Search Results
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Replies |
Views |
Posted
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Thread: SOMA Third Person Camera Control
Post: RE: SOMA Third Person Camera Control
This. Is. Awesome.
Great idea and so cool you made that.
Greets :) |
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Kanthos |
Development
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8 |
8,738 |
11-30-2015, 02:35 PM |
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Thread: Understanding Trigger Areas
Post: RE: Understanding Trigger Areas
Indeed that was the problem. But i found the mistake in my code.
I had a "if else" instruction that had to be a "if". So i got the impresion it only works from one side.
Guess the thread can get d... |
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Kanthos |
Development
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2 |
2,855 |
11-24-2015, 03:48 PM |
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Thread: Understanding Trigger Areas
Post: Understanding Trigger Areas
Hey guys!
I´m trying to create a desinfection airlock for my greenhouse, similar to the one at the arkroom in Soma.
So i thought i simple place a trigger area in my airlock, that triggers a method... |
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Kanthos |
Development
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2 |
2,855 |
11-23-2015, 01:09 PM |
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Thread: LevelEditor always crashes at least for two levels
Post: RE: LevelEditor always crashes at least for two le...
Have the same issues :/
Luna can open it, because she´s a witch, urgh :D |
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Kanthos |
Technical Support
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9 |
5,940 |
11-15-2015, 08:50 PM |
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Thread: Sabatu's Thread
Post: RE: Sabatu's Thread
supersecret.rar is just a collection of artworks, development videos of funny bugs and such things. You can open it with "19PzQ8arc11rkdv". |
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Kanthos |
User created content
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13 |
11,773 |
11-10-2015, 11:39 AM |
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Thread: GUI Tutorial Series
Post: RE: GUI Tutorial Series
Abion, i love you. :D
thanks for this |
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Kanthos |
User created content
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17 |
27,015 |
11-07-2015, 12:38 PM |
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Thread: Export Blender-model for Soma
Post: RE: Export Blender-model for Soma
Hey, thanks for the response.
Trying to figure things out at the moment. |
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Kanthos |
Development
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5 |
5,080 |
11-06-2015, 11:08 PM |
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Thread: Export Blender-model for Soma
Post: Export Blender-model for Soma
Hey guys! :)
I finished a model of a hydroponic-basin in blender and tried to export it.
I tried to view it in the modelviewer, but it crashed, which is always a bad sign.
I followed the instruct... |
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Kanthos |
Development
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5 |
5,080 |
11-06-2015, 01:50 PM |
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Thread: [ANNOUNCEMENT] HPL3 Video Tutorials
Post: RE: [ANNOUNCEMENT] HPL3 Video Tutorials
Good work, guys! Really apprechiated them!
One thing i´d like to see is a video tutorial of how to create a model in Blender and export it to the Soma editors.
Greets! :) |
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Kanthos |
User created content
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3 |
6,436 |
11-06-2015, 12:24 AM |
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Thread: Player's clothing
Post: RE: Player's clothing
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Kanthos |
Development
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1 |
2,349 |
10-30-2015, 07:56 PM |
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Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
Post: RE: [HPL3 WIKI] What kind of tutorials/pages would...
Thx Poo :)
This was my first contribution to the wiki. I´m glad someone looked over it :)
Greets! |
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Kanthos |
Development
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67 |
116,349 |
10-29-2015, 11:34 PM |
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Thread: [PoC] Airlocks
Post: RE: [PoC] Airlocks
A hint from my side: in the tau_outside.hps is a callbackfunction called CollideLiquidAirlock. If you make a entry in a liquid area under cameracollider, it makes things when the sinking water in the ... |
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Kanthos |
Showcase
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2 |
3,824 |
10-26-2015, 10:47 PM |
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Thread: Save data
Post: RE: Save data
I think i´ll just leave it be and combine the two maps.
Guess i have to work with a "indoor" map and use liquid areas for the outdoor part, like lampda.
Right now i think that changes on entities a... |
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Kanthos |
Development
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19 |
11,751 |
10-20-2015, 02:39 PM |
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Thread: Save data
Post: RE: Save data
Thanks for you advice Mudbill, but there´s a warning not to determine too many as FullGameSave, so I don´t think that´s the intended solution to safe things.
Here´s what i did in the meantime:
I se... |
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Kanthos |
Development
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19 |
11,751 |
10-20-2015, 12:41 AM |
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Thread: Save data
Post: RE: Save data
To test it i first launch the SomaDev.bat. Then there are no errors i start the mod through the mod launcher.
Hmm... I copied the Airlock-Event of when you enter tau for my map change. Maybe i find m... |
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Kanthos |
Development
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19 |
11,751 |
10-19-2015, 07:44 PM |
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Thread: Save data
Post: RE: Save data
Thanks, Mudbill.
Patched it, tested it, but it doesn´t work :( |
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Kanthos |
Development
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19 |
11,751 |
10-19-2015, 02:45 PM |
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Thread: Save data
Post: RE: Save data
Basically it´s the same that you wrote.
___________________________________________________________________________
void Setup()
{
SetupMapWState;
}
void SetupMapWState()
{
if ( cScript_G... |
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Kanthos |
Development
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19 |
11,751 |
10-19-2015, 02:24 PM |
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Thread: Save data
Post: RE: Save data
I quick-tested it and it has not worked :/ Did the same thing that you mentioned, Mudbill. |
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Kanthos |
Development
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19 |
11,751 |
10-19-2015, 12:40 PM |
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Thread: Save data
Post: RE: Save data
Hey jens, thanks for your reply!
Do you have a hint how to best "store" such a global variable?
I want that the player of my mod can go to an other map, do things, then return to the first map, but ... |
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Kanthos |
Development
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19 |
11,751 |
10-19-2015, 12:32 PM |
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Thread: Save data
Post: RE: Save data
Thanks, Mod! :) This will help me a lot! |
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Kanthos |
Development
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19 |
11,751 |
10-19-2015, 11:53 AM |