Thread: KeyDrop
Post: RE: KeyDrop

Just want to thank you for the help both of you. :D
MacKetchup Development Support 4 2,457 04-19-2014, 08:20 PM
    Thread: KeyDrop
Post: RE: KeyDrop

Yes correct just wanted to thank you for making the key active but my message isn't showing up :P SetMessage("Messages", "LoL", 0); <CATEGORY Name="Messages"> <Entry Name ="msgname">...
MacKetchup Development Support 4 2,457 04-19-2014, 03:58 PM
    Thread: KeyDrop
Post: KeyDrop

I want my Key to drop from the door frame after reading the note. But it doesn't work I would appreciate if someone could help me AddEntityCollideCallback("Player", "note_generic_1", "DoorKeyFallWh...
MacKetchup Development Support 4 2,457 04-19-2014, 03:50 PM
    Thread: Message on door when closed
Post: RE: Message on door when closed

msgname - The name that will be called via the script and present the message TYPE MESSAGE HERE. i dont really get where to put this one or where it is located
MacKetchup Development Support 3 2,427 04-18-2014, 04:42 PM
    Thread: Message on door when closed
Post: Message on door when closed

Can someone help me with the code. I dont know how to make a script for message on a closed door or in area. I would appreciate some help
MacKetchup Development Support 3 2,427 04-18-2014, 04:25 PM
    Thread: Dont know whats wrong
Post: RE: Dont know whats wrong

(04-18-2014, 02:38 PM)SomethingRidiculous Wrote: (04-18-2014, 02:37 PM)MacKetchup Wrote: (04-18-2014, 02:07 PM)SomethingRidiculous Wrote: Well you got it wrong. For the name of the item, it's: C...
MacKetchup Development Support 5 3,927 04-18-2014, 02:42 PM
    Thread: Dont know whats wrong
Post: RE: Dont know whats wrong

(04-18-2014, 02:07 PM)SomethingRidiculous Wrote: Well you got it wrong. For the name of the item, it's: Code:<Entry Name="ItemName_ITEM_NAME">Item name/Entry> For the description, it's: Cod...
MacKetchup Development Support 5 3,927 04-18-2014, 02:37 PM
    Thread: Dont know whats wrong
Post: Dont know whats wrong

<LANGUAGE> <RESOURCES/> <CATEGORY Name="CustomStoryMain"> <Entry Name="Description"> Welcome to my school project. Hope you enjoy this map since it is a bit sp...
MacKetchup Development Support 5 3,927 04-18-2014, 12:44 PM
    Thread: Non-Active Entity is active ingame
Post: RE: Non-Active Entity is active ingame

How do i know if they are static or not ?
MacKetchup Custom Stories, TCs & Mods - Development 5 4,269 04-18-2014, 12:40 PM
    Thread: Non-Active Entity is active ingame
Post: RE: Non-Active Entity is active ingame

(04-17-2014, 07:18 PM)Mudbill Wrote: Some entities are of Static type, which means you can not interact with them or script with them. What you can do to counter this is to open the entity in your m...
MacKetchup Custom Stories, TCs & Mods - Development 5 4,269 04-17-2014, 07:40 PM
    Thread: Non-Active Entity is active ingame
Post: Non-Active Entity is active ingame

I have disabled every entity i want unactive. But when i enter my custom story they are enabled and fully visable. Thanks on Beforehand
MacKetchup Custom Stories, TCs & Mods - Development 5 4,269 04-17-2014, 06:37 PM
    Thread: FadeSepiaColorTo
Post: RE: FadeSepiaColorTo

(04-17-2014, 05:19 PM)Mudbill Wrote: 0 is the default sepia value, so if you change it to for example 1, it will stay at 1 until you change it back to 0. Call FadeSepiaColorTo(0, 1); to make it norm...
MacKetchup Custom Stories, TCs & Mods - Development 3 3,603 04-17-2014, 05:25 PM
    Thread: Lights , cant get them to activate (noob)
Post: RE: Lights , cant get them to activate (noob)

(04-17-2014, 04:22 PM)SomethingRidiculous Wrote: Just use "torch_floor_*" for the first SetLampLit argument. Naming them all individually is more tedious (if they all had the same name). Thanks. Thi...
MacKetchup Custom Stories, TCs & Mods - Development 5 5,713 04-17-2014, 04:52 PM