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    Thread: Removing Lantern from Inventory?
Post: RE: Removing Lantern from Inventory?

(02-19-2014, 10:42 PM)DnALANGE Wrote: SetLanternDisabled(true); //is for setting IF the lantern can be activated yes\no. YES is NOT able to use the lantern. SetLanternActive(false, true); // Is for ...
LeDew42 Development Support 5 3,561 02-19-2014, 11:11 PM
    Thread: Removing Lantern from Inventory?
Post: Removing Lantern from Inventory?

hope I have it in the right place this time. I am making a part in my CS where you have to rely on tinderboxes for light and want to remove your lantern for that period of time. How would I go about...
LeDew42 Development Support 5 3,561 02-19-2014, 10:25 PM
    Thread: Help with extra_english.lang file
Post: RE: Help with extra_english.lang file

(02-18-2014, 01:48 PM)JustAnotherPlayer Wrote: That means that the Amnesia program cannot find the lang file. Please show us your lang file. Just copy paste the contents here. And this is the wrong...
LeDew42 Development Support 4 3,174 02-18-2014, 02:09 PM
    Thread: Help with extra_english.lang file
Post: Help with extra_english.lang file

so, I was working on my custom story, and I wirte out my description in the extra_english.lang file. I open Amnesia to check if it worked and it did, but as soon as I left Amnesia it gave me a messag...
LeDew42 Development Support 4 3,174 02-18-2014, 01:38 PM