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Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread
(06-09-2013, 11:44 AM)BeeKayK Wrote: Hello my friend. The editting itself is good
Now you need to be working with some lighting.
Thanks for quick feedback! :) The lighting is one of the things I ha... |
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Kalidus |
Custom Stories, TCs & Mods - Development
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2,822 |
3,011,748 |
06-09-2013, 01:17 PM |
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Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread
I'm currently working on a full conversion story and feel I have gotten far enough to post a few screens from it. I want it to be a modern looking building, but limited to the Amnesia models it looks ... |
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Kalidus |
Custom Stories, TCs & Mods - Development
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2,822 |
3,011,748 |
06-09-2013, 10:57 AM |
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Thread: Scripting an on/off radio
Post: RE: Scripting an on/off radio
(05-04-2013, 10:11 PM)TheGreatCthulhu Wrote: (05-04-2013, 08:36 PM)Mr Credits Wrote: Wouldn't it also be necessary to increment/decrement the Radio variable in the case that the radio sound was to... |
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Kalidus |
Development Support
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14 |
8,686 |
05-04-2013, 10:57 PM |
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Thread: Scripting an on/off radio
Post: RE: Scripting an on/off radio
Thanks for the nice and detailed answers so far guys! I have tried both Mr Credits and JustAnotherPlayer's scripts. Both of them makes me able to turn the radio on, but not off. When I turn it on, mus... |
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Kalidus |
Development Support
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14 |
8,686 |
05-04-2013, 07:13 PM |
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Thread: Scripting an on/off radio
Post: Scripting an on/off radio
Hey!
I have now hit my first scripting wall and hope you guys can help. I have a map where I have a static model radio placed at a table. I want to be able to interact with it to turn it on and off. ... |
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Kalidus |
Development Support
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14 |
8,686 |
05-03-2013, 05:48 PM |