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Thread: Lampoil & narration & custom live main menu background
Post: RE: Lampoil & narration & custom live main menu ba...
(09-25-2015, 09:53 PM)Mugbill Wrote: PlayMusic()?
Or perhaps just PlayGuiSound() if you want to play a short effect but without a 3D source in the level.
what is the code for that?
is it just
Play... |
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Kyzer |
Development Support
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13 |
6,782 |
09-25-2015, 10:41 PM |
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Thread: Lampoil & narration & custom live main menu background
Post: RE: Lampoil & narration & custom live main menu ba...
(09-25-2015, 12:59 AM)Mugbill Wrote: snipity
how do I do background ambience?
not sound sources, just background ambience. |
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Kyzer |
Development Support
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13 |
6,782 |
09-25-2015, 09:52 PM |
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Thread: Sanity hit when looking at area
Post: RE: Sanity hit when looking at area
(09-23-2015, 08:09 AM)Mugbill Wrote: The GiveSanityDamage is all that is required for the FOV, sound, and loss of sanity. Anyway, I answered your other thread. You should stick to one and not make d... |
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Kyzer |
Development Support
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4 |
2,914 |
09-25-2015, 02:15 AM |
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Thread: Lampoil & narration & custom live main menu background
Post: RE: Lampoil & narration & custom live main menu ba...
(09-25-2015, 12:59 AM)Mugbill Wrote: The menu camera is set by a PlayerStartArea. Check the original menu. Place an area called CameraPos and have the small blue arrow point away from where you want... |
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Kyzer |
Development Support
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13 |
6,782 |
09-25-2015, 01:56 AM |
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Thread: Lampoil & narration & custom live main menu background
Post: RE: Lampoil & narration & custom live main menu ba...
(09-24-2015, 11:53 PM)Mugbill Wrote: 1. SetPlayerLampOil(0.0f);
2. Check UseNarration on the entity tab in the editor, then add [voice filename.ogg] at the start of your entry in the lang file.
<... |
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Kyzer |
Development Support
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13 |
6,782 |
09-24-2015, 11:59 PM |
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Thread: Lampoil & narration & custom live main menu background
Post: Lampoil & narration & custom live main menu backgr...
How do i set lampoil to 0?
How do i set a note to use narration?
How do i set some kind of way to have the game use a different main menu background? I mean like a map file
I'm asking for the code/w... |
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Kyzer |
Development Support
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13 |
6,782 |
09-24-2015, 11:12 PM |
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Thread: Invisible/nonexistant ceiling
Post: RE: Invisible/nonexistant ceiling
(09-23-2015, 11:58 PM)Romulator Wrote: Are the textures you're assigning to the planes upside down?
Or are the directory/ies which they are placed not added to your resources.cfg?
theyre upsidedown... |
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Kyzer |
Development Support
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5 |
3,313 |
09-24-2015, 12:12 AM |
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Thread: Invisible/nonexistant ceiling
Post: Invisible/nonexistant ceiling
I used planes, they work in the first hallway and room i made but they dont in the other rooms I made.
[Image: http://puu.sh/klPlT/6232369b68.png]
[Image: http://puu.sh/klPoc/11d4a41857.png]
They're... |
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Kyzer |
Development Support
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5 |
3,313 |
09-23-2015, 11:11 PM |
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Thread: Sanity hit when looking at area
Post: Sanity hit when looking at area
I need a better explanation as to how this works and what I need to do to make it work
I also want a specific thing to happen for this, like in the storyline when Daniel sees something surprising and... |
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Kyzer |
Development Support
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4 |
2,914 |
09-23-2015, 02:35 AM |
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Thread: English broke [ignore, was solved]
Post: English broke [ignore, was solved]
my english file broke as i put in a unlock door key, and i dont know why.
extra_english
Code:<LANGUAGE>
<RESOURCES>
</RESOURCES>
<CATEGORY N... |
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Kyzer |
Development Support
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0 |
1,382 |
09-23-2015, 02:15 AM |
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Thread: Point-light going through walls fix?
Post: RE: Point-light going through walls fix?
(09-22-2015, 11:47 PM)Mugbill Wrote: Sniped
Does this force the player to look at it? thats not necessarily what i want
I'm looking for something for when the player looks at something it happens, ... |
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Kyzer |
Development Support
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10 |
6,023 |
09-23-2015, 12:39 AM |
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Thread: Point-light going through walls fix?
Post: RE: Point-light going through walls fix?
(09-22-2015, 10:48 PM)Mugbill Wrote: Who said anything about an examine area?
No, just run this line and it will happen to the player.
I want it to happen when they look in the general area of some... |
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Kyzer |
Development Support
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10 |
6,023 |
09-22-2015, 11:10 PM |
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Thread: Point-light going through walls fix?
Post: RE: Point-light going through walls fix?
(09-22-2015, 10:25 PM)Mugbill Wrote: GiveSanityDamage(25.0f, true); should do just that. The number is sanity damage amount and the boolean is the effect.
So an examine area? where do i put this? |
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Kyzer |
Development Support
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10 |
6,023 |
09-22-2015, 10:32 PM |
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Thread: Point-light going through walls fix?
Post: RE: Point-light going through walls fix?
(09-22-2015, 09:45 PM)Mugbill Wrote: Snip goes the scissors
I got an effect I liked by making a massive boxlight and making the pointlights smaller
how do i make something when the player looks at ... |
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Kyzer |
Development Support
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10 |
6,023 |
09-22-2015, 10:16 PM |
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Thread: Point-light going through walls fix?
Post: Point-light going through walls fix?
I know a point light is omnidirectional and bla bla, I just wanna know how to stop this from happening. Pointlight seems to be the only light entity that is useful for candles and torches. |
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Kyzer |
Development Support
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10 |
6,023 |
09-22-2015, 08:45 PM |
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Thread: Lights are extremely dark
Post: RE: Lights are extremely dark
I swear, if I press F9 again I will break my keyboard
http://puu.sh/kiiLq/253d78658b.jpg
This is meant to be a well-lit area. This story isn't supposed to be a "oerh mer goawd the durk is so scury", ... |
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Kyzer |
Development Support
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4 |
3,452 |
09-20-2015, 09:50 PM |
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Thread: Lights are extremely dark
Post: Lights are extremely dark
My lights are unusually dark for lights in the game, how do I fix this?
[Image: http://puu.sh/kiaXv/b4e948cfb4.jpg]
Maybe this is normal, but I don't ever remember torches being so dark in the game s... |
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Kyzer |
Development Support
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4 |
3,452 |
09-20-2015, 08:05 PM |