Search Results
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Replies |
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Posted
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Thread: Planes are not working
Post: RE: Planes are not working
Im... so... stupid.... ._.
Thanks for the help! <3 |
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SchlingelLetsPlay |
Development Support
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8 |
4,898 |
02-16-2014, 09:32 PM |
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Thread: Planes are not working
Post: RE: Planes are not working
Am.....
Need i a .dds file? :blush: |
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SchlingelLetsPlay |
Development Support
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8 |
4,898 |
02-16-2014, 08:41 PM |
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Thread: Planes are not working
Post: RE: Planes are not working
Now it works.
I have click on the plane there are invissible and have reset/replace the material.
Thanks to all! :) |
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SchlingelLetsPlay |
Development Support
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8 |
4,898 |
02-16-2014, 08:06 PM |
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Thread: Planes are not working
Post: Planes are not working
Hello Users.
Again i have a question about amnesia. [This game is fu**** crazy ._. ]
I have make 2 Planes for my FUll Conversion Mod.
Good i have place this in my editor.
In game i see all. BUT when... |
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SchlingelLetsPlay |
Development Support
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8 |
4,898 |
02-16-2014, 06:50 PM |
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Thread: Error when a Monster falling to dust.
Post: RE: Error when a Monster falling to dust.
I only change the sound and the particle.
_____________________________________
EDIT:
I fix it now. |
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SchlingelLetsPlay |
Development Support
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2 |
2,166 |
02-16-2014, 01:45 PM |
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Thread: Error when a Monster falling to dust.
Post: Error when a Monster falling to dust.
Hello.
I have copy the Monster falling "dust" from penumbra.
But i have an error.
Here is a screen:
[Image: http://www7.pic-upload.de/16.02.14/ft9v2zllhno.jpg]
And here is my log:
Version 1.20 - s... |
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SchlingelLetsPlay |
Development Support
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2 |
2,166 |
02-16-2014, 01:08 PM |
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Thread: Diffrent Colors for Point,Spot and Box lights?
Post: Diffrent Colors for Point,Spot and Box lights?
Hello Dear Users!!!
Today i will finish my Full Conversion Mod Menu.
There are a Street to a house with the street lanterns of Amnesia A Machine for Pigs.
But.
The Lantern light is too dark. I hav... |
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SchlingelLetsPlay |
Development Support
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2 |
1,989 |
02-14-2014, 11:31 PM |
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Thread: extra_english.lang file in Full conversion mods?
Post: RE: extra_english.lang file in Full conversion mod...
Amnesia is strange o.o
SO SIMPLE :D
Thanks for the help ^^ |
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SchlingelLetsPlay |
Development Support
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10 |
6,569 |
02-14-2014, 06:44 PM |
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Thread: extra_english.lang file in Full conversion mods?
Post: RE: extra_english.lang file in Full conversion mod...
Hello.
Thanks for the Help! :)
BUT:
I have wrote in the .lang file a script that say when i click on a door a text pop out.
Here is the .lang:
<LANGUAGE>
<RESOURCES>
<Directory... |
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SchlingelLetsPlay |
Development Support
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10 |
6,569 |
02-14-2014, 06:06 PM |
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Thread: extra_english.lang file in Full conversion mods?
Post: extra_english.lang file in Full conversion mods?
Hello users.
In Custom storys you have a extra_english.lang file to rename items,make locked texts,letters etc.
But.
How can i make this in a FULL CONVERSION MOD?
Can any one help me please? :)
G... |
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SchlingelLetsPlay |
Development Support
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10 |
6,569 |
02-13-2014, 07:36 PM |
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Thread: Crash after start my Full Conversion mod
Post: RE: Crash after start my Full Conversion mod
I have already fix it! :) |
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SchlingelLetsPlay |
Development Support
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4 |
2,716 |
02-13-2014, 06:06 PM |
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Thread: A:AMFP Lantern model?
Post: RE: A:AMFP Lantern model?
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SchlingelLetsPlay |
Development Support
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6 |
4,485 |
02-13-2014, 04:29 PM |
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Thread: Crash after start my Full Conversion mod
Post: RE: Crash after start my Full Conversion mod
I dont have a hpl.log file.
i only have a hpl.txt
The .txt write:
Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
-------... |
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SchlingelLetsPlay |
Development Support
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4 |
2,716 |
02-12-2014, 09:38 PM |
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Thread: Crash after start my Full Conversion mod
Post: Crash after start my Full Conversion mod
Hello Guys!!!
Today i have make my Full Convrsion MOD.
I would test the Main Menu but when i start my Game [the .bat of the mod]
have i this crash:
[Image: http://www7.pic-upload.de/12.02.14/7nv5s9... |
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SchlingelLetsPlay |
Development Support
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4 |
2,716 |
02-12-2014, 08:20 PM |
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Thread: How can i convert Penumbra models,monsters with same functions?
Post: RE: How can i convert Penumbra models,monsters wit...
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SchlingelLetsPlay |
Development Support
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2 |
2,034 |
02-12-2014, 07:15 PM |
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Thread: Hunter Model for Amnesia? o.O
Post: RE: Hunter Model for Amnesia? o.O
Okay! :)
Thanks.
I have ask him |
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SchlingelLetsPlay |
Development Support
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10 |
8,646 |
02-12-2014, 07:14 PM |
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Thread: Hunter Model for Amnesia? o.O
Post: Hunter Model for Amnesia? o.O
Hello.
I have see on google a picture from Amnesia with the Hunter from Penumbra.
Here is a picture:
[Image: http://media.moddb.com/cache/images/mods...8nZtZY.jpg]
Can i download this monster OR CO... |
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SchlingelLetsPlay |
Development Support
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10 |
8,646 |
02-12-2014, 04:53 PM |
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Thread: How can i convert Penumbra models,monsters with same functions?
Post: How can i convert Penumbra models,monsters with sa...
Hello Users! :)
I will make a Custom Story/Full Conversion mod.
For this i will make a Penumbra Level.
But i need the models.
Can you tell me how can i convert the monsters and models from Penumbra... |
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SchlingelLetsPlay |
Development Support
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2 |
2,034 |
02-12-2014, 04:50 PM |