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    Thread: How would I import this?
Post: RE: How would I import this?

(07-24-2013, 11:17 PM)Your Computer Wrote: (07-24-2013, 10:57 AM)cruisy18 Wrote: Hmmm... but HPL2 model viewer only recognizes one object. If I create more meshes inside that 1 object, model viewe...
cruisy18 Development Support 8 6,855 07-25-2013, 01:04 AM
    Thread: How would I import this?
Post: RE: How would I import this?

(07-24-2013, 10:47 AM)Your Computer Wrote: (07-24-2013, 09:26 AM)cruisy18 Wrote: Does a collada with HPL2 need to be one object and one object only? No, you can have multiple meshes in one DAE fil...
cruisy18 Development Support 8 6,855 07-24-2013, 10:57 AM
    Thread: How would I import this?
Post: RE: How would I import this?

(07-24-2013, 08:50 AM)Your Computer Wrote: (07-24-2013, 08:03 AM)cruisy18 Wrote: 1. How am I going to uv map this thing correctly? That's up to you and how you mark the seams or bake the textures....
cruisy18 Development Support 8 6,855 07-24-2013, 09:26 AM
    Thread: How would I import this?
Post: How would I import this?

Okay, so I'm currently working on a model made from scratch in Blender. Here is a screenshot of what I have so far: [Image: http://img577.imageshack.us/img577/2533/ybui.png] Now, I have a few concer...
cruisy18 Development Support 8 6,855 07-24-2013, 08:03 AM
    Thread: My Questions
Post: RE: My Questions

(07-05-2013, 04:52 AM)Your Computer Wrote: Forces and impulses only work on non-static entities. In the level editor there's a button labeled "LT": click it. Once again, you're the man. Is it pos...
cruisy18 Development Support 26 19,802 07-05-2013, 05:03 AM
    Thread: My Questions
Post: RE: My Questions

No takers? Okay, here's surely a very simple one regarding Level Editor. I must have accidentally changed a setting and now when I press ALT + MMB and move the mouse up and down, instead of travelling...
cruisy18 Development Support 26 19,802 07-05-2013, 02:29 AM
    Thread: Please help with my custom story hps file!!!
Post: RE: Please help with my custom story hps file!!!

You're not using the right kind of brackets in certain areas. Try this out. Code:void OnStart() { AddUseItemCallback("OpenDoor", "key_study_1", "level_wood_1", "UnlockLevelDoor", true); } void Unlock...
cruisy18 Development Support 2 2,710 07-04-2013, 04:53 AM
    Thread: My Questions
Post: RE: My Questions

Another question. What's a script to make an object move up? I found these but they don't seem to work. That, or I'm doing it wrong. Code:void AddPropForce(string& asName, float afX, float afY, ...
cruisy18 Development Support 26 19,802 07-04-2013, 02:49 AM
    Thread: The notes on the Piano.
Post: RE: The notes on the Piano.

(07-04-2013, 12:07 AM)MyRedNeptune Wrote: (07-03-2013, 11:51 PM)cruisy18 Wrote: I don't know if you're referring to the modelling procedure or w/e, but I've been playing piano for a long time and ...
cruisy18 Development Support 6 9,375 07-04-2013, 12:09 AM
    Thread: The notes on the Piano.
Post: RE: The notes on the Piano.

(04-06-2013, 01:01 PM)BeeKayK Wrote: WARNING! The piano model is created wrong. One place on the keyboard the notes goes like: F-F#-G-G#-A-A#-B-F-F#-G-G#-A-A#-B-C THat is not how a real piano look...
cruisy18 Development Support 6 9,375 07-03-2013, 11:51 PM
    Thread: My Questions
Post: RE: My Questions

Alrighty, I've run into another roadblock. I want to make a wall of bricks, but with one broken brick near the bottom corner that the player pulls out, then a part of the wall collapses. I don't want...
cruisy18 Development Support 26 19,802 07-03-2013, 07:37 AM
    Thread: My Questions
Post: RE: My Questions

(07-03-2013, 03:12 AM)Your Computer Wrote: SetEffectVoiceOverCallback, AddEffectVoice. Here's what i use for my global.hps YES! You're the man! Thanks! :D
cruisy18 Development Support 26 19,802 07-03-2013, 04:16 AM
    Thread: My Questions
Post: RE: My Questions

No takers? I can come back to that later. Here's a more simple one. Can I disable hints in my custom story? I have created an area script where the players sanity goes down to 0 for a short time for ...
cruisy18 Development Support 26 19,802 07-03-2013, 02:35 AM
    Thread: My Questions
Post: RE: My Questions

(07-02-2013, 02:09 AM)cruisy18 Wrote: But when I delete the files from amnesia the dark descent > static_objects > custom, even though the files remain in my custom story folder as custom_stor...
cruisy18 Development Support 26 19,802 07-02-2013, 03:22 AM
    Thread: My Questions
Post: RE: My Questions

(07-02-2013, 01:54 AM)Your Computer Wrote: Yeah, it does it by default. Only the level editor doesn't do it by default. But when I delete the files from amnesia the dark descent > static_objects ...
cruisy18 Development Support 26 19,802 07-02-2013, 02:09 AM
    Thread: My Questions
Post: RE: My Questions

(07-01-2013, 09:05 PM)Smoke Wrote: http://www.frictionalgames.com/forum/thread-4785.html This? Or maybe this? http://www.youtube.com/watch?v=cT7JOdRcvuU Awesome! Thanks! Another question - I have ...
cruisy18 Development Support 26 19,802 07-02-2013, 01:42 AM
    Thread: My Questions
Post: RE: My Questions

(07-01-2013, 01:17 PM)JustAnotherPlayer Wrote: Well, you can't. You need a full conversion to do that. Le poo. Ah well, I'll concentrate on other aspects then! Thanks. :D Okay, how about this? Ca...
cruisy18 Development Support 26 19,802 07-01-2013, 01:40 PM
    Thread: My Questions
Post: RE: My Questions

Alright, got a question regarding sounds. I want to replace the player sounds (such as jump grunts, breathing etc) with my own sounds to give the player a unique experience and a convincing new chara...
cruisy18 Development Support 26 19,802 07-01-2013, 01:13 PM
    Thread: My Questions
Post: RE: My Questions

(06-28-2013, 03:37 PM)Wapez Wrote: Code:SetMesssage("Messages", "doorlock2", 3); There are three s' in the SetMessage. It should be: Thanks heaps! It's amazing how something so obvious can slip past...
cruisy18 Development Support 26 19,802 06-29-2013, 08:13 AM
    Thread: My Questions
Post: RE: Model Viewer Crashes With .dae

(06-27-2013, 08:01 AM)cruisy18 Wrote: All good! I found this tutorial which worked http://www.frictionalgames.com/forum/thread-21024.html Hey, I have another question but I don't want to start a new...
cruisy18 Development Support 26 19,802 06-28-2013, 02:13 PM