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    Thread: Model Editor Billboards
Post: RE: Model Editor Billboards

Thanks :) I should have realized the infected construct had this. I had started looking into the TeslaPig from AAMFP
hunchbackproduction Development 2 2,630 05-07-2016, 03:42 PM
    Thread: Model Editor Billboards
Post: Model Editor Billboards

Is it possible to somehow tie billboards to the entities so that they move with the animations ?
hunchbackproduction Development 2 2,630 05-06-2016, 07:51 PM
    Thread: [SOLVED] Maintenance_tunnel_T_plain
Post: [SOLVED] Maintenance_tunnel_T_plain

Maintenance_tunnel_T_plain is the 3 way connecting maintenance tunnel object. For some reason I cannot use this static object in my SOMA mod. It shows up fine in the upsilon_inside level from the mai...
hunchbackproduction Technical Support 0 1,464 12-25-2015, 08:08 PM
    Thread: Repeating Functions SOLVED
Post: RE: Repeating Functions

Thanks alot guys :D Makes sense and is working ^ Gonna save me lots of lines
hunchbackproduction Development Support 3 2,593 04-15-2014, 10:35 AM
    Thread: Repeating Functions SOLVED
Post: Repeating Functions SOLVED

Alright, I have code right now that unlocks the "castle_1" when I use a "key_study_1" on the area "DoorLock_1" (which is on the door handle, to simulate the key going into the lock, not just clicking ...
hunchbackproduction Development Support 3 2,593 04-14-2014, 03:02 PM
    Thread: "Street" Static Objects SOLVED
Post: RE: "Street" Static Objects

(02-18-2014, 07:53 PM)Mudbill Wrote: Delete all the .msh files from the MFP assets. If you didn't already, then that is definitely the problem. If you did though, you may have to do it again. At lea...
hunchbackproduction Development Support 6 4,966 02-18-2014, 08:17 PM
    Thread: "Street" Static Objects SOLVED
Post: RE: "Street" Static Objects

(02-18-2014, 07:32 PM)The Mug Wrote: You cant just copy over aamfp assets you need to update for them to work properly. http://www.frictionalgames.com/forum/thread-23378.html I've done all of that ...
hunchbackproduction Development Support 6 4,966 02-18-2014, 07:50 PM
    Thread: "Street" Static Objects SOLVED
Post: "Street" Static Objects SOLVED

I was making a map using the "street" static objects from Amnesia A Machine For Pig. After I copied the relevant static objects to my Custom Story folder most of the objects are 100x bigger. I can sca...
hunchbackproduction Development Support 6 4,966 02-18-2014, 06:13 PM
    Thread: About Cinematic Games & a machine for pigs
Post: RE: About Cinematic Games & a machine for pigs

(09-10-2013, 09:48 PM)Retomathic Wrote: Outlast had a pretty cinematic thing it was like a movie but amnesia is more like a simulator A simulator where everything is glued to the table...
hunchbackproduction General Discussion 2 5,160 09-10-2013, 10:02 PM
    Thread: Amnesia font differences between TDD and AMFP.
Post: RE: Amnesia font differences between TDD and AMFP.

xD The change is minimal, chillax bro
hunchbackproduction General Discussion 36 35,278 08-16-2013, 08:31 PM
    Thread: Amnesia A machine for pigs SEP 10th
Post: RE: Amnesia A machine for pigs SEP 10th

That sucks :C Well, guess that saves me trouble porting my CS :3
hunchbackproduction General Discussion 7 12,567 08-16-2013, 08:29 PM
    Thread: Amnesia A machine for pigs SEP 10th
Post: Amnesia A machine for pigs SEP 10th

Really happy to see this :D And its ACTUALLY CHEAP! definetly going to get this for only £10 on steam. Sad to see they have a new composer xD Hope he is good... Juts wondering about where this place...
hunchbackproduction General Discussion 7 12,567 08-16-2013, 06:43 PM
    Thread: Creating and Destroying Tinderboxes
Post: RE: Creating and Destroying Tinderboxes

(08-04-2013, 04:44 PM)Your Computer Wrote: Tinderboxes cannot be directly accessed. Alright thanks for the information, Luckily I think I have another way of solving this problem :3 Ok, so I fixed ...
hunchbackproduction Development Support 3 3,130 08-04-2013, 04:57 PM
    Thread: Creating and Destroying Tinderboxes
Post: Creating and Destroying Tinderboxes

void PickedUpTinderbox1(string &in asEntity, string &in type) { if (GetGlobalVarInt("Tinderboxes") < 20) { AddGlobalVarInt("Tinderboxes", 1); } if (GetGlobalVarInt("Tinde...
hunchbackproduction Development Support 3 3,130 08-04-2013, 03:54 PM
    Thread: SetLanternLitCallback
Post: RE: SetLanternLitCallback

Haha ^ Thanks to all of you :3 The CODE IT WORKS :D! Real thanks to you guys, reputation for everyone. May even put you guys in the credits if I ever finish this thing!
hunchbackproduction Development Support 18 14,497 08-04-2013, 02:17 PM
    Thread: SetLanternLitCallback
Post: RE: SetLanternLitCallback

Ok! tried to get this to work, I thought I understood this, But boy was I wrong xD I need a little more clarification on how this whole thing works. When you explained the I and K parameter thing I go...
hunchbackproduction Development Support 18 14,497 08-03-2013, 07:16 PM
    Thread: SetLanternLitCallback
Post: RE: SetLanternLitCallback

(07-29-2013, 07:37 PM)Tomato Cat Wrote: (07-29-2013, 04:24 PM)hunchbackproduction Wrote: Alright, just came back from holidays and ready to code :D I ain't no pro haxor, so could you please expla...
hunchbackproduction Development Support 18 14,497 07-30-2013, 04:54 PM
    Thread: SetLanternLitCallback
Post: RE: SetLanternLitCallback

(07-20-2013, 02:58 PM)Tomato Cat Wrote: No, it's a parameter. It specifies that the function takes a boolean value, which is passed by the callback. (I'm assuming true for lit, false for unlit.) =p ...
hunchbackproduction Development Support 18 14,497 07-29-2013, 04:24 PM
    Thread: SetLanternLitCallback
Post: RE: SetLanternLitCallback

(07-20-2013, 01:02 PM)Tomato Cat Wrote: The SetLanternLitCallback is what sets your callback, it isn't called when you light your lantern. For example: PHP Code:void onStart {SetLanternL...
hunchbackproduction Development Support 18 14,497 07-20-2013, 02:06 PM
    Thread: SetLanternLitCallback
Post: RE: SetLanternLitCallback

(07-19-2013, 09:20 PM)Your Computer Wrote: Lantern callback requires a boolean parameter. Alrighty, so how would I implement that ?
hunchbackproduction Development Support 18 14,497 07-20-2013, 11:50 AM