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    Thread: Please check the troubleshooting guides before posting!
Post: Please check the troubleshooting guides before pos...

I've got an answer. What is the SKIDROW.EXE? I've found it on my a machine for pigs folder, I've downloaded AMFP from steam? Is it a virus?
davide32 Technical Support - Amnesia: The Dark Descent 1 2,654 02-18-2015, 03:22 AM
    Thread: Something wrong ?
Post: RE: Something wrong ?

It's an example if the player pickup the key, the monster will be active
davide32 Development Support 14 9,710 03-22-2014, 08:42 AM
    Thread: Something wrong ?
Post: RE: Something wrong ?

It's an example if the player pickup the key, the monster will be active
davide32 Development Support 14 9,710 03-21-2014, 10:47 PM
    Thread: Something wrong ?
Post: RE: Something wrong ?

Or SetEntityCallbackFunc("tomb_1', "func"); void func(string &in asEntity, string &in type)
davide32 Development Support 14 9,710 03-21-2014, 01:11 PM
    Thread: Something wrong ?
Post: RE: Something wrong ?

Try this: void OnStart() { SetEntityPlayerInterractCallback("Tomby_1", "activemonster"); } void activemonster(string &in asEntity) { SetEntityActive(asEntity, true); }
davide32 Development Support 14 9,710 03-21-2014, 12:08 PM
    Thread: full conversion mod help
Post: RE: full conversion mod help

OkI try the problem continue I edited it but the lang does not work
davide32 Development Support 6 4,646 03-20-2014, 08:18 PM
    Thread: Script help
Post: RE: Script help

AddEntityCollideCallback it's correct
davide32 Development Support 16 16,911 03-20-2014, 03:01 PM
    Thread: Unexpected end of file - error :<
Post: RE: Unexpected end of file - error :<

A quote is important with amnesia if you forget a " or; Amnesia can't read the file. i think it does it work morge it in your file.hps it should be: AddEntityCollideCallback("Player","ScriptArea_3...
davide32 Development Support 4 3,793 03-20-2014, 02:52 PM
    Thread: full conversion mod help
Post: RE: full conversion mod help

Excuse me for bad english :D Check my main_init.cfg and italian.lang Ok wait a moment This a italian.lang and main init.cfg Mudbil if you need a mod files i give you the folder. contents italian.l...
davide32 Development Support 6 4,646 03-20-2014, 02:12 PM
    Thread: Something wrong ?
Post: RE: Something wrong ?

You putted a bool on line:(1-1) on your file hps
davide32 Development Support 14 9,710 03-20-2014, 02:06 PM
    Thread: full conversion mod help
Post: RE: full conversion mod help

I'm italian i use the base italian.lang and italian.lang but the text of the story does not appair in the game after the full conversion Excuse me for bad english :D
davide32 Development Support 6 4,646 03-20-2014, 02:00 PM
    Thread: full conversion mod help
Post: full conversion mod help

I've a little problem with full conversion: the base_italian.lang shows up but the italian.lang doesn't show. Why??? Can they help me? I give my example mod: check the italian.lang & main_init.cfg...
davide32 Development Support 6 4,646 03-19-2014, 09:11 PM
    Thread: Unnexpected end of file error CONTINUES!
Post: RE: Unnexpected end of file error CONTINUES!

but some errors can stay in another line in hps file for example if the error is in 200 line and there're 10 script it can report the error on line 195 or in another line. It oroblably report the erro...
davide32 Development Support 7 4,641 03-01-2014, 09:32 PM
    Thread: Unnexpected end of file error CONTINUES!
Post: RE: Unnexpected end of file error CONTINUES!

try this: void OnStart() { AddUseItemCallback("", "key1", "frontdoor", "UseKeyOnDoor", true); FadeOut(0); SetPlayerActive(false); SetSanityDrainDisabled(true); ShowPlayer...
davide32 Development Support 7 4,641 03-01-2014, 09:01 PM
    Thread: Expcected Error help!
Post: RE: Expcected Error help!

Look at what you type: void OnStart() { AddEntityCollideCallback("Player", "Teleport_Script_1", "jumpscare", true, 1); } void jumpscare(string &in asParent, string &in asChild, int alSta...
davide32 Development Support 6 5,666 02-24-2014, 02:02 PM
    Thread: [SCRIPT] Musik won't play [Solved]
Post: RE: [SCRIPT] Musik won't play

sorry I misunderstood the post DnLANGE you're right you're right I was wrong. but I have a similar thread with chemical acid when i place jar and play sound Amnesia Get crashed with blackbox error ...
davide32 Development Support 9 5,714 02-24-2014, 01:57 PM
    Thread: Creating Particle, setting different axis?
Post: RE: Creating Particle, setting different axis?

yes but if you want to rotate the PS to some different axis you can use over a SetEntityActive of an area+ but I think the script is RotatePropToSpeed applied of a particle system to rotate the PS in...
davide32 Development Support 6 4,259 02-24-2014, 01:48 PM
    Thread: Ambiance music help!
Post: RE: Ambiance music help!

PlayMusic is correct
davide32 Development Support 3 2,541 02-24-2014, 12:12 PM
    Thread: Script help
Post: RE: Script help

AddEntityCallback doesn't exist in amnesia Scripting it might be AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide);
davide32 Development Support 16 16,911 02-23-2014, 10:33 PM
    Thread: I need some help I can't check if the 4 chemicals are placed in the acid machine
Post: RE: I need some help I can't check if the 4 chemic...

today i found the solution but I can't make a fire but the lights are placed in the map and i set it with particle system created with script CreateParticleSystemAtEntity So i delete some varints sett...
davide32 Development Support 2 2,065 02-23-2014, 10:29 PM