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    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

(07-13-2013, 07:35 AM)Kiandra Wrote: OH! Phatdoggi, your screenshot needs a boxlight. Seriously. Just one boxlight per map will be sufficient, make it something other than pure white (I'd recommend ...
phatdoggi Custom Stories, TCs & Mods - Development 2,822 2,960,893 07-13-2013, 04:14 PM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

(07-13-2013, 05:33 AM)Zandrojakov Wrote: It's not too hard to script so you should give it a shot! :) Ohh you have no idea - scripting fiend right here...
phatdoggi Custom Stories, TCs & Mods - Development 2,822 2,960,893 07-13-2013, 05:38 AM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

Here's a little something I started working on. No billboards because I want a "stormy atmosphere". Lmk if it needs improvements [Image: http://i.imgur.com/QAIdhem.jpg]
phatdoggi Custom Stories, TCs & Mods - Development 2,822 2,960,893 07-13-2013, 05:28 AM
    Thread: What kind of custom story do you prefer?
Post: What kind of custom story do you prefer?

Simple question really, do you like: - A well-developed story - Jumpscares galore - Mixed
phatdoggi Custom Stories, TCs & Mods 18 15,228 07-11-2013, 09:55 PM
    Thread: Does Perma Death make a game scarier?
Post: RE: Does Perma Death make a game scarier?

(06-27-2013, 07:11 PM)Potato Wrote: No. Not really. Not scary per se, but more heart pounding. The adrenaline gets pumpin' because you go MLG trying not to die.
phatdoggi General Discussion 38 41,692 07-07-2013, 09:30 AM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Topic P...

(04-26-2013, 10:48 PM)Tiger Wrote: I'm looking forward to this game. I'm looking forward to modding this game. Heh heh heh.
phatdoggi General Discussion 3,906 3,917,180 07-07-2013, 09:27 AM
    Thread: Explosion Script Problem
Post: RE: Explosion Script Problem

FIXED. Used a OnIgnite Callback called in the MAP, not the SCRIPT. *facepalm* For those of you with the same problem, put your callback name in the "Callback" under the entity tab on your object you...
phatdoggi Development Support 2 2,511 07-07-2013, 02:30 AM
    Thread: Can't see messages.
Post: RE: Can't see messages.

(07-06-2013, 07:06 PM)Sanshi Wrote: (07-06-2013, 06:43 PM)Your Computer Wrote: There is no known solution for those who can't see lang entries in game while using a development profile. Neverthele...
phatdoggi Development Support 8 6,851 07-07-2013, 12:54 AM
    Thread: My custom story wont appear in the game! Help
Post: RE: My custom story wont appear in the game! Help

(07-03-2013, 07:05 PM)mrburritos31 Wrote: (07-03-2013, 06:07 PM)Zatchie Wrote: Maybe you wrote something wrong in the lang file? Here is my lang file: <CATEGORY Name="CustomStoryMain"> ...
phatdoggi Development Support 13 9,664 07-07-2013, 12:51 AM
    Thread: Explosion Script Problem
Post: Explosion Script Problem

I have searched and experimented high and low, but this script got the better of me. I have an epoxy container (entity:"ready") and I want to throw a rock at it to make a nice explosion to clear some ...
phatdoggi Development Support 2 2,511 07-07-2013, 12:31 AM
    Thread: Sound Help
Post: RE: Sound Help

(06-03-2013, 10:19 PM)Smoke Wrote: Easiest way is just to copy any .snt file from the game, then just enter your own name. If there's still an error after that, it might not be your sound file. Work...
phatdoggi Development Support 6 4,481 06-04-2013, 12:28 AM
    Thread: Sound Help
Post: RE: Sound Help

(06-03-2013, 09:33 PM)Bridge Wrote: Should <Sound> and <PROPERTIES> be closed with a '/>' (as opposed to maybe <Sound></Sound> with nothing in between the tags)? Alternati...
phatdoggi Development Support 6 4,481 06-03-2013, 09:40 PM
    Thread: Some scripting help here please :)
Post: RE: Some scripting help here please :)

Check dem comments Code:void OnStart() { AddEntityCollideCallback("Player", "barrelarea", "barrelpush", true, 1); AddEntityCollideCallback("barrel_1", "barrelbangarea", "barrelscare", true, 1); } //...
phatdoggi Development Support 2 2,983 06-03-2013, 09:37 PM
    Thread: Sound Help
Post: RE: Sound Help

(06-03-2013, 09:14 PM)Smoke Wrote: You don't need the .ogg in the name. I don't know if that's the error, but it's definitely not right. No, the name isn't the error. I use other custom sounds with ...
phatdoggi Development Support 6 4,481 06-03-2013, 09:20 PM
    Thread: Sound Help
Post: Sound Help

Trying to add in one of my sounds, tick.ogg. I made a .snt file for it as well, here's the code: Code:<SOUNDENTITY> <SOUNDS>    <Main>      &nb...
phatdoggi Development Support 6 4,481 06-03-2013, 09:13 PM
    Thread: Annoying Credits Problem
Post: RE: Annoying Credits Problem

(06-03-2013, 07:07 AM)Amn Wrote: Or teleport the player away from the grunt. Aha! Teleport to new map, stops noise and works fine! Thanks for the help :D
phatdoggi Development Support 4 3,278 06-03-2013, 09:02 PM
    Thread: Annoying Credits Problem
Post: Annoying Credits Problem

You know when you start rolling credits after seeing a monster, like a scare cliffhanger, and throughout the entire credits screen you get that terror sound that's super loud? I want to fade that out,...
phatdoggi Development Support 4 3,278 06-02-2013, 07:15 PM