Search Results
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Forum |
Replies |
Views |
Posted
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Thread: Ending
Post: RE: Ending
Since im chased by a zombie. How do i get the chasing sound to stop and get the outro music to play? |
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MacKetchup |
Development Support
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5 |
3,224 |
05-08-2014, 02:39 PM |
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Thread: Waterlurker script isn't working
Post: RE: Waterlurker script isn't working
copied everything from the leveleditor |
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MacKetchup |
Development Support
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2 |
1,922 |
05-08-2014, 01:10 PM |
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Thread: Waterlurker script isn't working
Post: Waterlurker script isn't working
AddEntityCollideCallback("waterlurker_1", "ScriptArea_12", "BortMedDig", true , 1);
¨
void BortMedDig(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("waterlurker_1", f... |
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MacKetchup |
Development Support
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2 |
1,922 |
05-08-2014, 12:56 PM |
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Thread: Ending
Post: RE: Ending
Wow. That was fast. Thanks :D |
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MacKetchup |
Development Support
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5 |
3,224 |
05-07-2014, 07:10 PM |
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Thread: Ending
Post: Ending
How do i end my story by clicking on the hub door?
Thanks on beforehand
MacKetchup |
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MacKetchup |
Development Support
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5 |
3,224 |
05-07-2014, 07:04 PM |
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Thread: Wheel Door
Post: RE: Wheel Door
yes thank you :D
string& asMoveObjectName, bool abInteractOnly,
bool abInvert, int alStatesUsed);[/php]
what are these?
AddEntityCollideCallback("Player", "valve_iron_1", "Oppnadorr", true , 1... |
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MacKetchup |
Development Support
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3 |
2,146 |
05-07-2014, 02:23 PM |
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Thread: Wheel Door
Post: Wheel Door
Hello. I wonder how i open a "skulldoor" with a turningwheel
MacKetchup |
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MacKetchup |
Development Support
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3 |
2,146 |
05-07-2014, 12:53 PM |
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Thread: KeyDrop
Post: RE: KeyDrop
Just want to thank you for the help both of you. :D |
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MacKetchup |
Development Support
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4 |
2,457 |
04-19-2014, 08:20 PM |
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Thread: KeyDrop
Post: RE: KeyDrop
Yes correct
just wanted to thank you for making the key active but my message isn't showing up :P
SetMessage("Messages", "LoL", 0);
<CATEGORY Name="Messages">
<Entry Name ="msgname">... |
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MacKetchup |
Development Support
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4 |
2,457 |
04-19-2014, 03:58 PM |
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Thread: KeyDrop
Post: KeyDrop
I want my Key to drop from the door frame after reading the note. But it doesn't work
I would appreciate if someone could help me
AddEntityCollideCallback("Player", "note_generic_1",
"DoorKeyFallWh... |
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MacKetchup |
Development Support
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4 |
2,457 |
04-19-2014, 03:50 PM |
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Thread: Message on door when closed
Post: RE: Message on door when closed
msgname - The name that will be called via the script and present the message TYPE MESSAGE HERE.
i dont really get where to put this one or where it is located |
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MacKetchup |
Development Support
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3 |
2,427 |
04-18-2014, 04:42 PM |
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Thread: Message on door when closed
Post: Message on door when closed
Can someone help me with the code.
I dont know how to make a script for message on a closed door or in area.
I would appreciate some help |
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MacKetchup |
Development Support
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3 |
2,427 |
04-18-2014, 04:25 PM |
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Thread: Dont know whats wrong
Post: RE: Dont know whats wrong
(04-18-2014, 02:38 PM)SomethingRidiculous Wrote: (04-18-2014, 02:37 PM)MacKetchup Wrote: (04-18-2014, 02:07 PM)SomethingRidiculous Wrote: Well you got it wrong. For the name of the item, it's:
C... |
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MacKetchup |
Development Support
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5 |
3,927 |
04-18-2014, 02:42 PM |
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Thread: Dont know whats wrong
Post: RE: Dont know whats wrong
(04-18-2014, 02:07 PM)SomethingRidiculous Wrote: Well you got it wrong. For the name of the item, it's:
Code:<Entry Name="ItemName_ITEM_NAME">Item name/Entry>
For the description, it's:
Cod... |
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MacKetchup |
Development Support
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5 |
3,927 |
04-18-2014, 02:37 PM |
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Thread: Dont know whats wrong
Post: Dont know whats wrong
<LANGUAGE>
<RESOURCES/>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">
Welcome to my school project. Hope you enjoy this map since it is a bit sp... |
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MacKetchup |
Development Support
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5 |
3,927 |
04-18-2014, 12:44 PM |
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Thread: Non-Active Entity is active ingame
Post: RE: Non-Active Entity is active ingame
How do i know if they are static or not ? |
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MacKetchup |
Custom Stories, TCs & Mods - Development
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5 |
4,269 |
04-18-2014, 12:40 PM |
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Thread: Non-Active Entity is active ingame
Post: RE: Non-Active Entity is active ingame
(04-17-2014, 07:18 PM)Mudbill Wrote: Some entities are of Static type, which means you can not interact with them or script with them. What you can do to counter this is to open the entity in your m... |
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MacKetchup |
Custom Stories, TCs & Mods - Development
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5 |
4,269 |
04-17-2014, 07:40 PM |
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Thread: Non-Active Entity is active ingame
Post: Non-Active Entity is active ingame
I have disabled every entity i want unactive. But when i enter my custom story they are enabled and fully visable.
Thanks on Beforehand |
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MacKetchup |
Custom Stories, TCs & Mods - Development
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5 |
4,269 |
04-17-2014, 06:37 PM |
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Thread: FadeSepiaColorTo
Post: RE: FadeSepiaColorTo
(04-17-2014, 05:19 PM)Mudbill Wrote: 0 is the default sepia value, so if you change it to for example 1, it will stay at 1 until you change it back to 0. Call FadeSepiaColorTo(0, 1); to make it norm... |
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MacKetchup |
Custom Stories, TCs & Mods - Development
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3 |
3,603 |
04-17-2014, 05:25 PM |
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Thread: Lights , cant get them to activate (noob)
Post: RE: Lights , cant get them to activate (noob)
(04-17-2014, 04:22 PM)SomethingRidiculous Wrote: Just use "torch_floor_*" for the first SetLampLit argument. Naming them all individually is more tedious (if they all had the same name).
Thanks. Thi... |
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MacKetchup |
Custom Stories, TCs & Mods - Development
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5 |
5,713 |
04-17-2014, 04:52 PM |