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Thread: HPL MFP NPC's and models not compatible
Post: RE: HPL MFP NPC's and models not compatible
(09-26-2014, 11:10 PM)Mr. Badcatz Wrote: (09-26-2014, 11:09 PM)Aglowglint11 Wrote: (09-26-2014, 11:08 PM)Mr. Badcatz Wrote: (09-26-2014, 11:04 PM)Aglowglint11 Wrote: I've been wondering for qu... |
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Aglowglint11 |
Development Resources
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7,455 |
09-26-2014, 11:11 PM |
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Thread: HPL MFP NPC's and models not compatible
Post: RE: HPL MFP NPC's and models not compatible
(09-26-2014, 11:08 PM)Mr. Badcatz Wrote: (09-26-2014, 11:04 PM)Aglowglint11 Wrote: I've been wondering for quite some time now on why the Amnesia: Machine for Pigs Static Objects and Entities don'... |
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Aglowglint11 |
Development Resources
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5 |
7,455 |
09-26-2014, 11:09 PM |
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Thread: HPL MFP NPC's and models not compatible
Post: HPL MFP NPC's and models not compatible
I've been wondering for quite some time now on why the Amnesia: Machine for Pigs Static Objects and Entities don't work. Is there a reason why you didn't make it compatible with the current editor? Ju... |
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Aglowglint11 |
Development Resources
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5 |
7,455 |
09-26-2014, 11:04 PM |
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Thread: Help With Scripting Please :D
Post: RE: Help With Scripting Please :D
(07-15-2014, 01:44 PM)DnALANGE Wrote: That is fine Aglo*
If you have any other questions, we are here to help you.
BUT, try yourself a couple of times before asking here...
WHY??? because if we give... |
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Aglowglint11 |
Custom Stories, TCs & Mods
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12 |
13,840 |
07-15-2014, 05:36 PM |
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Thread: Help With Scripting Please :D
Post: RE: Help With Scripting Please :D
Okay. :D
Everything works.
Thank you again or helping a complete n00b lol. |
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Aglowglint11 |
Custom Stories, TCs & Mods
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12 |
13,840 |
07-15-2014, 01:43 PM |
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Thread: Help With Scripting Please :D
Post: RE: Help With Scripting Please :D
Oh okay. I'l have to see if it works nao.
Yus it worked, Thank you. :D |
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Aglowglint11 |
Custom Stories, TCs & Mods
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12 |
13,840 |
07-15-2014, 01:32 PM |
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Thread: Help With Scripting Please :D
Post: RE: Help With Scripting Please :D
(07-15-2014, 01:27 PM)DnALANGE Wrote: the last spoiler must have a /spoiler
Oh Lol.
Spoiler below!
Void OnStart()
{
AddEntityCollideCallback("Player", "DeleteParticleHallway ", "JustRem... |
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Aglowglint11 |
Custom Stories, TCs & Mods
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12 |
13,840 |
07-15-2014, 01:28 PM |
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Thread: Help With Scripting Please :D
Post: RE: Help With Scripting Please :D
(07-15-2014, 01:23 PM)DnALANGE Wrote: Copy past your scipt here please
Do it like in a spoiler please
Like i do here
Spoiler below!
Tekst what you want here here
Spoilers are made ... |
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Aglowglint11 |
Custom Stories, TCs & Mods
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12 |
13,840 |
07-15-2014, 01:26 PM |
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Thread: Help With Scripting Please :D
Post: RE: Help With Scripting Please :D
It gave me an error when I tried to use the script, It comes out as this:
Main(1,1):ERR : Identifier 'Void' is not a valid data type
Main(1,1):ERR : Identifier 'Void' is not a valid data type
Main(4,... |
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Aglowglint11 |
Custom Stories, TCs & Mods
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12 |
13,840 |
07-15-2014, 01:21 PM |
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Thread: Help With Scripting Please :D
Post: Help With Scripting Please :D
So, I've posted a couple threads on here before but I can never get my scripting down no matter how hard I try. And I was wondering if any of you guys could help me with it?
What I wanted to do is s... |
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Aglowglint11 |
Custom Stories, TCs & Mods
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12 |
13,840 |
07-15-2014, 12:49 PM |
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Thread: Custom Story Ending. Needing Halp.
Post: RE: Custom Story Ending. Needing Halp.
(06-06-2014, 09:13 PM)Neelke Wrote: Here's one I used for my mod (taking it straight away from the code)
Code:void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
&... |
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Aglowglint11 |
Development Support
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3 |
2,787 |
06-06-2014, 10:01 PM |
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Thread: Custom Story Ending. Needing Halp.
Post: Custom Story Ending. Needing Halp.
So, I'm right at the end of my custom story, I'm at the last room and I want to make it so you unlock a door with a key ("special_orb_room_door_1" Yes, It's Static) Then have it go to the credits, How... |
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Aglowglint11 |
Development Support
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3 |
2,787 |
06-06-2014, 09:11 PM |
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Thread: Unexpected Token
Post: RE: Unexpected Token
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Aglowglint11 |
Custom Stories, TCs & Mods
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17 |
17,207 |
05-31-2014, 01:45 PM |
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Thread: Unexpected Token
Post: RE: Unexpected Token
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Aglowglint11 |
Custom Stories, TCs & Mods
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17 |
17,207 |
05-31-2014, 01:40 PM |
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Thread: Unexpected Token
Post: RE: Unexpected Token
(05-31-2014, 01:07 PM)Romulator Wrote: Have you added the appropriate AddEntityCollideCallback for EventCollide to the OnStart()?
I'm not sure, what would it look like?
(05-31-2014, 01:07 PM)Romul... |
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Aglowglint11 |
Custom Stories, TCs & Mods
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17 |
17,207 |
05-31-2014, 01:13 PM |
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Thread: Unexpected Token
Post: RE: Unexpected Token
XD I mean I'm having problems with this script file now. The other one is fixed but I'm getting the same problem with this one but it's '{' Lol!
// Run first time starting map
void OnStart()
{
AddE... |
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Aglowglint11 |
Custom Stories, TCs & Mods
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17 |
17,207 |
05-31-2014, 12:45 PM |
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Thread: Unexpected Token
Post: RE: Unexpected Token
Now it's telling me that instead of '}' it's '{' |
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Aglowglint11 |
Custom Stories, TCs & Mods
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17 |
17,207 |
05-31-2014, 01:30 AM |
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Thread: Unexpected Token
Post: RE: Unexpected Token
I'm also having the same problem with this file of script
======
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "SoundArea_1", "Sound_1", true, 1);
AddEntityColli... |
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Aglowglint11 |
Custom Stories, TCs & Mods
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17 |
17,207 |
05-30-2014, 07:51 PM |
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Thread: Unexpected Token
Post: RE: Unexpected Token
If you don't mind showing me. |
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Aglowglint11 |
Custom Stories, TCs & Mods
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17 |
17,207 |
05-29-2014, 10:42 PM |
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Thread: Unexpected Token
Post: RE: Unexpected Token
Oh? How would I do that? Sorry, I'm a n00b lol. |
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Aglowglint11 |
Custom Stories, TCs & Mods
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17 |
17,207 |
05-29-2014, 09:06 PM |