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Thread: Let a note starting music [Solved]
Post: RE: Let a note starting music [Solved]
(04-25-2014, 10:55 PM)DnALANGE Wrote: For notes , no.
for journal yes.
sry for short awnser here,, on tab atm.
But mudbill has a tutorial where he adds a narration to a note :o |
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ShipinShen |
Development Support
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17 |
9,559 |
04-25-2014, 11:11 PM |
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Thread: Let a note starting music [Solved]
Post: RE: Let a note starting music
(04-25-2014, 08:15 PM)Mudbill Wrote: Your block is called prestige1 while your callback tells it to use prestige. Change one of them so they match. Just rename your block to prestige instead of pres... |
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ShipinShen |
Development Support
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17 |
9,559 |
04-25-2014, 10:39 PM |
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Thread: Let a note starting music [Solved]
Post: RE: Let a note starting music
(04-24-2014, 12:22 AM)Mudbill Wrote: You do not modify the parameters in a constructor. Leave those as they are and only modify the calls to the different functions within your block.
I think the p... |
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ShipinShen |
Development Support
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17 |
9,559 |
04-25-2014, 07:59 PM |
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Thread: Let a note starting music [Solved]
Post: RE: Let a note starting music
(04-24-2014, 10:29 AM)DnALANGE Wrote: Try this;
PHP Code:void prestige1(string &in asItem) { PlayGuiSound("Prestige.ogg", 1);//You Always use .ogg&n... |
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ShipinShen |
Development Support
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17 |
9,559 |
04-25-2014, 04:26 PM |
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Thread: Let a note starting music [Solved]
Post: RE: Let a note starting music
(04-23-2014, 06:10 PM)Mudbill Wrote: I suggest adding a PickUp callback and run PlayMusic or possibly PlayGuiSound as you pick it up. That could work. You just need to make sure the event is actuall... |
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ShipinShen |
Development Support
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17 |
9,559 |
04-23-2014, 09:42 PM |
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Thread: Let a note starting music [Solved]
Post: Let a note starting music [Solved]
Hey i already know, how to add the voice acting to a note, but i dont know how let a note start music.. I want that the music starts to play when i'm reading note, even after closing the note, the mus... |
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ShipinShen |
Development Support
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17 |
9,559 |
04-23-2014, 05:53 PM |
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Thread: Area let the touch symbol appear [Solved]
Post: RE: Area let the touch symbol appear
(04-23-2014, 12:56 AM)DnALANGE Wrote: Please add Solved on threads that are SOLVED please!
So add or example this : [SCRIPT] Area let the touch symbol appear = SOLVED
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Why?
Because when it is solve... |
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ShipinShen |
Development Support
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7 |
5,127 |
04-23-2014, 03:39 AM |
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Thread: Area let the touch symbol appear [Solved]
Post: RE: Area let the touch symbol appear
(04-22-2014, 11:46 PM)HannahDJA Wrote: You have the script box labelled "Door" in the PlayerInteractCallback in the level editor. Delete the word "Door".
The problem is because the script box has b... |
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ShipinShen |
Development Support
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7 |
5,127 |
04-23-2014, 12:10 AM |
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Thread: Music dont continue [Solved]
Post: RE: Music dont continue
(04-22-2014, 10:00 PM)Mudbill Wrote: In your AddEntityCollideCallbacks you need to change "true" to "false" if you want the checks to repeat. What happened is likely that you went through one area o... |
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ShipinShen |
Development Support
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2 |
2,157 |
04-22-2014, 11:24 PM |
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Thread: Area let the touch symbol appear [Solved]
Post: RE: Area let the touch symbol appear
(04-22-2014, 09:57 PM)Mudbill Wrote: What is the problem here?
The touch symbol appears when i'm looking towards the area
[Image: http://www.fotos-hochladen.net/uploads/a...35roiq.jpg] |
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ShipinShen |
Development Support
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7 |
5,127 |
04-22-2014, 10:04 PM |
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Thread: Area let the touch symbol appear [Solved]
Post: Area let the touch symbol appear [Solved]
I have an area, which let the thouch symbol appears..
Here are the screenshots
[Image: http://www.fotos-hochladen.net/uploads/a...zdsxtp.jpg]
[Image: http://www.fotos-hochladen.net/uploads/a...z15... |
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ShipinShen |
Development Support
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7 |
5,127 |
04-22-2014, 09:26 PM |
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Thread: Music dont continue [Solved]
Post: Music dont continue [Solved]
Hey i want to stop the Outside-Mood-music, when i'm entering a building so i decided to add 2 areas. The one area stops the music and the other start it again, when your leaving the building.. everyth... |
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ShipinShen |
Development Support
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2 |
2,157 |
04-22-2014, 09:15 PM |
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Thread: Sound-Area doesn't work [Solved]
Post: RE: Sound-Area doesn't work
(04-22-2014, 03:33 PM)Amn Wrote: If your sound is too short, maybe the fade time 1 is causing trouble. Try with 0.
Also check grandfather it should be an entity or area close to the player. And ena... |
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ShipinShen |
Development Support
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7 |
5,526 |
04-22-2014, 03:56 PM |
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Thread: Sound-Area doesn't work [Solved]
Post: RE: Sound-Area doesn't work
(04-22-2014, 02:57 PM)Mudbill Wrote: What kind of sound is this, and how do you want it to play? Do you only want a single ding-dong to occur when the player comes close to the clock? You could try ... |
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ShipinShen |
Development Support
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7 |
5,526 |
04-22-2014, 03:00 PM |
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Thread: Sound-Area doesn't work [Solved]
Post: RE: Sound-Area doesn't work
(04-22-2014, 02:51 PM)Mudbill Wrote: Is your .snt file set to loop? Why is this sound only playing when you collide with the area? You could just have it play at all times with a low radius.
Thats r... |
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ShipinShen |
Development Support
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7 |
5,526 |
04-22-2014, 02:54 PM |
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Thread: Sound-Area doesn't work [Solved]
Post: Sound-Area doesn't work [Solved]
Hey guys, I added an area and an entity for example the grandfather clock.
I named the Area "ClockChime", the PlayerInteractCallback "Clock" and the Clock "grandfather". The Sound name is "ClockChime.... |
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ShipinShen |
Development Support
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7 |
5,526 |
04-22-2014, 02:41 PM |
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Thread: Stop Player Look at [Solved]
Post: RE: Stop Player Look at
(04-21-2014, 10:36 AM)FlawlessHappiness Wrote: Your mistake is in:
void stop()
{
StopPlayerLookAt();
}
Because you are clearly calling a timerfunction with
AddTimer("", 1, "stop");
Therefore... |
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ShipinShen |
Development Support
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2 |
2,296 |
04-21-2014, 12:14 PM |
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Thread: Unlock Door by picking up the lantern [Solved]
Post: RE: Unlock Door by picking up the lantern
(04-21-2014, 07:14 AM)SomethingRidiculous Wrote:
Spoiler below!
PHP Code:void OnStart(){SetEntityCallbackFunc("Lantern", "OpenDoor");SetLocalVarInt("Door", 0);}void Op... |
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ShipinShen |
Development Support
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5 |
3,466 |
04-21-2014, 12:07 PM |
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Thread: Stop Player Look at [Solved]
Post: Stop Player Look at [Solved]
Hey, maybe anyone can me help.
I want to let the player stop looking at the door.
Code://Door-Slam
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("A... |
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ShipinShen |
Development Support
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2 |
2,296 |
04-21-2014, 05:42 AM |
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Thread: Unlock Door by picking up the lantern [Solved]
Post: RE: Unlock Door by picking up the lantern
(04-21-2014, 03:30 AM)Romulator Wrote: Firstly, FrictionalGames did do this in their second map, so it would be a good idea to look at how they did it :)
Search up in the 01_old_archives.hps code fo... |
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ShipinShen |
Development Support
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5 |
3,466 |
04-21-2014, 04:33 AM |