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Thread: How would I import this?
Post: RE: How would I import this?
(07-24-2013, 11:17 PM)Your Computer Wrote: (07-24-2013, 10:57 AM)cruisy18 Wrote: Hmmm... but HPL2 model viewer only recognizes one object. If I create more meshes inside that 1 object, model viewe... |
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cruisy18 |
Development Support
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6,855 |
07-25-2013, 01:04 AM |
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Thread: How would I import this?
Post: RE: How would I import this?
(07-24-2013, 10:47 AM)Your Computer Wrote: (07-24-2013, 09:26 AM)cruisy18 Wrote: Does a collada with HPL2 need to be one object and one object only?
No, you can have multiple meshes in one DAE fil... |
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cruisy18 |
Development Support
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8 |
6,855 |
07-24-2013, 10:57 AM |
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Thread: How would I import this?
Post: RE: How would I import this?
(07-24-2013, 08:50 AM)Your Computer Wrote: (07-24-2013, 08:03 AM)cruisy18 Wrote: 1. How am I going to uv map this thing correctly?
That's up to you and how you mark the seams or bake the textures.... |
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cruisy18 |
Development Support
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8 |
6,855 |
07-24-2013, 09:26 AM |
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Thread: How would I import this?
Post: How would I import this?
Okay, so I'm currently working on a model made from scratch in Blender. Here is a screenshot of what I have so far:
[Image: http://img577.imageshack.us/img577/2533/ybui.png]
Now, I have a few concer... |
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cruisy18 |
Development Support
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8 |
6,855 |
07-24-2013, 08:03 AM |
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Thread: My Questions
Post: RE: My Questions
(07-05-2013, 04:52 AM)Your Computer Wrote: Forces and impulses only work on non-static entities.
In the level editor there's a button labeled "LT": click it.
Once again, you're the man.
Is it pos... |
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cruisy18 |
Development Support
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26 |
19,802 |
07-05-2013, 05:03 AM |
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Thread: My Questions
Post: RE: My Questions
No takers? Okay, here's surely a very simple one regarding Level Editor. I must have accidentally changed a setting and now when I press ALT + MMB and move the mouse up and down, instead of travelling... |
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cruisy18 |
Development Support
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26 |
19,802 |
07-05-2013, 02:29 AM |
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Thread: Please help with my custom story hps file!!!
Post: RE: Please help with my custom story hps file!!!
You're not using the right kind of brackets in certain areas. Try this out.
Code:void OnStart()
{
AddUseItemCallback("OpenDoor", "key_study_1", "level_wood_1", "UnlockLevelDoor", true);
}
void Unlock... |
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cruisy18 |
Development Support
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2 |
2,710 |
07-04-2013, 04:53 AM |
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Thread: My Questions
Post: RE: My Questions
Another question.
What's a script to make an object move up? I found these but they don't seem to work. That, or I'm doing it wrong.
Code:void AddPropForce(string& asName, float afX, float afY, ... |
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cruisy18 |
Development Support
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26 |
19,802 |
07-04-2013, 02:49 AM |
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Thread: The notes on the Piano.
Post: RE: The notes on the Piano.
(07-04-2013, 12:07 AM)MyRedNeptune Wrote: (07-03-2013, 11:51 PM)cruisy18 Wrote: I don't know if you're referring to the modelling procedure or w/e, but I've been playing piano for a long time and ... |
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cruisy18 |
Development Support
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6 |
9,375 |
07-04-2013, 12:09 AM |
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Thread: The notes on the Piano.
Post: RE: The notes on the Piano.
(04-06-2013, 01:01 PM)BeeKayK Wrote: WARNING!
The piano model is created wrong.
One place on the keyboard the notes goes like:
F-F#-G-G#-A-A#-B-F-F#-G-G#-A-A#-B-C
THat is not how a real piano look... |
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cruisy18 |
Development Support
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6 |
9,375 |
07-03-2013, 11:51 PM |
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Thread: My Questions
Post: RE: My Questions
Alrighty, I've run into another roadblock.
I want to make a wall of bricks, but with one broken brick near the bottom corner that the player pulls out, then a part of the wall collapses. I don't want... |
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cruisy18 |
Development Support
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26 |
19,802 |
07-03-2013, 07:37 AM |
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Thread: My Questions
Post: RE: My Questions
(07-03-2013, 03:12 AM)Your Computer Wrote: SetEffectVoiceOverCallback, AddEffectVoice.
Here's what i use for my global.hps
YES! You're the man! Thanks! :D |
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cruisy18 |
Development Support
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26 |
19,802 |
07-03-2013, 04:16 AM |
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Thread: My Questions
Post: RE: My Questions
No takers? I can come back to that later.
Here's a more simple one. Can I disable hints in my custom story? I have created an area script where the players sanity goes down to 0 for a short time for ... |
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cruisy18 |
Development Support
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26 |
19,802 |
07-03-2013, 02:35 AM |
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Thread: My Questions
Post: RE: My Questions
(07-02-2013, 02:09 AM)cruisy18 Wrote: But when I delete the files from amnesia the dark descent > static_objects > custom, even though the files remain in my custom story folder as custom_stor... |
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cruisy18 |
Development Support
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26 |
19,802 |
07-02-2013, 03:22 AM |
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Thread: My Questions
Post: RE: My Questions
(07-02-2013, 01:54 AM)Your Computer Wrote: Yeah, it does it by default. Only the level editor doesn't do it by default.
But when I delete the files from amnesia the dark descent > static_objects ... |
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cruisy18 |
Development Support
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26 |
19,802 |
07-02-2013, 02:09 AM |
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Thread: My Questions
Post: RE: My Questions
(07-01-2013, 09:05 PM)Smoke Wrote: http://www.frictionalgames.com/forum/thread-4785.html
This?
Or maybe this?
http://www.youtube.com/watch?v=cT7JOdRcvuU
Awesome! Thanks!
Another question - I have ... |
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cruisy18 |
Development Support
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26 |
19,802 |
07-02-2013, 01:42 AM |
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Thread: My Questions
Post: RE: My Questions
(07-01-2013, 01:17 PM)JustAnotherPlayer Wrote: Well, you can't. You need a full conversion to do that.
Le poo.
Ah well, I'll concentrate on other aspects then! Thanks. :D
Okay, how about this?
Ca... |
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cruisy18 |
Development Support
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26 |
19,802 |
07-01-2013, 01:40 PM |
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Thread: My Questions
Post: RE: My Questions
Alright, got a question regarding sounds.
I want to replace the player sounds (such as jump grunts, breathing etc) with my own sounds to give the player a unique experience and a convincing new chara... |
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cruisy18 |
Development Support
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26 |
19,802 |
07-01-2013, 01:13 PM |
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Thread: My Questions
Post: RE: My Questions
(06-28-2013, 03:37 PM)Wapez Wrote: Code:SetMesssage("Messages", "doorlock2", 3);
There are three s' in the SetMessage. It should be:
Thanks heaps! It's amazing how something so obvious can slip past... |
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cruisy18 |
Development Support
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26 |
19,802 |
06-29-2013, 08:13 AM |
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Thread: My Questions
Post: RE: Model Viewer Crashes With .dae
(06-27-2013, 08:01 AM)cruisy18 Wrote: All good! I found this tutorial which worked http://www.frictionalgames.com/forum/thread-21024.html
Hey, I have another question but I don't want to start a new... |
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cruisy18 |
Development Support
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26 |
19,802 |
06-28-2013, 02:13 PM |