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    Thread: Making your own functions
Post: RE: Making your own functions

The scripts come with the HPL 2 engine so unless you edit the engine entirely you wont be able to create your own function. (very good question in fact so good im not even 100% sur this is correct)
lizardrock17 Development Support 11 7,900 06-21-2013, 04:02 PM
    Thread: Weeping Angel enemies
Post: RE: Weeping Angel enemies

Ok peoplz I have some success. For one I got the script working (apparently the true or false needs a parenthesis around it). Now I got to figure out how to make it instantaneous because when i look a...
lizardrock17 Development Support 24 19,716 06-21-2013, 02:59 PM
    Thread: Weeping Angel enemies
Post: RE: Weeping Angel enemies

(06-21-2013, 03:42 AM)JustAnotherPlayer Wrote: Bool's only evaluates to true or false. So, you need to change the bool's to true or false. Like this. Spoiler below! Code:bool abCode abCo...
lizardrock17 Development Support 24 19,716 06-21-2013, 03:46 AM
    Thread: Weeping Angel enemies
Post: RE: Weeping Angel enemies

void OnStart() { SetEntityPlayerLookAtCallback("servant_grunt_1", "WeepingAngel_1", false); } void WeepingAngel_1(string &in asEntity, int alState) { if(alState == 1) { SetEnemyDisabled("servan...
lizardrock17 Development Support 24 19,716 06-21-2013, 12:45 AM
    Thread: HPL 2 level editor doesnt have all the static objects
Post: RE: HPL 2 level editor doesnt have all the static ...

(06-20-2013, 09:21 PM)DeAngelo Wrote: Most floors are planes, not static objects. Er, primitives I mean. Same thing. It worked thanx
lizardrock17 Development Support 4 4,017 06-20-2013, 09:25 PM
    Thread: Very Early, very short level. Need Feedback.
Post: RE: Very Early, very short level. Need Feedback.

In my opinion i think you got a good start but i agree with comment about the monster being too early because you gotta let the player settle in with the environment instead of scaring them when there...
lizardrock17 Development Support 7 7,786 06-20-2013, 09:03 PM
  Rainbow Thread: HPL 2 level editor doesnt have all the static objects
Post: HPL 2 level editor doesnt have all the static obje...

When I open the static objects in the level editor then click mansionbase then go to floor there is nothing there but when i go to the mansionbase floor folder both type of floors are there. I dont kn...
lizardrock17 Development Support 4 4,017 06-20-2013, 08:41 PM
    Thread: Weeping Angel enemies
Post: RE: Weeping Angel enemies

Quick question. Can a enemy move outside of a script area and keep actions specified by the script?
lizardrock17 Development Support 24 19,716 06-20-2013, 07:14 PM
    Thread: Weeping Angel enemies
Post: RE: Weeping Angel enemies

(06-20-2013, 12:57 PM)Adrianis Wrote: Code:void ShowEnemyPlayerPosition(string& "angel_statue_1);\\Makes angel follows player This line is wrong in a few ways :) Firstly when you are 'ca...
lizardrock17 Development Support 24 19,716 06-20-2013, 04:02 PM
    Thread: HPL 2 editor suite perspective view error
Post: RE: HPL 2 editor suite perspective view error

(06-20-2013, 02:33 AM)JustAnotherPlayer Wrote: Sometimes, laptops (if you use one) will often switch Graphic Cards. You have to force the NVidia Graphic Card. Ok i will see if that works Dude than...
lizardrock17 Development Support 12 9,345 06-20-2013, 02:34 AM
    Thread: HPL 2 editor suite perspective view error
Post: RE: HPL 2 editor suite perspective view error

(06-20-2013, 02:19 AM)JustAnotherPlayer Wrote: Oh man. Um, give me the contents of your DxDiag file. [ Start Orb > Search Bar > Type "DxDiag" > Click Results ] For the complete spec of you...
lizardrock17 Development Support 12 9,345 06-20-2013, 02:29 AM
    Thread: HPL 2 editor suite perspective view error
Post: RE: HPL 2 editor suite perspective view error

(06-20-2013, 02:09 AM)JustAnotherPlayer Wrote: As what I said, where did you get the game? Oops missed that part XD But i got it from steam also can i change the renderer somehow because i got a be...
lizardrock17 Development Support 12 9,345 06-20-2013, 02:13 AM
    Thread: HPL 2 editor suite perspective view error
Post: RE: HPL 2 editor suite perspective view error

(06-20-2013, 01:48 AM)JustAnotherPlayer Wrote: Where did you get the game? Also, give us the .log file in C:\Users\<YOURUSERNAME>\My Documents\HPL2\ It should be LevelEditor.log under LevelEd...
lizardrock17 Development Support 12 9,345 06-20-2013, 02:05 AM
    Thread: HPL 2 editor suite perspective view error
Post: RE: HPL 2 editor suite perspective view error

(06-19-2013, 09:48 PM)amnesiaplayer321 Wrote: (06-19-2013, 09:47 PM)lizardrock17 Wrote: (06-19-2013, 09:39 PM)amnesiaplayer321 Wrote: try reinstalling it i have several times and even reinstalll...
lizardrock17 Development Support 12 9,345 06-19-2013, 09:52 PM
    Thread: HPL 2 editor suite perspective view error
Post: RE: HPL 2 editor suite perspective view error

(06-19-2013, 09:39 PM)amnesiaplayer321 Wrote: try reinstalling it i have several times and even reinstallled the game itself
lizardrock17 Development Support 12 9,345 06-19-2013, 09:47 PM
    Thread: HPL 2 editor suite perspective view error
Post: HPL 2 editor suite perspective view error

Hellozz When I bring up the level editor it looks normal but when i focus on perspective view it looks like this: http://i1246.photobucket.com/albums/gg61...402842.jpg The editor works perfectly u...
lizardrock17 Development Support 12 9,345 06-19-2013, 09:23 PM
    Thread: Weeping Angel enemies
Post: RE: Weeping Angel enemies

From what you guys told me I have compiled this: (I havent tried it yet because if i encounter any problems i dont want to spend hours on the internet trying to find out my script is wrong) void OnS...
lizardrock17 Development Support 24 19,716 06-19-2013, 05:57 PM
    Thread: Weeping Angel enemies
Post: RE: Weeping Angel enemies

(06-19-2013, 03:08 PM)Adrianis Wrote: Kiandra's method is a good place to start - if you can get that working, you'll notice a few problems. First and foremost is the detection for looking at somet...
lizardrock17 Development Support 24 19,716 06-19-2013, 05:01 PM
    Thread: Weeping Angel enemies
Post: RE: Weeping Angel enemies

(06-19-2013, 05:22 AM)Tomato Cat Wrote: You might try using this particular function: PHP Code:void SetEntityPlayerLookAtCallback(string& asName, string& asCallback, ...
lizardrock17 Development Support 24 19,716 06-19-2013, 05:31 AM
    Thread: Weeping Angel enemies
Post: Weeping Angel enemies

Hello peoplez i am fairly new to scripting with amnesia, but i would like to create enemies like the weeping angels from doctor who (weeping angels are enemies that cant move when you see them but mov...
lizardrock17 Development Support 24 19,716 06-19-2013, 04:30 AM