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Thread: Attaching lights to entities
Post: RE: Attaching lights to entities
Awesome man, it works! thanks a lot for the help, I searched for ages on documentation for this kind of stuff but couldn't find anything |
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HugoLafisques |
Development Support
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6 |
3,870 |
10-25-2013, 02:38 AM |
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Thread: Attaching lights to entities
Post: RE: Attaching lights to entities
For some reason i'm getting the error 'OnAutoDisable' is not a valid data type?
I'm probably doing this completely wrong, but here's my function:
Code:void enemylight(string &in EntityName, OnAu... |
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HugoLafisques |
Development Support
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6 |
3,870 |
10-24-2013, 04:53 PM |
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Thread: Attaching lights to entities
Post: RE: Attaching lights to entities
wow, that's a pain in the ass
thanks for the help, i'll give it a go |
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HugoLafisques |
Development Support
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6 |
3,870 |
10-24-2013, 02:04 AM |
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Thread: Attaching lights to entities
Post: Attaching lights to entities
Hi there,
I've been messing around in the amnesia model editor for a little while and managed to attach some lights and billboards to the grunt model; but I'm running into a problem when the grunt de... |
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HugoLafisques |
Development Support
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6 |
3,870 |
10-23-2013, 03:14 PM |