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Thread: A very weird lantern issue o.O
Post: RE: A very weird lantern issue o.O
(09-18-2013, 09:22 AM)JustAnotherPlayer Wrote: Don't worry, FG is making an update for TDD to make all assets from AAMFP compatible with ATDD.
Ok, thanks! I will keep a lookout on that update, but I... |
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TrollingForever |
Development Support
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5 |
4,714 |
09-18-2013, 02:30 PM |
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Thread: A very weird lantern issue o.O
Post: RE: A very weird lantern issue o.O
Quote:You can't use it in the level editor as far as i know. I tried it and the only thing I could to was to have it as your lantern (when your holding it).
I think you need to wait for the update so... |
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TrollingForever |
Development Support
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5 |
4,714 |
09-17-2013, 07:36 PM |
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Thread: A very weird lantern issue o.O
Post: A very weird lantern issue o.O
Hello everyone, I thank you in advance for your assistance and I would like to get straight to the point.
I have a weird problem with the lantern model when I try to place it in the game world from t... |
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TrollingForever |
Development Support
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5 |
4,714 |
09-17-2013, 02:58 PM |
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Thread: Having a slight problem...
Post: RE: Having a slight problem...
(04-23-2013, 05:51 PM)Mr Credits Wrote: Ooooh... =o
I though you meant the knife item. In that case, yeah, it should work.
Ok, then! Thanks! I will try it out and let you know if it worked a bit la... |
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TrollingForever |
Development Support
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11 |
7,902 |
04-23-2013, 05:53 PM |
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Thread: Having a slight problem...
Post: RE: Having a slight problem...
(04-23-2013, 05:44 PM)Mr Credits Wrote: That's correct.
But you'll have to add a use item callback (see my above post) if you want the player to use the knives on something.
...Unless you just wa... |
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TrollingForever |
Development Support
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11 |
7,902 |
04-23-2013, 05:49 PM |
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Thread: Having a slight problem...
Post: RE: Having a slight problem...
I`m sorry to say, but now I got even more confused xD This is what I wrote in the .hps file:
Code:void TurnRed2(string &in asEntity)
{
SetEntityActive("special_altar_stat... |
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TrollingForever |
Development Support
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11 |
7,902 |
04-23-2013, 05:37 PM |
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Thread: Having a slight problem...
Post: RE: Having a slight problem...
(04-23-2013, 05:16 PM)Mr Credits Wrote: Ah, yes, sorry. I meant for you to add the SetLocalVarInt to your existing OnStart.
Also, it doesn't seem you have any use item callbacks.
Since you're usin... |
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TrollingForever |
Development Support
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11 |
7,902 |
04-23-2013, 05:24 PM |
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Thread: Having a slight problem...
Post: RE: Having a slight problem...
(04-23-2013, 04:54 PM)Mr Credits Wrote: Try doing something like this:
PHP Code:OnStart(){//Sets up variableSetLocalVarInt("OrbCheck",0);}...void TurnRed(){...//Adds local ... |
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TrollingForever |
Development Support
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11 |
7,902 |
04-23-2013, 05:07 PM |
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Thread: Having a slight problem...
Post: Having a slight problem...
I`m having a slight problem. I am trying to figure out how to activate an entity when two altar_knifes are used, but I cannot. I tryed achieving this by using "if" commands as well, but with no succes... |
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TrollingForever |
Development Support
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11 |
7,902 |
04-23-2013, 04:26 PM |