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    Thread: Let a note starting music [Solved]
Post: RE: Let a note starting music [Solved]

(04-25-2014, 10:55 PM)DnALANGE Wrote: For notes , no. for journal yes. sry for short awnser here,, on tab atm. But mudbill has a tutorial where he adds a narration to a note :o
ShipinShen Development Support 17 9,559 04-25-2014, 11:11 PM
    Thread: Let a note starting music [Solved]
Post: RE: Let a note starting music

(04-25-2014, 08:15 PM)Mudbill Wrote: Your block is called prestige1 while your callback tells it to use prestige. Change one of them so they match. Just rename your block to prestige instead of pres...
ShipinShen Development Support 17 9,559 04-25-2014, 10:39 PM
    Thread: Let a note starting music [Solved]
Post: RE: Let a note starting music

(04-24-2014, 12:22 AM)Mudbill Wrote: You do not modify the parameters in a constructor. Leave those as they are and only modify the calls to the different functions within your block. I think the p...
ShipinShen Development Support 17 9,559 04-25-2014, 07:59 PM
    Thread: Let a note starting music [Solved]
Post: RE: Let a note starting music

(04-24-2014, 10:29 AM)DnALANGE Wrote: Try this; PHP Code:void prestige1(string &in asItem) { PlayGuiSound("Prestige.ogg", 1);//You Always use .ogg&n...
ShipinShen Development Support 17 9,559 04-25-2014, 04:26 PM
    Thread: Let a note starting music [Solved]
Post: RE: Let a note starting music

(04-23-2014, 06:10 PM)Mudbill Wrote: I suggest adding a PickUp callback and run PlayMusic or possibly PlayGuiSound as you pick it up. That could work. You just need to make sure the event is actuall...
ShipinShen Development Support 17 9,559 04-23-2014, 09:42 PM
    Thread: Let a note starting music [Solved]
Post: Let a note starting music [Solved]

Hey i already know, how to add the voice acting to a note, but i dont know how let a note start music.. I want that the music starts to play when i'm reading note, even after closing the note, the mus...
ShipinShen Development Support 17 9,559 04-23-2014, 05:53 PM
    Thread: Area let the touch symbol appear [Solved]
Post: RE: Area let the touch symbol appear

(04-23-2014, 12:56 AM)DnALANGE Wrote: Please add Solved on threads that are SOLVED please! So add or example this : [SCRIPT] Area let the touch symbol appear = SOLVED - Why? Because when it is solve...
ShipinShen Development Support 7 5,127 04-23-2014, 03:39 AM
    Thread: Area let the touch symbol appear [Solved]
Post: RE: Area let the touch symbol appear

(04-22-2014, 11:46 PM)HannahDJA Wrote: You have the script box labelled "Door" in the PlayerInteractCallback in the level editor. Delete the word "Door". The problem is because the script box has b...
ShipinShen Development Support 7 5,127 04-23-2014, 12:10 AM
    Thread: Music dont continue [Solved]
Post: RE: Music dont continue

(04-22-2014, 10:00 PM)Mudbill Wrote: In your AddEntityCollideCallbacks you need to change "true" to "false" if you want the checks to repeat. What happened is likely that you went through one area o...
ShipinShen Development Support 2 2,157 04-22-2014, 11:24 PM
    Thread: Area let the touch symbol appear [Solved]
Post: RE: Area let the touch symbol appear

(04-22-2014, 09:57 PM)Mudbill Wrote: What is the problem here? The touch symbol appears when i'm looking towards the area [Image: http://www.fotos-hochladen.net/uploads/a...35roiq.jpg]
ShipinShen Development Support 7 5,127 04-22-2014, 10:04 PM
    Thread: Area let the touch symbol appear [Solved]
Post: Area let the touch symbol appear [Solved]

I have an area, which let the thouch symbol appears.. Here are the screenshots [Image: http://www.fotos-hochladen.net/uploads/a...zdsxtp.jpg] [Image: http://www.fotos-hochladen.net/uploads/a...z15...
ShipinShen Development Support 7 5,127 04-22-2014, 09:26 PM
    Thread: Music dont continue [Solved]
Post: Music dont continue [Solved]

Hey i want to stop the Outside-Mood-music, when i'm entering a building so i decided to add 2 areas. The one area stops the music and the other start it again, when your leaving the building.. everyth...
ShipinShen Development Support 2 2,157 04-22-2014, 09:15 PM
    Thread: Sound-Area doesn't work [Solved]
Post: RE: Sound-Area doesn't work

(04-22-2014, 03:33 PM)Amn Wrote: If your sound is too short, maybe the fade time 1 is causing trouble. Try with 0. Also check grandfather it should be an entity or area close to the player. And ena...
ShipinShen Development Support 7 5,526 04-22-2014, 03:56 PM
    Thread: Sound-Area doesn't work [Solved]
Post: RE: Sound-Area doesn't work

(04-22-2014, 02:57 PM)Mudbill Wrote: What kind of sound is this, and how do you want it to play? Do you only want a single ding-dong to occur when the player comes close to the clock? You could try ...
ShipinShen Development Support 7 5,526 04-22-2014, 03:00 PM
    Thread: Sound-Area doesn't work [Solved]
Post: RE: Sound-Area doesn't work

(04-22-2014, 02:51 PM)Mudbill Wrote: Is your .snt file set to loop? Why is this sound only playing when you collide with the area? You could just have it play at all times with a low radius. Thats r...
ShipinShen Development Support 7 5,526 04-22-2014, 02:54 PM
    Thread: Sound-Area doesn't work [Solved]
Post: Sound-Area doesn't work [Solved]

Hey guys, I added an area and an entity for example the grandfather clock. I named the Area "ClockChime", the PlayerInteractCallback "Clock" and the Clock "grandfather". The Sound name is "ClockChime....
ShipinShen Development Support 7 5,526 04-22-2014, 02:41 PM
    Thread: Stop Player Look at [Solved]
Post: RE: Stop Player Look at

(04-21-2014, 10:36 AM)FlawlessHappiness Wrote: Your mistake is in: void stop() { StopPlayerLookAt(); } Because you are clearly calling a timerfunction with AddTimer("", 1, "stop"); Therefore...
ShipinShen Development Support 2 2,296 04-21-2014, 12:14 PM
    Thread: Unlock Door by picking up the lantern [Solved]
Post: RE: Unlock Door by picking up the lantern

(04-21-2014, 07:14 AM)SomethingRidiculous Wrote: Spoiler below! PHP Code:void OnStart(){SetEntityCallbackFunc("Lantern", "OpenDoor");SetLocalVarInt("Door", 0);}void Op...
ShipinShen Development Support 5 3,466 04-21-2014, 12:07 PM
    Thread: Stop Player Look at [Solved]
Post: Stop Player Look at [Solved]

Hey, maybe anyone can me help. I want to let the player stop looking at the door. Code://Door-Slam void func_slam(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("A...
ShipinShen Development Support 2 2,296 04-21-2014, 05:42 AM
    Thread: Unlock Door by picking up the lantern [Solved]
Post: RE: Unlock Door by picking up the lantern

(04-21-2014, 03:30 AM)Romulator Wrote: Firstly, FrictionalGames did do this in their second map, so it would be a good idea to look at how they did it :) Search up in the 01_old_archives.hps code fo...
ShipinShen Development Support 5 3,466 04-21-2014, 04:33 AM