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    Thread: Where should I post this? (If anywhere)
Post: RE: Where should I post this? (If anywhere)

Great, thank you very much!
Zokrar General Discussion 2 4,770 05-03-2014, 12:00 AM
    Thread: Amnesia trailer/music video
Post: Amnesia trailer/music video

Hey! A friend of mine wrote some music, and I threw it together with some clips from Amnesia to make a sort of trailer/music video. I'm interested in seeing what people think of it. [Video: http:/...
Zokrar Digital 1 4,642 05-02-2014, 11:57 PM
    Thread: Where should I post this? (If anywhere)
Post: Where should I post this? (If anywhere)

I've got a bit of an Amnesia trailer/music video that I'm interested in getting feedback on. Is there anywhere in these forums specifically that I could post it? Thanks!
Zokrar General Discussion 2 4,770 05-02-2014, 11:53 PM
    Thread: Acies Random things
Post: RE: Acies Random things

The mountain seems to crash my game whenever I try and load a map that has it. Any ideas?
Zokrar Development Resources 35 50,929 01-13-2014, 12:47 PM
    Thread: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Post: RE: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fak...

Anyone?
Zokrar Development Support 16 13,843 01-07-2014, 12:03 AM
    Thread: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Post: RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Sl...

(01-03-2014, 02:25 PM)JustAnotherPlayer Wrote: with 0 indicating at a vertical 90 degrees upwards, and 0 indicating a horizontal 90 degrees to the left side (or just 270 degrees; moving clockwise). ...
Zokrar Development Support 16 13,843 01-03-2014, 03:57 PM
    Thread: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Post: RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Sl...

Still hovers in mid air. Just a quick thing - I thought the whole idea of static objects was that they don't move. Hence static physics. How come the entity version hovers as well?
Zokrar Development Support 16 13,843 01-03-2014, 02:39 AM
    Thread: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Post: RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Sl...

(01-02-2014, 09:17 PM)Statyk Wrote: In my honest opinion, I would import the door model into 3D software, rig it, and give it that animated wobble and "life". Then when a player interacts with the d...
Zokrar Development Support 16 13,843 01-02-2014, 10:13 PM
    Thread: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Post: RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Sl...

(01-02-2014, 08:39 AM)Damascus Wrote: Also, make sure that the door has mass that's not 0, otherwise it won't move at all. How do I do this? I didn't see a mass option in user defined variables. It'...
Zokrar Development Support 16 13,843 01-02-2014, 04:25 PM
    Thread: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Post: RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Sl...

I tried what you suggested, Statyk, although the code for the shelf in the early map is really hard to pick out. I just messed around with some functions to see what I could get. Using SetMoveObjec...
Zokrar Development Support 16 13,843 01-02-2014, 04:24 AM
    Thread: Mirror for Amnesia
Post: RE: Mirror for Amnesia

Cool, got it! One more small thing... Is there a way to prevent this graphical glitch when the player gets close to it? Spoiler below! [Image: http://i.imgur.com/S6fzUFA.png]
Zokrar Development Articles 4 6,637 01-02-2014, 04:04 AM
    Thread: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Post: RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Sl...

"Swap the door with another version with gravity?" What do you mean by that?
Zokrar Development Support 16 13,843 01-02-2014, 03:52 AM
    Thread: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Post: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Do...

Edit: How can I change the metal door from an entity to a static object? (ticking static physics does not work in this case) ------------------------------ Any fans of Zelda here? What I'd like to ...
Zokrar Development Support 16 13,843 01-02-2014, 12:22 AM
    Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!

Pretty sure the full release will be cross platform.
Zokrar Custom Stories, TCs & Mods - Development 482 689,335 01-01-2014, 08:02 PM
    Thread: Mirror for Amnesia
Post: RE: Mirror for Amnesia

Neat idea, but I can't seem to get it to work nearly as well as in your screenshot. Will edit with a screenshot in a minute. Spoiler below! [Image: http://i.imgur.com/BnZAsWs.png] S...
Zokrar Development Articles 4 6,637 01-01-2014, 07:07 PM
    Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!

Wonder when it'll be released. Been 'almost' ready for quite a while
Zokrar Custom Stories, TCs & Mods - Development 482 689,335 01-01-2014, 06:56 PM
    Thread: How To Create A Thunder And Lightning Storm Tutorial!!!
Post: RE: How To Create A Thunder And Lightning Storm Tu...

Cool stuff
Zokrar Development Articles 9 12,933 12-31-2013, 07:04 AM
    Thread: Question about parameters
Post: RE: Question about parameters

(12-27-2013, 12:25 AM)JustAnotherPlayer Wrote: It matches the signature of the parameter and it's respective callback syntax. I think so. I don't understand what you mean. Could you try explaining ...
Zokrar Development Support 9 7,983 12-27-2013, 01:59 AM
    Thread: Question about parameters
Post: RE: Question about parameters

Well, I'll be damned lol. That'll make things cleaner. One last question... I still don't understand why I must have parameters in the callback function, even if they're not used within the brackets. ...
Zokrar Development Support 9 7,983 12-26-2013, 05:22 PM
    Thread: Can I find the map of amnesia?
Post: RE: Can I find the map of amnesia?

(12-26-2013, 04:56 PM)Badcat5550 Wrote: Can there be a file where I can find the game's maps! like the maps that are used or the original game? Yup, on Mac... Applications/Amnesia(right click->s...
Zokrar Development Support 3 3,147 12-26-2013, 04:59 PM