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    Thread: A very weird lantern issue o.O
Post: RE: A very weird lantern issue o.O

(09-18-2013, 09:22 AM)JustAnotherPlayer Wrote: Don't worry, FG is making an update for TDD to make all assets from AAMFP compatible with ATDD. Ok, thanks! I will keep a lookout on that update, but I...
TrollingForever Development Support 5 4,714 09-18-2013, 02:30 PM
    Thread: A very weird lantern issue o.O
Post: RE: A very weird lantern issue o.O

Quote:You can't use it in the level editor as far as i know. I tried it and the only thing I could to was to have it as your lantern (when your holding it). I think you need to wait for the update so...
TrollingForever Development Support 5 4,714 09-17-2013, 07:36 PM
  Question Thread: A very weird lantern issue o.O
Post: A very weird lantern issue o.O

Hello everyone, I thank you in advance for your assistance and I would like to get straight to the point. I have a weird problem with the lantern model when I try to place it in the game world from t...
TrollingForever Development Support 5 4,714 09-17-2013, 02:58 PM
    Thread: Having a slight problem...
Post: RE: Having a slight problem...

(04-23-2013, 05:51 PM)Mr Credits Wrote: Ooooh... =o I though you meant the knife item. In that case, yeah, it should work. Ok, then! Thanks! I will try it out and let you know if it worked a bit la...
TrollingForever Development Support 11 7,902 04-23-2013, 05:53 PM
    Thread: Having a slight problem...
Post: RE: Having a slight problem...

(04-23-2013, 05:44 PM)Mr Credits Wrote: That's correct. But you'll have to add a use item callback (see my above post) if you want the player to use the knives on something. ...Unless you just wa...
TrollingForever Development Support 11 7,902 04-23-2013, 05:49 PM
    Thread: Having a slight problem...
Post: RE: Having a slight problem...

I`m sorry to say, but now I got even more confused xD This is what I wrote in the .hps file: Code:void TurnRed2(string &in asEntity) {     SetEntityActive("special_altar_stat...
TrollingForever Development Support 11 7,902 04-23-2013, 05:37 PM
    Thread: Having a slight problem...
Post: RE: Having a slight problem...

(04-23-2013, 05:16 PM)Mr Credits Wrote: Ah, yes, sorry. I meant for you to add the SetLocalVarInt to your existing OnStart. Also, it doesn't seem you have any use item callbacks. Since you're usin...
TrollingForever Development Support 11 7,902 04-23-2013, 05:24 PM
    Thread: Having a slight problem...
Post: RE: Having a slight problem...

(04-23-2013, 04:54 PM)Mr Credits Wrote: Try doing something like this: PHP Code:OnStart(){//Sets up variableSetLocalVarInt("OrbCheck",0);}...void TurnRed(){...//Adds local ...
TrollingForever Development Support 11 7,902 04-23-2013, 05:07 PM
    Thread: Having a slight problem...
Post: Having a slight problem...

I`m having a slight problem. I am trying to figure out how to activate an entity when two altar_knifes are used, but I cannot. I tryed achieving this by using "if" commands as well, but with no succes...
TrollingForever Development Support 11 7,902 04-23-2013, 04:26 PM