Search Results
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Forum |
Replies |
Views |
Posted
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Thread: Please check the troubleshooting guides before posting!
Post: Please check the troubleshooting guides before pos...
I've got an answer.
What is the SKIDROW.EXE? I've found it on my a machine for pigs folder, I've downloaded AMFP from steam? Is it a virus? |
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davide32 |
Technical Support - Amnesia: The Dark Descent
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1 |
2,654 |
02-18-2015, 03:22 AM |
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Thread: Something wrong ?
Post: RE: Something wrong ?
It's an example if the player pickup the key, the monster will be active |
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davide32 |
Development Support
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14 |
9,710 |
03-22-2014, 08:42 AM |
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Thread: Something wrong ?
Post: RE: Something wrong ?
It's an example if the player pickup the key, the monster will be active |
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davide32 |
Development Support
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14 |
9,710 |
03-21-2014, 10:47 PM |
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Thread: Something wrong ?
Post: RE: Something wrong ?
Or SetEntityCallbackFunc("tomb_1', "func");
void func(string &in asEntity, string &in type) |
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davide32 |
Development Support
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14 |
9,710 |
03-21-2014, 01:11 PM |
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Thread: Something wrong ?
Post: RE: Something wrong ?
Try this:
void OnStart()
{
SetEntityPlayerInterractCallback("Tomby_1", "activemonster");
}
void activemonster(string &in asEntity)
{
SetEntityActive(asEntity, true);
} |
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davide32 |
Development Support
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14 |
9,710 |
03-21-2014, 12:08 PM |
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Thread: full conversion mod help
Post: RE: full conversion mod help
OkI try
the problem continue I edited it but the lang does not work |
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davide32 |
Development Support
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6 |
4,646 |
03-20-2014, 08:18 PM |
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Thread: Script help
Post: RE: Script help
AddEntityCollideCallback it's correct |
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davide32 |
Development Support
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16 |
16,911 |
03-20-2014, 03:01 PM |
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Thread: Unexpected end of file - error :<
Post: RE: Unexpected end of file - error :<
A quote is important with amnesia if you forget a " or; Amnesia can't read the file. i think it does it work
morge it in your file.hps
it should be: AddEntityCollideCallback("Player","ScriptArea_3... |
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davide32 |
Development Support
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4 |
3,793 |
03-20-2014, 02:52 PM |
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Thread: full conversion mod help
Post: RE: full conversion mod help
Excuse me for bad english :D
Check my main_init.cfg and italian.lang
Ok wait a moment
This a italian.lang and main init.cfg Mudbil if you need a mod files i give you the folder.
contents italian.l... |
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davide32 |
Development Support
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6 |
4,646 |
03-20-2014, 02:12 PM |
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Thread: Something wrong ?
Post: RE: Something wrong ?
You putted a bool on line:(1-1) on your file hps |
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davide32 |
Development Support
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14 |
9,710 |
03-20-2014, 02:06 PM |
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Thread: full conversion mod help
Post: RE: full conversion mod help
I'm italian i use the base italian.lang and italian.lang but the text of the story does not appair in the game after the full conversion
Excuse me for bad english :D |
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davide32 |
Development Support
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6 |
4,646 |
03-20-2014, 02:00 PM |
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Thread: full conversion mod help
Post: full conversion mod help
I've a little problem with full conversion: the base_italian.lang shows up but the italian.lang doesn't show. Why??? Can they help me? I give my example mod:
check the italian.lang & main_init.cfg... |
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davide32 |
Development Support
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6 |
4,646 |
03-19-2014, 09:11 PM |
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Thread: Unnexpected end of file error CONTINUES!
Post: RE: Unnexpected end of file error CONTINUES!
but some errors can stay in another line in hps file for example if the error is in 200 line and there're 10 script it can report the error on line 195 or in another line. It oroblably report the erro... |
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davide32 |
Development Support
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7 |
4,641 |
03-01-2014, 09:32 PM |
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Thread: Unnexpected end of file error CONTINUES!
Post: RE: Unnexpected end of file error CONTINUES!
try this:
void OnStart()
{
AddUseItemCallback("", "key1", "frontdoor", "UseKeyOnDoor", true);
FadeOut(0);
SetPlayerActive(false);
SetSanityDrainDisabled(true);
ShowPlayer... |
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davide32 |
Development Support
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7 |
4,641 |
03-01-2014, 09:01 PM |
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Thread: Expcected Error help!
Post: RE: Expcected Error help!
Look at what you type:
void OnStart()
{
AddEntityCollideCallback("Player", "Teleport_Script_1", "jumpscare", true, 1);
}
void jumpscare(string &in asParent, string &in asChild, int alSta... |
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davide32 |
Development Support
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6 |
5,666 |
02-24-2014, 02:02 PM |
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Thread: [SCRIPT] Musik won't play [Solved]
Post: RE: [SCRIPT] Musik won't play
sorry I misunderstood the post DnLANGE you're right you're right I was wrong.
but I have a similar thread with chemical acid when i place jar and play sound Amnesia Get crashed with blackbox error ... |
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davide32 |
Development Support
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9 |
5,714 |
02-24-2014, 01:57 PM |
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Thread: Creating Particle, setting different axis?
Post: RE: Creating Particle, setting different axis?
yes but if you want to rotate the PS to some different axis you can use over a SetEntityActive of an area+ but I think the script is RotatePropToSpeed applied of a particle system to rotate the PS in... |
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davide32 |
Development Support
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6 |
4,259 |
02-24-2014, 01:48 PM |
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Thread: Ambiance music help!
Post: RE: Ambiance music help!
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davide32 |
Development Support
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3 |
2,541 |
02-24-2014, 12:12 PM |
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Thread: Script help
Post: RE: Script help
AddEntityCallback doesn't exist in amnesia Scripting it might be
AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide); |
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davide32 |
Development Support
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16 |
16,911 |
02-23-2014, 10:33 PM |
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Thread: I need some help I can't check if the 4 chemicals are placed in the acid machine
Post: RE: I need some help I can't check if the 4 chemic...
today i found the solution but I can't make a fire but the lights are placed in the map and i set it with particle system created with script CreateParticleSystemAtEntity So i delete some varints sett... |
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davide32 |
Development Support
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2 |
2,065 |
02-23-2014, 10:29 PM |